Player Matchup

Skadi
Skadi
Dibbledorf
Skadi
Level 27
God Stats
21W - 10L
1,354 SR
Queue Stats
394W - 222L
1,731 Elo+
Party 1
Cthulhu
Cthulhu
ImTheJuice47
Cthulhu
Level 149
God Stats
2W - 2L
1,193 SR
Queue Stats
34W - 28L
1,687 Elo+
Party 1
Athena
Athena
Killer71700
Athena
Level 149
God Stats
3W - 2L
1,751 SR
Queue Stats
639W - 397L
1,730 Elo+
Party 1
Achilles
Achilles
SPLYOUNGBOY
Achilles
Level 108
God Stats
3W - 2L
1,212 SR
Queue Stats
452W - 277L
1,738 Elo+
Party 1
Zhong Kui
Zhong Kui
XVDARKWOLF
Zhong Kui
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 7L
1,418 Elo+
Solo
Team Averages
Level 96
1,402 SR
1,661 Elo+

VS

Team Averages
Level 67
1,410 SR
1,294 Elo+
Geb
Geb
DONWRECKS
Geb
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,118 Elo+
Party 3
Sol
Sol
OpaiHunter
Sol
Level 68
God Stats
13W - 10L
1,456 SR
Queue Stats
366W - 407L
1,451 Elo+
Solo
Mercury
Mercury
Rabidwolverine32
Mercury
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 41L
1,402 Elo+
Party 2
Chaac
Chaac
TheBrucie31
Chaac
Level 104
God Stats
0W - 3L
1,096 SR
Queue Stats
23W - 29L
1,417 Elo+
Party 2
Medusa
Medusa
josebanchero
Medusa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,081 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
10
3 / 1 / 3
5,946
595
3,951
3,127
714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ImTheJuice47
Cthulhu
12
3 / 0 / 1
6,744
674
5,721
5,083
4,480
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Athena
10
2 / 1 / 7
6,126
613
4,312
9,027
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
SPLYOUNGBOY
Achilles
11
6 / 1 / 2
6,394
639
4,721
6,019
2,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
XVDARKWOLF
Zhong Kui
10
3 / 2 / 3
5,833
583
4,593
7,517
4,589
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
4,556
456
3,406
6,283
1,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 2
6,008
601
2,910
5,950
1,516
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 2 / 1
5,685
569
4,790
6,462
1,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
0 / 5 / 1
4,403
440
985
8,679
5,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
8
1 / 3 / 1
4,780
478
2,612
5,503
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
17
Kills
5
5
Deaths
17
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Skadi
3
1
3
4.5
W
Cthulhu
ImTheJuice47
Cthulhu
3
0
1
3.5
W
Athena
2
1
7
5.5
L
1
3
2
0.67
L
2
2
1
1.25
W
Achilles
SPLYOUNGBOY
Achilles
6
1
2
7
L
0
5
1
0.1
W
Zhong Kui
XVDARKWOLF
Zhong Kui
3
2
3
2.25
L
Medusa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,298
Damage
14,703
30,773
Taken
32,877
18,993
Mitigated
11,899
9,924
Healing
7,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,406
1,104
456
703
6,283
1,998
0
2,196
4,087
11,840
2,006
W
Skadi
3,951
1,315
0
250
3,127
714
16
742
2,385
0
33,062
W
Cthulhu
ImTheJuice47
Cthulhu
5,721
693
0
2,721
5,083
4,480
0
0
4,926
41,458
0
W
Athena
4,312
1,090
0
3,112
9,027
6,928
0
2,066
6,930
19,095
2,029
L
2,910
693
0
1,547
5,950
1,516
0
2,679
3,271
26,177
0
L
4,790
1,925
0
762
6,462
1,793
0
2,375
4,087
0
29,861
W
Achilles
SPLYOUNGBOY
Achilles
4,721
1,569
0
605
6,019
2,282
0
841
5,152
0
33,154
L
985
81
0
2,783
8,679
5,362
0
4,705
3,974
0
10,787
W
Zhong Kui
XVDARKWOLF
Zhong Kui
4,593
770
0
3,236
7,517
4,589
0
2,193
5,324
25,839
0
L
Medusa
2,612
1,383
0
1,334
5,503
1,230
0
2,298
3,205
0
18,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,043
Gold Earned
25,432
303
Minions Killed
195
0
Camps Cleared
0
1,037,607
Distance Traveled
1,026,040
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,556
456
23
2
0
203,833
2
W
Skadi
5,946
595
69
7
0
204,579
3
W
Cthulhu
6,744
674
88
9
0
198,448
3
W
Athena
6,126
613
32
3
0
222,551
2
L
Sol
6,008
601
59
6
0
194,478
5
L
Mercury
5,685
569
51
5
0
252,413
0
W
Achilles
6,394
639
68
7
0
231,612
2
L
Chaac
4,403
440
28
3
0
188,290
0
W
Zhong Kui
5,833
583
46
5
0
180,417
2
L
Medusa
4,780
478
34
3
0
187,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role