Player Matchup

Neith
Neith
 
Neith
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
JnrDDDamage
Artemis
Level 112
God Stats
0W - 1L
1,620 SR
Queue Stats
72W - 53L
1,796 Elo+
Party 2
Khepri
Khepri
WOLFY---GAMING
Khepri
Level 67
God Stats
2W - 2L
1,426 SR
Queue Stats
112W - 95L
1,626 Elo+
Party 2
Kuzenbo
Kuzenbo
leighbo82
Kuzenbo
Level 66
God Stats
17W - 10L
1,643 SR
Queue Stats
22W - 16L
1,664 Elo+
Party 2
Sobek
Sobek
waltzy1969
Sobek
Level 125
God Stats
14W - 18L
1,657 SR
Queue Stats
786W - 759L
1,593 Elo+
Party 2
Team Averages
Level 87
1,569 SR
1,636 Elo+

VS

Team Averages
Level 127
1,496 SR
1,496 Elo+
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Kluziu
Kuzenbo
Level 147
God Stats
41W - 42L
1,435 SR
Queue Stats
242W - 218L
1,459 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
pKz I SnIpEz
Morgan Le Fay
Level 115
God Stats
36W - 27L
1,567 SR
Queue Stats
514W - 475L
1,543 Elo+
Solo
Charybdis
Charybdis
someonetokmyname
Charybdis
Level 118
God Stats
11W - 14L
1,480 SR
Queue Stats
446W - 443L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 4 / 0
7,350
490
6,239
10,273
1,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
JnrDDDamage
Artemis
12
0 / 3 / 2
7,236
482
2,707
8,238
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

10
1 / 7 / 0
6,101
407
4,756
13,881
9,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Kuzenbo
leighbo82
Kuzenbo
11
0 / 5 / 2
6,685
446
5,845
10,540
9,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
13
3 / 2 / 1
7,461
497
3,471
12,475
10,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
6 / 1 / 2
8,971
598
7,854
9,001
6,015
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
 
Thanatos
15
5 / 1 / 5
8,766
584
10,021
11,888
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Kluziu
Kuzenbo
14
3 / 0 / 6
8,536
569
4,195
7,292
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
pKz I SnIpEz
Morgan Le Fay
14
2 / 2 / 3
8,209
547
8,933
6,147
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
17
5 / 1 / 3
9,611
641
10,521
11,631
4,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
21
21
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
0
0.25
W
King Arthur
 
King Arthur
6
1
2
7
W
Thanatos
 
Thanatos
5
1
5
7.5
L
Artemis
JnrDDDamage
Artemis
0
3
2
0.33
W
Kuzenbo
Kluziu
Kuzenbo
3
0
6
6
L
1
7
0
0.14
L
Kuzenbo
leighbo82
Kuzenbo
0
5
2
0.2
W
Morgan Le Fay
pKz I SnIpEz
Morgan Le Fay
2
2
3
1.75
W
Charybdis
5
1
3
6.5
L
Sobek
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,018
Damage
41,524
55,407
Taken
45,959
32,918
Mitigated
25,549
13,495
Healing
22,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,239
2,034
0
3,699
10,273
1,477
248
318
9,955
0
47,369
W
King Arthur
 
King Arthur
7,854
223
203
2,565
9,001
6,015
84
3,006
5,871
0
52,438
W
Thanatos
 
Thanatos
10,021
2,474
0
12,403
11,888
5,201
0
5,073
6,758
0
62,171
L
Artemis
JnrDDDamage
Artemis
2,707
677
0
2,919
8,238
2,152
0
5,502
2,736
0
44,006
W
Kuzenbo
Kluziu
Kuzenbo
4,195
1,513
0
1,350
7,292
7,599
0
2,372
4,776
29,569
0
L
4,756
374
0
402
13,881
9,743
0
2,593
11,288
13,807
0
L
Kuzenbo
leighbo82
Kuzenbo
5,845
1,859
0
113
10,540
9,362
0
1,825
8,715
31,951
0
W
Morgan Le Fay
pKz I SnIpEz
Morgan Le Fay
8,933
613
0
365
6,147
2,468
0
1,532
4,522
64,325
0
W
Charybdis
10,521
3,958
0
5,906
11,631
4,266
176
1,411
9,960
0
83,724
L
Sobek
3,471
151
49
6,313
12,475
10,184
0
2,890
9,585
37,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,833
Gold Earned
44,093
345
Minions Killed
503
0
Camps Cleared
0
1,362,718
Distance Traveled
1,522,680
9
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,350
490
100
7
0
270,730
3
W
King Arthur
8,971
598
106
7
0
302,623
1
W
Thanatos
8,766
584
105
7
0
343,607
9
L
Artemis
7,236
482
100
7
0
241,941
2
W
Kuzenbo
8,536
569
56
4
0
305,090
7
L
Khepri
6,101
407
16
1
0
276,186
1
L
Kuzenbo
6,685
446
58
4
0
264,569
0
W
Morgan Le Fay
8,209
547
94
6
0
297,870
2
W
Charybdis
9,611
641
142
9
0
273,490
7
L
Sobek
7,461
497
71
5
0
309,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role