Player Matchup

Discordia
Discordia
Alait
Discordia
Level 105
God Stats
1W - 0L
1,460 SR
Queue Stats
28W - 16L
1,470 Elo+
Solo
Chronos
Chronos
Cahaja
Chronos
Level 105
God Stats
1W - 1L
1,325 SR
Queue Stats
55W - 52L
1,538 Elo+
Party 3
Pele
Pele
NOCONTROL121
Pele
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,458 Elo+
Party 2
Ganesha
Ganesha
Raltael
Ganesha
Level 29
God Stats
1W - 1L
1,558 SR
Queue Stats
45W - 40L
1,543 Elo+
Party 3
Jing Wei
Jing Wei
Skanden
Jing Wei
Level 88
God Stats
1W - 0L
1,703 SR
Queue Stats
45W - 33L
1,632 Elo+
Party 2
Team Averages
Level 69
1,509 SR
1,528 Elo+

VS

Team Averages
Level 87
1,380 SR
1,465 Elo+
Bacchus
Bacchus
DoubleDee28
Bacchus
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 55L
1,490 Elo+
Party 1
Janus
Janus
EnglishNoah
Janus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,630 Elo+
Solo
Tyr
Tyr
SKELLY444
Tyr
Level 145
God Stats
1W - 2L
1,452 SR
Queue Stats
93W - 82L
1,451 Elo+
Party 1
Apollo
Apollo
davidnerf11
Apollo
Level 84
God Stats
0W - 1L
1,286 SR
Queue Stats
5W - 13L
1,274 Elo+
Solo
Sobek
Sobek
phoenixfires_
Sobek
Level 160
God Stats
0W - 3L
1,162 SR
Queue Stats
227W - 233L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Alait
Discordia
17
3 / 3 / 17
10,229
731
15,060
6,980
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
Cahaja
Chronos
18
6 / 1 / 16
10,934
781
15,917
12,868
6,348
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 9 / 13
10,346
739
8,570
14,982
8,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Raltael
Ganesha
17
0 / 1 / 23
10,801
772
8,067
15,261
18,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
Skanden
Jing Wei
20
13 / 1 / 12
12,104
865
18,487
11,570
5,566
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DoubleDee28
Bacchus
16
2 / 5 / 7
10,173
727
7,967
15,267
20,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 6 / 3
8,771
627
13,433
10,477
3,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 6 / 5
10,026
716
10,081
17,256
16,643
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
17
3 / 2 / 6
9,697
693
8,727
8,550
2,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 8 / 6
8,922
637
6,615
20,585
24,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
41
27
Kills
14
15
Deaths
27
81
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Discordia
Alait
Discordia
3
3
17
3.83
W
Chronos
Cahaja
Chronos
6
1
16
14
L
Bacchus
DoubleDee28
Bacchus
2
5
7
1.1
L
2
6
3
0.58
W
5
9
13
1.28
W
Ganesha
Raltael
Ganesha
0
1
23
11.5
L
5
6
5
1.25
W
Jing Wei
Skanden
Jing Wei
13
1
12
19
L
Apollo
3
2
6
3
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,101
Damage
46,823
61,661
Taken
72,135
41,033
Mitigated
67,398
26,043
Healing
22,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Alait
Discordia
15,060
710
2,548
954
6,980
2,695
57
3,718
3,154
29,539
0
W
Chronos
Cahaja
Chronos
15,917
6,237
832
2,502
12,868
6,348
1,833
5,591
7,142
27,575
0
L
Bacchus
DoubleDee28
Bacchus
7,967
381
1,118
2,428
15,267
20,667
431
7,712
7,411
13,920
0
L
13,433
504
1,570
2,215
10,477
3,178
0
5,454
4,963
30,168
0
W
8,570
1,324
0
2,330
14,982
8,217
437
5,919
8,895
0
22,469
W
Ganesha
Raltael
Ganesha
8,067
520
3,722
3,666
15,261
18,207
498
5,716
9,377
17,887
0
L
10,081
383
631
4,802
17,256
16,643
440
10,249
6,801
0
20,786
W
Jing Wei
Skanden
Jing Wei
18,487
12,928
3,909
5,580
11,570
5,566
3,031
6,308
5,078
0
39,518
L
Apollo
8,727
3,745
546
2,734
8,550
2,904
820
5,463
2,980
0
29,175
L
6,615
242
637
5,967
20,585
24,006
0
10,166
9,944
9,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,414
Gold Earned
47,589
141
Minions Killed
124
0
Camps Cleared
0
1,303,883
Distance Traveled
1,283,732
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,229
731
43
3
0
248,531
1
W
Chronos
10,934
781
32
2
0
254,729
0
L
Bacchus
10,173
727
15
1
0
243,794
0
L
Janus
8,771
627
35
3
0
237,123
1
W
Pele
10,346
739
16
1
0
248,142
0
W
Ganesha
10,801
772
0
0
0
287,912
1
L
Tyr
10,026
716
25
2
0
283,710
0
W
Jing Wei
12,104
865
50
4
0
264,569
0
L
Apollo
9,697
693
43
3
0
278,957
0
L
Sobek
8,922
637
6
0
0
240,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role