Player Matchup

Raijin
Raijin
Gold II
 
Raijin
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
 
Horus
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
Redagast1
Zhong Kui
Gold II
Level 154
God Stats
3W - 9L
1,099 SR
Queue Stats
418W - 424L
1,530 MMR
Solo
Awilix
Awilix
Gold V
VirginityTrife
Awilix
Gold V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,523 MMR
Solo
Ullr
Ullr
Gold IV
mounter26
Ullr
Gold IV
Level 160
God Stats
2W - 5L
2,028 SR
Queue Stats
134W - 150L
1,544 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,525 SR
1,519 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,520 SR
1,529 MMR
Ao Kuang
Ao Kuang
Gold IV
ArielVII
Ao Kuang
Gold IV
Level 159
God Stats
34W - 26L
1,543 SR
Queue Stats
510W - 510L
1,447 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold III
BAAG462
Morgan Le Fay
Gold III
Level 129
God Stats
48W - 31L
1,628 SR
Queue Stats
115W - 114L
1,616 MMR
Party 2
Artio
Artio
Gold III
CARRYORFЕЕD
Artio
Gold III
Level 157
God Stats
2W - 6L
1,416 SR
Queue Stats
219W - 221L
1,541 MMR
Solo
Shiva
Shiva
Bronze III
JUANMA1505
Shiva
Bronze III
Level 137
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cupid
Cupid
Gold III
cooomslayer
Cupid
Gold III
Level 138
God Stats
4W - 3L
1,500 SR
Queue Stats
662W - 663L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 1 / 3
6,662
666
2,312
4,427
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
 
Horus
9
1 / 0 / 4
5,679
568
3,016
5,596
2,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Redagast1
Zhong Kui
12
4 / 0 / 1
6,902
690
3,259
2,553
1,832
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 3 / 4
6,129
613
6,068
6,318
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
10
0 / 1 / 0
5,476
548
3,104
4,749
1,273
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabBastetCliodhnaDanzaburou

VS

Bans
AtlasThothHe BoNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ArielVII
Ao Kuang
9
1 / 2 / 2
5,449
545
3,298
7,113
1,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
BAAG462
Morgan Le Fay
9
1 / 5 / 0
5,212
521
2,953
4,979
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 2 / 3
5,163
516
3,066
7,486
2,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
1
0 / 0 / 0
3,432
343
0
553
191
Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 0
5,531
553
3,229
6,044
1,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
4
5
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
1
3
3.5
W
Horus
 
Horus
1
0
4
3
L
Ao Kuang
ArielVII
Ao Kuang
1
2
2
1
L
Morgan Le Fay
BAAG462
Morgan Le Fay
1
5
0
0.2
L
0
2
3
0.75
L
Shiva
0
0
0
0
W
Zhong Kui
Redagast1
Zhong Kui
4
0
1
4.5
W
3
3
4
1.67
L
2
1
0
2
W
Ullr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,759
Damage
12,546
23,643
Taken
26,175
8,605
Mitigated
7,392
9,222
Healing
8,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,312
351
0
500
4,427
1,343
0
2,547
1,880
39,359
0
W
Horus
 
Horus
3,016
1,169
1,595
2,513
5,596
2,144
857
3,193
2,403
0
11,012
L
Ao Kuang
ArielVII
Ao Kuang
3,298
1,147
0
984
7,113
1,884
0
1,671
5,442
27,199
0
L
Morgan Le Fay
BAAG462
Morgan Le Fay
2,953
320
0
202
4,979
1,377
0
2,665
2,314
26,197
0
L
3,066
410
1,488
2,587
7,486
2,874
0
888
6,598
12,007
0
L
Shiva
0
0
0
0
553
191
0
347
206
0
640
W
Zhong Kui
Redagast1
Zhong Kui
3,259
432
0
1,766
2,553
1,832
613
879
1,674
38,444
0
W
6,068
2,144
0
2,329
6,318
2,013
66
1,263
5,055
0
35,335
L
3,229
1,648
273
3,018
6,044
1,066
0
0
6,044
0
32,123
W
Ullr
3,104
1,155
0
519
4,749
1,273
0
1,435
3,314
0
34,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,848
Gold Earned
24,787
358
Minions Killed
193
0
Camps Cleared
0
1,005,667
Distance Traveled
774,553
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,662
666
100
10
0
181,416
4
W
Horus
5,679
568
29
3
0
225,456
0
L
Ao Kuang
5,449
545
63
6
0
214,526
0
L
Morgan Le Fay
5,212
521
41
4
0
174,440
3
L
Artio
5,163
516
11
1
0
179,642
2
L
Shiva
3,432
343
0
0
0
13,733
1
W
Zhong Kui
6,902
690
94
9
0
192,189
6
W
Awilix
6,129
613
68
7
0
214,155
2
L
Cupid
5,531
553
78
8
0
192,212
3
W
Ullr
5,476
548
67
7
0
192,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role