Player Matchup

Fenrir
Fenrir
Bronze III
Asian_Dopeee
Fenrir
Bronze III
Level 36
God Stats
0W - 2L
1,742 SR
Queue Stats
12W - 15L
1,570 MMR
Party 1
Olorun
Olorun
Bronze III
CerberusIncarnat
Olorun
Bronze III
Level 33
God Stats
0W - 1L
1,637 SR
Queue Stats
12W - 15L
1,570 MMR
Party 1
Athena
Athena
Bronze III
Mr_Clueless_
Athena
Bronze III
Level 55
God Stats
11W - 12L
1,890 SR
Queue Stats
12W - 15L
1,502 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 41
1,756 SR
1,548 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 152
1,612 SR
1,601 MMR
Merlin
Merlin
Silver II
Qphira
Merlin
Silver II
Level 159
God Stats
1W - 1L
1,384 SR
Queue Stats
5W - 3L
1,515 MMR
Party 2
Terra
Terra
Silver I
RebeuSournois_
Terra
Silver I
Level 147
God Stats
1W - 0L
1,806 SR
Queue Stats
5W - 3L
1,518 MMR
Party 2
Medusa
Medusa
Gold IV
sedici1875
Medusa
Gold IV
Level 151
God Stats
4W - 1L
1,646 SR
Queue Stats
46W - 50L
1,770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 3 / 0
5,587
621
3,658
10,627
4,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 3 / 0
6,162
685
3,702
9,298
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Athena
9
0 / 4 / 0
6,067
674
2,374
12,531
6,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
BastetPersephoneThothChaacAh Muzen Cab

VS

Bans
ShivaAchillesBacchusScyllaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Qphira
Merlin
13
5 / 0 / 5
7,975
886
10,999
3,328
1,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 2 / 10
7,701
856
5,164
11,478
9,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
sedici1875
Medusa
12
5 / 0 / 5
7,784
865
12,178
6,714
2,967
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
10
10
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
3
0
0
L
1
3
0
0.33
L
Athena
0
4
0
0
W
Merlin
Qphira
Merlin
5
0
5
7.5
W
0
2
10
2.5
W
Medusa
sedici1875
Medusa
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,734
Damage
28,341
32,456
Taken
21,520
14,539
Mitigated
14,003
6,797
Healing
7,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,658
462
0
2,336
10,627
4,553
0
4,483
6,144
0
8,157
L
3,702
1,896
280
2,009
9,298
3,214
0
4,854
4,444
27,002
0
L
Athena
2,374
285
157
2,015
12,531
6,772
0
6,826
5,705
5,107
0
W
Merlin
Qphira
Merlin
10,999
1,094
0
1,147
3,328
1,417
679
893
2,385
41,525
0
W
5,164
492
1,171
3,956
11,478
9,619
100
3,279
7,672
10,836
0
W
Medusa
sedici1875
Medusa
12,178
4,657
0
1,347
6,714
2,967
1,788
2,413
4,145
0
36,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,816
Gold Earned
23,460
69
Minions Killed
120
0
Camps Cleared
8
554,996
Distance Traveled
565,670
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,587
621
16
2
0
192,464
4
L
Olorun
6,162
685
42
5
0
184,026
2
L
Athena
6,067
674
11
1
0
178,506
5
W
Merlin
7,975
886
66
7
4
177,169
3
W
Terra
7,701
856
6
1
1
201,019
3
W
Medusa
7,784
865
48
5
3
187,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role