Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
That_Dang_Doggo
Tiamat
Level 56
God Stats
76W - 103L
1,522 SR
Queue Stats
175W - 202L
1,541 Elo+
Solo
Pele
Pele
blinkyisghey
Pele
Level 114
God Stats
3W - 0L
1,709 SR
Queue Stats
80W - 92L
1,427 Elo+
Party 1
Team Averages
Level 103
1,577 SR
1,489 Elo+

VS

Team Averages
Level 62
1,603 SR
1,293 Elo+
Horus
Horus
Firon8x
Horus
Level 120
God Stats
0W - 2L
1,539 SR
Queue Stats
19W - 31L
1,410 Elo+
Solo
Skadi
Skadi
LuhvLif
Skadi
Level 32
God Stats
6W - 3L
1,769 SR
Queue Stats
215W - 306L
1,217 Elo+
Solo
Freya
Freya
snowboardsmurf
Freya
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
4 / 1 / 1
7,550
755
8,404
10,361
8,874
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 1 / 4
7,193
719
8,101
7,172
4,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 4
6,712
671
3,630
4,793
2,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Firon8x
Horus
12
1 / 1 / 1
6,969
697
3,342
11,363
9,187
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
LuhvLif
Skadi
10
1 / 2 / 1
6,682
668
8,351
5,632
1,864
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
0 / 3 / 2
6,134
613
4,418
8,936
3,195
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
2
2
Deaths
6
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
1
4.5
L
Horus
Firon8x
Horus
1
1
1
1.5
L
Skadi
LuhvLif
Skadi
1
2
1
0.75
W
2
1
4
4
W
0
0
4
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,135
Damage
16,111
22,326
Taken
25,931
15,436
Mitigated
14,246
5,657
Healing
5,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,404
1,159
0
1,943
10,361
8,874
0
2,662
7,699
0
19,632
L
Horus
Firon8x
Horus
3,342
1,196
689
4,563
11,363
9,187
0
3,609
7,754
0
12,908
L
Skadi
LuhvLif
Skadi
8,351
3,463
0
0
5,632
1,864
0
1,682
3,950
0
27,277
W
8,101
274
94
2,099
7,172
4,476
0
1,615
5,557
33,931
0
W
3,630
287
0
1,521
4,793
2,086
0
736
4,057
0
15,990
L
4,418
1,509
0
702
8,936
3,195
0
3,808
5,128
16,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,455
Gold Earned
19,785
112
Minions Killed
98
7
Camps Cleared
2
622,827
Distance Traveled
478,661
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,550
755
23
2
2
209,415
1
L
Horus
6,969
697
23
2
1
181,042
7
L
Skadi
6,682
668
49
5
0
149,177
1
W
Tiamat
7,193
719
62
6
4
194,296
3
W
Pele
6,712
671
27
3
1
219,116
2
L
Freya
6,134
613
26
3
1
148,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role