Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
GoTGeist
Sun Wukong
Level 29
God Stats
2W - 2L
1,821 SR
Queue Stats
8W - 8L
1,565 Elo+
Party 1
Mercury
Mercury
IchHab_3Beine187
Mercury
Level 89
God Stats
2W - 1L
1,718 SR
Queue Stats
174W - 179L
1,452 Elo+
Party 3
Bellona
Bellona
MilkManWill
Bellona
Level 40
God Stats
11W - 16L
1,504 SR
Queue Stats
173W - 182L
1,304 Elo+
Solo
Heimdallr
Heimdallr
btw_sakus
Heimdallr
Level 42
God Stats
3W - 3L
1,790 SR
Queue Stats
200W - 247L
1,397 Elo+
Party 3
Team Averages
Level 57
1,666 SR
1,444 Elo+

VS

Team Averages
Level 76
1,508 SR
1,467 Elo+
Nox
Nox
I Sil3nc3 I6993
Nox
Level 40
God Stats
6W - 1L
1,818 SR
Queue Stats
72W - 46L
1,641 Elo+
Solo
Izanami
Izanami
SugaarBush
Izanami
Level 82
God Stats
10W - 7L
1,592 SR
Queue Stats
78W - 81L
1,464 Elo+
Party 2
Odin
Odin
UnSavoryRice
Odin
Level 118
God Stats
3W - 2L
1,193 SR
Queue Stats
180W - 193L
1,430 Elo+
Party 2
Horus
Horus
ZepH295
Horus
Level 123
God Stats
9W - 4L
1,500 SR
Queue Stats
176W - 179L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
Zetsubou Dan
Cthulhu
Level 16
God Stats
7W - 10L
1,434 SR
Queue Stats
16W - 23L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
0 / 5 / 0
5,882
535
1,669
6,669
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
GoTGeist
Sun Wukong
10
0 / 3 / 0
5,693
518
2,488
6,697
3,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 4 / 0
5,909
537
946
8,057
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
MilkManWill
Bellona
9
0 / 3 / 1
5,123
466
3,182
7,114
4,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
btw_sakus
Heimdallr
10
2 / 5 / 0
5,826
530
7,563
8,215
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 1
7,601
691
5,761
4,794
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
SugaarBush
Izanami
10
2 / 1 / 5
5,838
531
4,182
5,873
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 2
6,468
588
3,016
5,252
4,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
ZepH295
Horus
11
6 / 0 / 8
6,902
627
5,442
4,970
2,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Zetsubou Dan
Cthulhu
9
1 / 1 / 5
5,662
515
2,364
5,913
4,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
2
Kills
20
20
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
5
0
0
L
Sun Wukong
GoTGeist
Sun Wukong
0
3
0
0
W
9
0
1
9.5
L
0
4
0
0
L
Bellona
MilkManWill
Bellona
0
3
1
0.17
W
Izanami
SugaarBush
Izanami
2
1
5
4.5
W
2
0
2
3
W
Horus
ZepH295
Horus
6
0
8
10
W
Cthulhu
Zetsubou Dan
Cthulhu
1
1
5
3.5
L
Heimdallr
btw_sakus
Heimdallr
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,848
Damage
20,765
36,752
Taken
26,802
14,724
Mitigated
14,951
8,505
Healing
7,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
1,669
443
0
930
6,669
1,815
153
3,119
3,356
33,768
0
L
Sun Wukong
GoTGeist
Sun Wukong
2,488
207
0
1,148
6,697
3,441
0
0
6,349
0
24,376
W
5,761
285
0
742
4,794
1,602
0
1,637
3,157
41,660
0
L
946
311
0
2,623
8,057
2,274
0
279
7,742
0
34,480
L
Bellona
MilkManWill
Bellona
3,182
1,486
0
1,901
7,114
4,687
380
2,688
4,302
0
16,921
W
Izanami
SugaarBush
Izanami
4,182
2,442
0
1,782
5,873
1,467
0
0
5,873
0
32,915
W
3,016
359
0
2,151
5,252
4,790
0
0
4,914
0
30,631
W
Horus
ZepH295
Horus
5,442
2,505
242
1,971
4,970
2,365
127
32
4,853
0
31,003
W
Cthulhu
Zetsubou Dan
Cthulhu
2,364
196
0
590
5,913
4,727
0
0
5,913
15,613
0
L
Heimdallr
btw_sakus
Heimdallr
7,563
3,954
0
1,903
8,215
2,507
752
1,681
6,494
0
35,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,433
Gold Earned
32,471
304
Minions Killed
315
0
Camps Cleared
0
1,037,323
Distance Traveled
1,155,071
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,882
535
76
7
0
205,169
5
L
Sun Wukong
5,693
518
61
6
0
183,962
3
W
Nox
7,601
691
91
8
0
231,383
1
L
Mercury
5,909
537
83
8
0
254,386
1
L
Bellona
5,123
466
29
3
0
216,311
4
W
Izanami
5,838
531
72
7
0
226,837
5
W
Odin
6,468
588
73
7
0
213,070
2
W
Horus
6,902
627
51
5
0
244,403
3
W
Cthulhu
5,662
515
28
3
0
239,378
3
L
Heimdallr
5,826
530
55
5
0
177,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role