Player Matchup

Awilix
Awilix
 
Awilix
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Lucio21755
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,463 Elo+
Party 1
Apollo
Apollo
TipTapmeister
Apollo
Level 50
God Stats
72W - 75L
1,521 SR
Queue Stats
133W - 146L
1,443 Elo+
Solo
Achilles
Achilles
freakydude02
Achilles
Level 67
God Stats
3W - 5L
1,280 SR
Queue Stats
116W - 122L
1,463 Elo+
Party 1
Anubis
Anubis
sir0SErs
Anubis
Level 69
God Stats
3W - 0L
1,677 SR
Queue Stats
19W - 15L
1,333 Elo+
Solo
Team Averages
Level 55
1,495 SR
1,440 Elo+

VS

Team Averages
Level 62
1,456 SR
1,301 Elo+
Anubis
Anubis
BestNooob1O
Anubis
Level 117
God Stats
25W - 19L
1,669 SR
Queue Stats
522W - 560L
1,397 Elo+
Solo
Fenrir
Fenrir
DanielNahmas
Fenrir
Level 38
God Stats
12W - 21L
1,339 SR
Queue Stats
163W - 223L
1,269 Elo+
Party 2
Izanami
Izanami
Gabrielicoco
Izanami
Level 32
God Stats
39W - 46L
1,475 SR
Queue Stats
126W - 155L
1,342 Elo+
Party 2
Ra
Ra
MagicB88
Ra
Level 36
God Stats
2W - 3L
1,514 SR
Queue Stats
41W - 53L
1,404 Elo+
Solo
Fafnir
Fafnir
smiteissohight
Fafnir
Level 89
God Stats
1W - 5L
1,285 SR
Queue Stats
203W - 197L
1,094 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
18
9 / 1 / 12
11,191
622
12,435
13,840
5,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 1 / 15
9,197
511
5,196
11,836
10,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
9 / 2 / 3
10,166
565
11,702
12,433
3,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
freakydude02
Achilles
14
3 / 2 / 8
8,914
495
4,621
11,865
6,490
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
sir0SErs
Anubis
18
8 / 1 / 7
11,177
621
14,203
10,484
4,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 8 / 1
8,329
463
12,210
16,125
5,990
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
3 / 5 / 1
8,479
471
3,935
12,969
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Gabrielicoco
Izanami
11
0 / 7 / 3
7,630
424
10,834
14,291
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 5 / 2
8,787
488
5,916
8,253
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 2
8,162
453
4,926
13,463
10,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
16
32
Kills
7
7
Deaths
32
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
9
1
12
15
L
Anubis
2
8
1
0.31
L
Fenrir
3
5
1
0.7
L
Izanami
Gabrielicoco
Izanami
0
7
3
0.21
W
3
1
15
10.5
L
1
5
2
0.4
W
9
2
3
5.25
W
Achilles
freakydude02
Achilles
3
2
8
3.5
W
Anubis
sir0SErs
Anubis
8
1
7
11.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,157
Damage
37,821
60,458
Taken
65,101
30,074
Mitigated
25,165
23,770
Healing
18,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
12,435
4,049
0
5,966
13,840
5,139
0
4,754
9,086
0
83,472
L
Anubis
12,210
317
0
5,266
16,125
5,990
498
3,399
12,726
51,755
0
L
Fenrir
3,935
837
0
4,327
12,969
3,437
0
3,894
9,075
0
37,319
L
Izanami
Gabrielicoco
Izanami
10,834
6,919
0
3,273
14,291
3,402
0
4,924
9,367
0
54,691
W
5,196
1,255
176
3,132
11,836
10,049
406
5,674
6,162
13,899
0
L
5,916
244
1,258
1,999
8,253
2,179
0
4,384
3,869
54,590
0
W
11,702
8,579
0
5,171
12,433
3,674
1,720
4,109
8,324
0
71,252
W
Achilles
freakydude02
Achilles
4,621
486
0
2,781
11,865
6,490
0
4,807
7,058
0
34,179
W
Anubis
sir0SErs
Anubis
14,203
761
0
6,544
10,484
4,722
600
3,708
6,776
89,828
0
L
4,926
590
0
2,466
13,463
10,157
0
2,798
10,665
20,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,645
Gold Earned
41,387
456
Minions Killed
386
0
Camps Cleared
0
1,812,204
Distance Traveled
1,539,309
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,191
622
132
7
0
425,562
3
L
Anubis
8,329
463
85
5
0
247,579
3
L
Fenrir
8,479
471
64
4
0
346,208
0
L
Izanami
7,630
424
94
5
0
308,711
0
W
Ymir
9,197
511
25
1
0
356,062
0
L
Ra
8,787
488
118
7
0
336,205
2
W
Apollo
10,166
565
101
6
0
336,462
1
W
Achilles
8,914
495
60
3
0
376,668
1
W
Anubis
11,177
621
138
8
0
317,450
3
L
Fafnir
8,162
453
25
1
0
300,606
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role