Player Matchup

Anhur
Anhur
Blaze Valentine
Anhur
Level 121
God Stats
3W - 1L
1,297 SR
Queue Stats
222W - 248L
1,367 Elo+
Solo
Nike
Nike
MuburTheGuide
Nike
Level 123
God Stats
3W - 6L
1,230 SR
Queue Stats
410W - 376L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
SiCk GaMiNg GoD
Kuzenbo
Level 129
God Stats
2W - 1L
1,245 SR
Queue Stats
206W - 190L
1,530 Elo+
Solo
Cthulhu
Cthulhu
ToxicAbyss77
Cthulhu
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,744 Elo+
Solo
Aphrodite
Aphrodite
chapi166
Aphrodite
Level 147
God Stats
3W - 1L
1,835 SR
Queue Stats
164W - 157L
1,447 Elo+
Solo
Team Averages
Level 120
1,421 SR
1,515 Elo+

VS

Team Averages
Level 117
1,547 SR
1,492 Elo+
Poseidon
Poseidon
Bombalela
Poseidon
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
227W - 228L
1,481 Elo+
Party 1
Ao Kuang
Ao Kuang
Trippyink
Ao Kuang
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 81L
1,471 Elo+
Solo
Geb
Geb
cebal
Geb
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
194W - 176L
1,499 Elo+
Party 1
Yemoja
Yemoja
moZAMB1queDR1LL
Yemoja
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 248L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xxMortbide
Morgan Le Fay
Level 159
God Stats
8W - 12L
1,733 SR
Queue Stats
1,939W - 1,953L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 12
11,630
775
9,871
13,096
5,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
6 / 1 / 13
11,261
751
16,871
17,451
16,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
3 / 4 / 7
11,278
752
6,660
17,431
27,420
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
ToxicAbyss77
Cthulhu
18
6 / 4 / 12
11,823
788
16,050
19,977
26,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
chapi166
Aphrodite
19
3 / 2 / 17
11,687
779
18,549
18,269
10,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bombalela
Poseidon
16
7 / 5 / 6
10,211
681
16,708
10,605
5,347
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Trippyink
Ao Kuang
17
5 / 7 / 3
10,825
722
8,528
17,596
8,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
cebal
Geb
16
1 / 3 / 11
9,225
615
10,894
17,128
17,375
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 4 / 10
8,868
591
7,943
14,859
11,809
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
xxMortbide
Morgan Le Fay
17
1 / 5 / 11
9,797
653
22,777
13,280
6,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
55
24
Kills
14
14
Deaths
24
61
Assists
41
Player
Kills
Deaths
Assists
KDA
W
6
3
12
4
L
Poseidon
Bombalela
Poseidon
7
5
6
2
W
6
1
13
12.5
W
3
4
7
1.63
W
Cthulhu
ToxicAbyss77
Cthulhu
6
4
12
3
L
Ao Kuang
Trippyink
Ao Kuang
5
7
3
0.93
L
Geb
cebal
Geb
1
3
11
2.17
W
Aphrodite
chapi166
Aphrodite
3
2
17
5.75
L
0
4
10
1.25
L
Morgan Le Fay
xxMortbide
Morgan Le Fay
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,001
Damage
66,850
86,224
Taken
73,468
86,167
Mitigated
49,906
50,584
Healing
19,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,871
5,890
843
3,285
13,096
5,213
3,751
11,941
1,123
0
24,713
L
Poseidon
Bombalela
Poseidon
16,708
1,157
695
734
10,605
5,347
0
6,351
3,922
30,465
0
W
16,871
967
1,490
2,623
17,451
16,184
644
11,793
5,522
0
26,605
W
6,660
1,908
3,331
2,951
17,431
27,420
187
12,017
5,288
13,867
0
W
Cthulhu
ToxicAbyss77
Cthulhu
16,050
1,164
5,436
4,006
19,977
26,899
216
16,089
3,679
37,098
0
L
Ao Kuang
Trippyink
Ao Kuang
8,528
2,200
622
3,605
17,596
8,582
0
9,299
8,057
17,325
1,113
L
Geb
cebal
Geb
10,894
928
792
2,654
17,128
17,375
0
7,598
9,188
15,390
0
W
Aphrodite
chapi166
Aphrodite
18,549
1,861
14,022
12,597
18,269
10,451
1,144
13,710
4,417
43,418
0
L
7,943
1,403
5,881
1,533
14,859
11,809
0
9,768
4,806
14,886
0
L
Morgan Le Fay
xxMortbide
Morgan Le Fay
22,777
1,059
735
1,820
13,280
6,793
0
8,243
4,923
55,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,679
Gold Earned
48,926
170
Minions Killed
143
0
Camps Cleared
0
1,441,398
Distance Traveled
1,269,293
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,630
775
31
2
0
286,644
0
L
Poseidon
10,211
681
42
3
0
234,572
0
W
Nike
11,261
751
16
1
0
325,869
0
W
Kuzenbo
11,278
752
8
1
0
251,888
0
W
Cthulhu
11,823
788
47
3
0
297,654
0
L
Ao Kuang
10,825
722
32
2
0
233,710
0
L
Geb
9,225
615
4
0
0
300,181
4
W
Aphrodite
11,687
779
68
5
0
279,343
3
L
Yemoja
8,868
591
16
1
0
226,409
1
L
Morgan Le Fay
9,797
653
49
3
0
274,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role