Player Matchup

Bacchus
Bacchus
KingJL lX
Bacchus
Level 109
God Stats
7W - 5L
1,460 SR
Queue Stats
267W - 196L
1,560 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XLCarr
Ah Muzen Cab
Level 124
God Stats
3W - 3L
1,297 SR
Queue Stats
177W - 125L
1,543 Elo+
Party 2
Yu Huang
Yu Huang
tatosolano
Yu Huang
Level 59
God Stats
2W - 2L
1,421 SR
Queue Stats
150W - 170L
1,371 Elo+
Solo
Team Averages
Level 97
1,393 SR
1,491 Elo+

VS

Team Averages
Level 66
1,471 SR
1,502 Elo+
Danzaburou
Danzaburou
C0ckYnatoR
Danzaburou
Level 65
God Stats
25W - 42L
1,292 SR
Queue Stats
282W - 325L
1,468 Elo+
Solo
Khepri
Khepri
WOLFY---GAMING
Khepri
Level 67
God Stats
1W - 4L
1,436 SR
Queue Stats
210W - 198L
1,502 Elo+
Party 1
Kuzenbo
Kuzenbo
leighbo82
Kuzenbo
Level 66
God Stats
31W - 29L
1,685 SR
Queue Stats
47W - 40L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingJL lX
Bacchus
13
1 / 3 / 17
9,975
665
10,983
11,889
15,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
XLCarr
Ah Muzen Cab
18
15 / 0 / 9
12,413
828
33,521
15,780
7,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
tatosolano
Yu Huang
17
9 / 3 / 11
11,790
786
14,896
10,608
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
C0ckYnatoR
Danzaburou
12
3 / 10 / 2
8,852
590
8,318
18,218
4,773
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 11 / 3
9,190
613
6,461
23,662
22,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
leighbo82
Kuzenbo
13
1 / 4 / 5
9,351
623
13,732
25,549
34,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
25
Kills
6
6
Deaths
25
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
C0ckYnatoR
Danzaburou
3
10
2
0.4
W
Bacchus
KingJL lX
Bacchus
1
3
17
3.17
L
2
11
3
0.32
W
Ah Muzen Cab
XLCarr
Ah Muzen Cab
15
0
9
19.5
L
Kuzenbo
leighbo82
Kuzenbo
1
4
5
0.88
W
Yu Huang
tatosolano
Yu Huang
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,400
Damage
28,511
38,277
Taken
67,429
26,927
Mitigated
62,124
13,654
Healing
9,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
C0ckYnatoR
Danzaburou
8,318
2,256
505
2,177
18,218
4,773
0
7,966
9,766
0
30,279
W
Bacchus
KingJL lX
Bacchus
10,983
2,777
0
1,508
11,889
15,614
84
5,597
6,292
20,919
0
L
6,461
556
228
1,789
23,662
22,643
0
6,504
16,422
14,614
0
W
Ah Muzen Cab
XLCarr
Ah Muzen Cab
33,521
17,722
0
8,160
15,780
7,062
1,308
8,944
6,836
0
81,450
L
Kuzenbo
leighbo82
Kuzenbo
13,732
5,214
387
4,911
25,549
34,708
18
9,742
14,866
26,749
0
W
Yu Huang
tatosolano
Yu Huang
14,896
1,028
16
3,970
10,608
4,251
487
5,996
4,612
38,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,178
Gold Earned
27,393
192
Minions Killed
78
9
Camps Cleared
2
775,897
Distance Traveled
737,087
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,852
590
47
3
2
211,357
0
W
Bacchus
9,975
665
22
1
2
240,071
0
L
Khepri
9,190
613
15
1
0
225,855
0
W
Ah Muzen Cab
12,413
828
99
7
5
263,899
0
L
Kuzenbo
9,351
623
16
1
0
299,875
0
W
Yu Huang
11,790
786
71
5
2
271,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role