Player Matchup

Mercury
Mercury
Platinum II
 
Mercury
Platinum II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum V
CowWithAK47
Hachiman
Platinum V
Level 65
God Stats
3W - 0L
1,727 SR
Queue Stats
100W - 102L
1,762 MMR
Party 1
Vulcan
Vulcan
Platinum II
Pappah
Vulcan
Platinum II
Level 120
God Stats
6W - 7L
1,567 SR
Queue Stats
335W - 345L
1,850 MMR
Party 1
Shiva
Shiva
Platinum IV
Retwisty
Shiva
Platinum IV
Level 153
God Stats
3W - 1L
1,564 SR
Queue Stats
194W - 183L
1,723 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,572 SR
1,667 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,504 SR
1,771 MMR
Ra
Ra
Platinum II
Melxuop
Ra
Platinum II
Level 160
God Stats
13W - 10L
1,486 SR
Queue Stats
553W - 543L
1,761 MMR
Solo
Hou Yi
Hou Yi
Platinum II
RaderX
Hou Yi
Platinum II
Level 150
God Stats
1W - 2L
1,418 SR
Queue Stats
52W - 36L
1,935 MMR
Party 2
Bacchus
Bacchus
Platinum IV
Veatrice
Bacchus
Platinum IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,748 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
saskualigan
Ao Kuang
Gold I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 169L
1,692 MMR
Party 2
Nemesis
Nemesis
Platinum II
çentiskorch
Nemesis
Platinum II
Level 143
God Stats
6W - 3L
1,617 SR
Queue Stats
388W - 377L
1,718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
10 / 5 / 5
14,050
611
16,295
18,304
7,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
 
Sobek
17
1 / 2 / 15
12,044
524
10,307
26,047
36,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
CowWithAK47
Hachiman
20
6 / 1 / 6
13,990
608
15,364
14,396
4,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
Pappah
Vulcan
20
5 / 4 / 4
13,247
576
15,746
12,064
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
Retwisty
Shiva
19
1 / 4 / 7
12,966
564
13,406
21,589
18,688
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CliodhnaAtlasOdin

VS

Bans
LokiBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 7
11,235
488
10,133
14,477
6,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
RaderX
Hou Yi
19
3 / 5 / 1
11,690
508
10,853
19,350
7,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Veatrice
Bacchus
16
2 / 4 / 6
10,181
443
10,553
19,617
25,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
saskualigan
Ao Kuang
18
3 / 4 / 4
11,237
489
11,831
21,927
12,840
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
çentiskorch
Nemesis
20
6 / 5 / 2
12,130
527
14,209
20,928
8,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
36
23
Kills
16
16
Deaths
23
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
10
5
5
2.5
W
Sobek
 
Sobek
1
2
15
4.25
W
Hachiman
CowWithAK47
Hachiman
6
1
6
9
L
2
5
7
1.1
W
Vulcan
Pappah
Vulcan
5
4
4
1.75
L
Hou Yi
RaderX
Hou Yi
3
5
1
0.7
W
Shiva
Retwisty
Shiva
1
4
7
1.13
L
Bacchus
Veatrice
Bacchus
2
4
6
1.25
L
Ao Kuang
saskualigan
Ao Kuang
3
4
4
1.25
L
Nemesis
çentiskorch
Nemesis
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,118
Damage
57,579
92,400
Taken
96,299
72,009
Mitigated
61,413
42,072
Healing
28,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
16,295
8,185
0
7,613
18,304
7,555
1,573
4,565
13,575
0
115,761
W
Sobek
 
Sobek
10,307
1,190
0
12,006
26,047
36,042
275
11,222
14,457
32,469
0
W
Hachiman
CowWithAK47
Hachiman
15,364
9,053
0
10,560
14,396
4,702
4,321
2,098
12,298
0
119,899
L
10,133
748
1,069
4,175
14,477
6,778
0
5,509
8,968
87,675
0
W
Vulcan
Pappah
Vulcan
15,746
4,975
586
3,199
12,064
5,022
1,072
7,137
4,809
105,073
0
L
Hou Yi
RaderX
Hou Yi
10,853
4,313
0
7,803
19,350
7,658
1,880
2,293
17,057
0
91,501
W
Shiva
Retwisty
Shiva
13,406
3,659
308
7,800
21,589
18,688
1,266
6,855
14,734
0
87,732
L
Bacchus
Veatrice
Bacchus
10,553
1,249
0
1,343
19,617
25,430
0
6,454
13,163
38,026
1,967
L
Ao Kuang
saskualigan
Ao Kuang
11,831
1,528
0
10,782
21,927
12,840
0
3,088
18,839
71,861
0
L
Nemesis
çentiskorch
Nemesis
14,209
6,481
0
3,178
20,928
8,707
870
8,709
12,219
0
98,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,297
Gold Earned
56,473
676
Minions Killed
650
0
Camps Cleared
0
2,414,682
Distance Traveled
2,337,460
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,050
611
150
7
0
544,133
5
W
Sobek
12,044
524
22
1
0
503,027
6
W
Hachiman
13,990
608
191
8
0
426,780
7
L
Ra
11,235
488
185
8
0
468,708
6
W
Vulcan
13,247
576
163
7
0
505,933
3
L
Hou Yi
11,690
508
163
7
0
425,016
10
W
Shiva
12,966
564
150
7
0
434,809
1
L
Bacchus
10,181
443
51
2
0
452,385
6
L
Ao Kuang
11,237
489
122
5
0
452,635
2
L
Nemesis
12,130
527
129
6
0
538,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role