Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Polistirolo
Atlas
Level 65
God Stats
1W - 2L
1,319 SR
Queue Stats
4W - 8L
1,558 Elo+
Party 1
Fenrir
Fenrir
SonnyBlack
Fenrir
Level 40
God Stats
0W - 2L
1,228 SR
Queue Stats
26W - 52L
1,321 Elo+
Solo
Hel
Hel
kyegrey
Hel
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 21L
1,648 Elo+
Solo
Rama
Rama
scout926
Rama
Level 89
God Stats
1W - 3L
1,424 SR
Queue Stats
163W - 177L
1,441 Elo+
Party 1
Team Averages
Level 85
1,394 SR
1,494 Elo+

VS

Team Averages
Level 71
1,581 SR
1,416 Elo+
Neith
Neith
Elmonatora
Neith
Level 73
God Stats
2W - 1L
1,488 SR
Queue Stats
47W - 45L
1,443 Elo+
Solo
Izanami
Izanami
ccmexx
Izanami
Level 95
God Stats
3W - 1L
1,500 SR
Queue Stats
178W - 176L
1,473 Elo+
Solo
Athena
Athena
dearb
Athena
Level 81
God Stats
29W - 24L
1,647 SR
Queue Stats
87W - 98L
1,467 Elo+
Solo
Nemesis
Nemesis
lotussderking
Nemesis
Level 42
God Stats
3W - 1L
1,700 SR
Queue Stats
25W - 26L
1,297 Elo+
Solo
Yu Huang
Yu Huang
sorinzeul
Yu Huang
Level 64
God Stats
4W - 4L
1,570 SR
Queue Stats
164W - 167L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
7
1 / 0 / 1
3,820
764
1,770
2,334
583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 1
3,337
667
1,637
3,371
1,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
SonnyBlack
Fenrir
6
2 / 1 / 0
3,587
717
1,538
2,981
770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
1
0 / 0 / 0
2,460
492
0
0
0
Rama
5
1 / 1 / 0
3,163
633
1,105
2,460
400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
6
1 / 1 / 0
3,529
706
2,531
2,273
651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
ccmexx
Izanami
7
1 / 1 / 0
4,420
884
1,184
2,671
605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
dearb
Athena
5
0 / 0 / 1
3,577
715
1,071
3,500
1,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
5
0 / 0 / 0
3,383
677
900
1,806
539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
sorinzeul
Yu Huang
5
0 / 2 / 0
3,403
681
419
2,355
621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
4
Kills
2
2
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
0
1
1.5
W
Neith
1
1
0
1
L
0
0
1
0.5
L
Fenrir
SonnyBlack
Fenrir
2
1
0
2
W
Izanami
ccmexx
Izanami
1
1
0
1
W
Athena
dearb
Athena
0
0
1
0.5
L
Hel
0
0
0
0
W
Nemesis
0
0
0
0
L
Rama
1
1
0
1
W
Yu Huang
sorinzeul
Yu Huang
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,050
Damage
6,105
11,146
Taken
12,605
2,926
Mitigated
3,753
4,372
Healing
3,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
1,770
188
0
993
2,334
583
170
298
2,036
13,257
0
W
Neith
2,531
1,376
0
666
2,273
651
0
792
1,481
0
16,011
L
1,637
659
0
1,363
3,371
1,173
0
753
2,618
7,513
0
L
Fenrir
SonnyBlack
Fenrir
1,538
690
0
834
2,981
770
0
121
2,860
0
7,012
W
Izanami
ccmexx
Izanami
1,184
701
0
721
2,671
605
206
0
2,671
0
19,966
W
Athena
dearb
Athena
1,071
414
0
1,068
3,500
1,337
0
845
2,655
5,483
0
L
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
900
480
0
940
1,806
539
0
55
1,693
0
14,006
L
Rama
1,105
1,035
0
1,182
2,460
400
0
318
2,142
0
12,203
W
Yu Huang
sorinzeul
Yu Huang
419
0
0
280
2,355
621
0
1,429
698
10,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,367
Gold Earned
18,312
89
Minions Killed
157
0
Camps Cleared
0
377,512
Distance Traveled
486,112
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
3,820
764
34
7
0
98,160
0
W
Neith
3,529
706
31
6
0
88,828
0
L
Atlas
3,337
667
13
3
0
107,505
1
L
Fenrir
3,587
717
15
3
0
101,332
0
W
Izanami
4,420
884
62
12
0
88,586
2
W
Athena
3,577
715
10
2
0
106,897
4
L
Hel
2,460
492
0
0
0
0
0
W
Nemesis
3,383
677
33
7
0
109,871
0
L
Rama
3,163
633
27
5
0
70,515
1
W
Yu Huang
3,403
681
21
4
0
91,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role