Player Matchup

Yu Huang
Yu Huang
BardGonad
Yu Huang
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 68L
1,541 Elo+
Party 2
Bacchus
Bacchus
FIows
Bacchus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Poseidon
Poseidon
Incaugnyto
Poseidon
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 6L
1,749 Elo+
Party 3
Nemesis
Nemesis
ProfesseurGreed
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 18L
1,749 Elo+
Party 3
Mulan
Mulan
Smürfie2
Mulan
Level 106
God Stats
3W - 7L
1,263 SR
Queue Stats
249W - 243L
1,528 Elo+
Solo
Team Averages
Level 74
1,453 SR
1,613 Elo+

VS

Team Averages
Level 77
1,556 SR
1,535 Elo+
Arachne
Arachne
 
Arachne
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Anubis223451
King Arthur
Level 41
God Stats
8W - 13L
1,673 SR
Queue Stats
229W - 169L
1,533 Elo+
Party 1
Erlang Shen
Erlang Shen
Radörn
Erlang Shen
Level 124
God Stats
54W - 56L
1,497 SR
Queue Stats
116W - 112L
1,504 Elo+
Solo
Merlin
Merlin
SifPanda
Merlin
Level 16
God Stats
5W - 8L
1,609 SR
Queue Stats
41W - 38L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BardGonad
Yu Huang
13
3 / 6 / 0
7,641
588
5,634
9,960
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
FIows
Bacchus
9
0 / 3 / 1
5,495
423
1,282
10,325
6,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Incaugnyto
Poseidon
9
1 / 5 / 0
5,992
461
3,806
6,931
1,512
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 9 / 2
7,312
562
6,779
12,487
6,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Smürfie2
Mulan
7
0 / 6 / 2
5,481
422
4,068
8,979
3,635

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
14 / 1 / 4
9,877
760
13,217
11,559
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
 
Artemis
13
8 / 0 / 7
8,225
633
8,026
8,902
6,863
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Anubis223451
King Arthur
12
2 / 3 / 3
7,004
539
4,045
9,240
3,567
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
Radörn
Erlang Shen
13
1 / 1 / 8
7,497
577
4,456
8,001
5,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
SifPanda
Merlin
13
4 / 3 / 8
7,591
584
7,061
6,628
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
8
Kills
29
29
Deaths
8
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
14
1
4
16
W
Artemis
 
Artemis
8
0
7
11.5
W
King Arthur
Anubis223451
King Arthur
2
3
3
1.17
L
Yu Huang
BardGonad
Yu Huang
3
6
0
0.5
L
Bacchus
FIows
Bacchus
0
3
1
0.17
L
Poseidon
Incaugnyto
Poseidon
1
5
0
0.2
L
4
9
2
0.56
W
Erlang Shen
Radörn
Erlang Shen
1
1
8
5
W
Merlin
SifPanda
Merlin
4
3
8
2.67
L
Mulan
Smürfie2
Mulan
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,569
Damage
36,805
48,682
Taken
44,330
20,902
Mitigated
23,197
5,132
Healing
15,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,217
7,865
0
6,566
11,559
4,895
241
3,953
7,606
0
75,412
W
Artemis
 
Artemis
8,026
3,348
610
2,324
8,902
6,863
14
1,728
7,174
0
28,605
W
King Arthur
Anubis223451
King Arthur
4,045
1,234
0
1,456
9,240
3,567
168
1,750
7,490
0
38,272
L
Yu Huang
BardGonad
Yu Huang
5,634
681
0
1,237
9,960
3,127
0
2,441
7,519
39,583
0
L
Bacchus
FIows
Bacchus
1,282
332
0
1,932
10,325
6,357
0
1,742
8,583
12,997
0
L
Poseidon
Incaugnyto
Poseidon
3,806
766
0
344
6,931
1,512
0
543
6,388
34,626
0
L
6,779
2,738
0
735
12,487
6,271
0
2,335
10,152
0
36,870
W
Erlang Shen
Radörn
Erlang Shen
4,456
2,046
0
3,191
8,001
5,522
1,101
913
7,088
0
37,708
W
Merlin
SifPanda
Merlin
7,061
606
0
1,350
6,628
2,350
0
2,378
4,250
42,459
0
L
Mulan
Smürfie2
Mulan
4,068
773
0
884
8,979
3,635
0
0
8,979
0
22,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,921
Gold Earned
40,194
279
Minions Killed
376
0
Camps Cleared
0
1,055,374
Distance Traveled
1,259,982
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,877
760
127
10
0
288,382
0
W
Artemis
8,225
633
36
3
0
225,624
5
W
King Arthur
7,004
539
74
6
0
255,434
2
L
Yu Huang
7,641
588
83
6
0
234,578
1
L
Bacchus
5,495
423
13
1
0
212,609
1
L
Poseidon
5,992
461
70
5
0
199,920
0
L
Nemesis
7,312
562
65
5
0
251,895
1
W
Erlang Shen
7,497
577
69
5
0
252,748
1
W
Merlin
7,591
584
70
5
0
237,794
3
L
Mulan
5,481
422
48
4
0
156,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role