Player Matchup

Rama
Rama
 
Rama
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
DieOrYouWillDie
Scylla
Level 149
God Stats
77W - 46L
1,718 SR
Queue Stats
426W - 424L
1,558 Elo+
Solo
Janus
Janus
Lelucermaire
Janus
Level 123
God Stats
4W - 1L
1,734 SR
Queue Stats
23W - 16L
1,610 Elo+
Solo
Bacchus
Bacchus
Painfulpower
Bacchus
Level 96
God Stats
5W - 3L
1,557 SR
Queue Stats
285W - 234L
1,547 Elo+
Party 1
Apollo
Apollo
Sïïan
Apollo
Level 157
God Stats
13W - 8L
1,586 SR
Queue Stats
87W - 74L
1,549 Elo+
Solo
Team Averages
Level 123
1,619 SR
1,553 Elo+

VS

Team Averages
Level 152
1,436 SR
1,537 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Grimmj0w91
Janus
Level 156
God Stats
58W - 54L
1,585 SR
Queue Stats
253W - 237L
1,564 Elo+
Party 2
Chiron
Chiron
LeatherFace666
Chiron
Level 155
God Stats
3W - 4L
1,427 SR
Queue Stats
393W - 381L
1,564 Elo+
Solo
Da Ji
Da Ji
RandomSalesman
Da Ji
Level 147
God Stats
11W - 8L
1,453 SR
Queue Stats
236W - 222L
1,564 Elo+
Solo
Bacchus
Bacchus
SSoCMBS
Bacchus
Level 140
God Stats
0W - 3L
1,216 SR
Queue Stats
116W - 134L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 1 / 0
6,113
611
1,209
5,294
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 1 / 4
6,175
618
5,089
2,989
821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 4 / 1
6,060
606
2,755
6,035
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Painfulpower
Bacchus
8
0 / 0 / 6
5,184
518
5,281
4,536
3,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Sïïan
Apollo
12
6 / 1 / 2
6,896
690
8,523
6,850
2,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
3 / 2 / 0
6,134
613
3,211
9,408
3,571
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
11
1 / 3 / 0
5,862
586
2,686
5,271
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 0
5,980
598
2,776
4,679
1,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 4 / 0
5,745
575
4,482
7,040
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
SSoCMBS
Bacchus
7
0 / 1 / 0
4,778
478
3,552
8,754
7,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
7
7
Deaths
10
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
1
0
1
L
Horus
 
Horus
3
2
0
1.5
W
2
1
4
4
L
Janus
1
3
0
0.33
L
1
0
0
1
W
1
4
1
0.38
W
Bacchus
Painfulpower
Bacchus
0
0
6
3
L
2
4
0
0.5
L
Bacchus
SSoCMBS
Bacchus
0
1
0
0
W
Apollo
Sïïan
Apollo
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,857
Damage
16,707
25,704
Taken
35,152
8,540
Mitigated
15,381
9,005
Healing
9,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
1,209
1,005
0
2,872
5,294
1,530
0
946
4,348
0
36,956
L
Horus
 
Horus
3,211
1,014
0
1,987
9,408
3,571
0
3,211
5,985
0
26,313
W
5,089
944
0
1,183
2,989
821
0
1,494
1,395
34,257
0
L
Janus
2,686
96
0
740
5,271
1,276
0
3,349
1,922
37,033
0
L
2,776
795
348
2,310
4,679
1,323
0
1,431
3,248
0
42,153
W
2,755
182
0
1,871
6,035
962
0
346
5,665
30,354
0
W
Bacchus
Painfulpower
Bacchus
5,281
1,187
0
1,811
4,536
3,088
0
1,670
2,861
9,434
2,709
L
4,482
932
0
1,875
7,040
2,086
0
1,383
5,657
0
25,765
L
Bacchus
SSoCMBS
Bacchus
3,552
402
274
2,062
8,754
7,125
0
2,907
5,847
13,819
0
W
Apollo
Sïïan
Apollo
8,523
4,998
0
1,268
6,850
2,139
0
1,545
5,197
0
44,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
28,499
322
Minions Killed
300
0
Camps Cleared
0
1,035,705
Distance Traveled
1,038,378
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,113
611
92
9
0
178,906
4
L
Horus
6,134
613
53
5
0
205,095
4
W
Scylla
6,175
618
61
6
0
199,038
6
L
Janus
5,862
586
77
8
0
184,984
4
L
Chiron
5,980
598
95
10
0
210,742
3
W
Janus
6,060
606
83
8
0
203,838
3
W
Bacchus
5,184
518
9
1
0
224,724
4
L
Da Ji
5,745
575
55
6
0
223,445
1
L
Bacchus
4,778
478
20
2
0
214,112
2
W
Apollo
6,896
690
77
8
0
229,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role