Player Matchup

Xing Tian
Xing Tian
Luchosama10
Xing Tian
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,633 Elo+
Party 2
Cthulhu
Cthulhu
Masi11
Cthulhu
Level 84
God Stats
8W - 8L
1,596 SR
Queue Stats
197W - 152L
1,441 Elo+
Party 2
Ymir
Ymir
Toro_1212
Ymir
Level 88
God Stats
31W - 18L
1,772 SR
Queue Stats
96W - 100L
1,508 Elo+
Party 2
Team Averages
Level 92
1,623 SR
1,527 Elo+

VS

Team Averages
Level 92
1,500 SR
1,534 Elo+
Yemoja
Yemoja
 
Yemoja
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
R3KL3SS H4Wk
Loki
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
103W - 171L
1,592 Elo+
Solo
Chronos
Chronos
The_Right_Nut_G
Chronos
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Luchosama10
Xing Tian
12
5 / 1 / 5
7,737
774
6,147
7,422
3,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Masi11
Cthulhu
12
2 / 1 / 7
7,180
718
8,286
9,866
8,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
12
3 / 1 / 6
8,050
805
3,825
6,762
6,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 6 / 0
5,904
590
3,745
9,142
7,549
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 3 / 1
6,514
651
2,741
6,124
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
2 / 1 / 1
7,039
704
7,901
8,210
3,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
3
3
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
6
0
0
W
Xing Tian
Luchosama10
Xing Tian
5
1
5
7.5
W
Cthulhu
Masi11
Cthulhu
2
1
7
5.5
L
1
3
1
0.5
L
2
1
1
2.5
W
Ymir
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,258
Damage
14,387
24,050
Taken
23,476
19,086
Mitigated
13,781
5,333
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,745
488
855
37
9,142
7,549
0
7,028
1,782
12,099
0
W
Xing Tian
Luchosama10
Xing Tian
6,147
780
548
1,220
7,422
3,414
286
3,675
3,747
19,933
0
W
Cthulhu
Masi11
Cthulhu
8,286
370
973
1,664
9,866
8,775
0
4,594
5,272
24,033
0
L
2,741
48
0
1,537
6,124
2,483
0
4,312
1,624
0
13,533
L
7,901
3,489
0
2,444
8,210
3,749
260
6,261
1,601
25,350
0
W
Ymir
3,825
293
0
928
6,762
6,897
212
3,760
3,002
16,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,967
Gold Earned
19,457
88
Minions Killed
84
7
Camps Cleared
2
566,193
Distance Traveled
447,577
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,904
590
14
1
0
138,465
3
W
Xing Tian
7,737
774
32
3
4
172,963
1
W
Cthulhu
7,180
718
34
3
2
209,599
2
L
Loki
6,514
651
26
3
1
138,618
0
L
Chronos
7,039
704
44
4
1
170,494
4
W
Ymir
8,050
805
22
2
1
183,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role