Player Matchup

Yu Huang
Yu Huang
ADRI15
Yu Huang
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 225L
1,433 Elo+
Party 1
Hercules
Hercules
ByReg
Hercules
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,492 Elo+
Solo
Cliodhna
Cliodhna
robertman03
Cliodhna
Level 66
God Stats
35W - 32L
1,536 SR
Queue Stats
39W - 34L
1,493 Elo+
Party 1
Team Averages
Level 79
1,512 SR
1,472 Elo+

VS

Team Averages
Level 87
1,514 SR
1,275 Elo+
Hou Yi
Hou Yi
Astrianth
Hou Yi
Level 106
God Stats
5W - 4L
1,542 SR
Queue Stats
192W - 214L
1,476 Elo+
Solo
Jormungandr
Jormungandr
LineaMP13
Jormungandr
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 68L
1,142 Elo+
Party 2
Zeus
Zeus
alejandromp13
Zeus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 66L
1,205 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ADRI15
Yu Huang
16
5 / 0 / 10
10,394
742
10,934
7,528
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ByReg
Hercules
14
6 / 1 / 7
10,028
716
8,286
11,441
13,023
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cliodhna
robertman03
Cliodhna
14
5 / 0 / 9
9,748
696
10,598
6,016
2,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Astrianth
Hou Yi
12
1 / 3 / 0
8,255
590
8,181
9,892
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
LineaMP13
Jormungandr
12
0 / 7 / 1
7,933
567
5,130
15,827
13,171
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 6 / 0
7,704
550
5,064
9,290
2,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
16
Kills
1
1
Deaths
16
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
ADRI15
Yu Huang
5
0
10
10
L
Hou Yi
Astrianth
Hou Yi
1
3
0
0.33
W
Hercules
ByReg
Hercules
6
1
7
9.5
L
Jormungandr
LineaMP13
Jormungandr
0
7
1
0.07
L
0
6
0
0
W
Cliodhna
robertman03
Cliodhna
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,818
Damage
18,375
24,985
Taken
35,009
18,068
Mitigated
19,480
8,786
Healing
2,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
ADRI15
Yu Huang
10,934
674
119
1,921
7,528
2,809
698
3,523
4,005
52,730
0
L
Hou Yi
Astrianth
Hou Yi
8,181
2,373
0
621
9,892
3,573
0
3,548
6,344
0
30,123
W
Hercules
ByReg
Hercules
8,286
3,699
240
3,838
11,441
13,023
342
4,456
6,985
0
20,913
L
Jormungandr
LineaMP13
Jormungandr
5,130
951
0
600
15,827
13,171
0
5,460
10,367
18,914
0
L
5,064
390
0
906
9,290
2,736
76
2,381
6,909
24,712
0
W
Cliodhna
robertman03
Cliodhna
10,598
613
0
2,668
6,016
2,236
578
2,677
3,339
0
23,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,170
Gold Earned
23,892
156
Minions Killed
136
7
Camps Cleared
4
760,027
Distance Traveled
655,847
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,394
742
97
7
3
257,249
1
L
Hou Yi
8,255
590
61
4
3
235,572
4
W
Hercules
10,028
716
22
2
3
250,121
3
L
Jormungandr
7,933
567
23
2
0
214,817
0
L
Zeus
7,704
550
52
4
1
205,458
2
W
Cliodhna
9,748
696
37
3
1
252,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role