Player Matchup

Hou Yi
Hou Yi
Platinum IV
 
Hou Yi
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum IV
 
Gilgamesh
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum V
LustyonGeb
Sobek
Platinum V
Level 71
God Stats
5W - 0L
1,835 SR
Queue Stats
11W - 3L
1,932 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,612 SR
1,644 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,565 SR
1,626 MMR
Achilles
Achilles
Gold I
HarolAcSpeed
Achilles
Gold I
Level 160
God Stats
11W - 25L
1,513 SR
Queue Stats
466W - 639L
1,703 MMR
Solo
Anhur
Anhur
Gold I
InfamousNull
Anhur
Gold I
Level 159
God Stats
11W - 16L
1,663 SR
Queue Stats
359W - 330L
1,634 MMR
Solo
Hel
Hel
Silver II
TheSkyBuild
Hel
Silver II
Level 124
God Stats
0W - 2L
1,518 SR
Queue Stats
11W - 16L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
6 / 1 / 7
12,933
761
20,013
11,369
4,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
 
Gilgamesh
15
5 / 3 / 6
11,903
700
10,828
17,901
18,064
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
16
3 / 2 / 10
12,333
725
13,266
24,757
25,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
BastetAtlasThothAh Muzen Cab

VS

Bans
AresShivaCabrakanArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HarolAcSpeed
Achilles
13
1 / 4 / 4
9,678
569
9,598
21,074
23,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 5 / 4
10,902
641
12,787
16,410
5,115
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 5 / 2
11,386
670
14,624
13,696
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
14
Kills
6
6
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
1
7
9.5
W
Gilgamesh
 
Gilgamesh
5
3
6
2.67
L
Achilles
HarolAcSpeed
Achilles
1
4
4
0.75
L
2
5
4
0.8
W
Sobek
3
2
10
4
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,107
Damage
37,009
54,027
Taken
51,180
48,510
Mitigated
34,457
12,602
Healing
12,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
20,013
12,992
0
1,645
11,369
4,633
2,148
3,288
7,939
0
84,603
W
Gilgamesh
 
Gilgamesh
10,828
2,772
240
2,907
17,901
18,064
341
5,370
12,224
0
26,526
L
Achilles
HarolAcSpeed
Achilles
9,598
1,893
136
3,233
21,074
23,901
134
4,735
16,339
1,925
16,885
L
12,787
8,818
0
1,065
16,410
5,115
1,530
3,961
12,449
0
55,662
W
Sobek
13,266
848
0
7,810
24,757
25,813
263
8,126
16,082
34,733
0
L
14,624
913
3,844
3,965
13,696
5,441
683
4,754
8,942
54,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,169
Gold Earned
31,966
160
Minions Killed
183
9
Camps Cleared
7
970,144
Distance Traveled
873,465
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,933
761
122
7
3
301,629
2
W
Gilgamesh
11,903
700
20
1
2
308,283
3
L
Achilles
9,678
569
10
1
1
273,701
4
L
Anhur
10,902
641
112
7
3
281,666
5
W
Sobek
12,333
725
18
1
4
360,232
4
L
Hel
11,386
670
61
4
3
318,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role