Player Matchup

Kali
Kali
Gold II
BriightWin
Kali
Gold II
Level 155
God Stats
31W - 17L
1,646 SR
Queue Stats
199W - 192L
1,494 MMR
Solo
Rama
Rama
Masters
zxVortex
Rama
Masters
Level 147
God Stats
120W - 121L
1,645 SR
Queue Stats
1,212W - 1,215L
1,712 MMR
Solo
Ymir
Ymir
Bronze IV
Ćhimera
Ymir
Bronze IV
Level 77
God Stats
1W - 1L
1,753 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Susano
Susano
Gold IV
仙路尽头谁为峰一见无始道成空
Susano
Gold IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,550 MMR
Party 2
He Bo
He Bo
Gold IV
阿联酋在逃公主
He Bo
Gold IV
Level 79
God Stats
1W - 0L
1,877 SR
Queue Stats
57W - 64L
1,529 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,684 SR
1,557 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,548 SR
1,564 MMR
Cernunnos
Cernunnos
Gold IV
 
Cernunnos
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum V
FlyingDiildo
Bakasura
Platinum V
Level 154
God Stats
16W - 20L
1,604 SR
Queue Stats
328W - 396L
1,694 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
Leapedparrot
Baron Samedi
Platinum V
Level 157
God Stats
64W - 39L
1,637 SR
Queue Stats
755W - 776L
1,717 MMR
Party 1
Shiva
Shiva
Gold III
Skullishh
Shiva
Gold III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 143L
1,526 MMR
Solo
Khepri
Khepri
Silver III
风沙已太久仍不见绿洲
Khepri
Silver III
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 22L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 3
13,123
625
13,275
18,716
9,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Rama
18
0 / 3 / 7
11,318
539
14,651
16,678
5,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
15
0 / 2 / 13
9,524
454
3,152
14,710
14,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
11 / 0 / 6
12,785
609
19,152
15,414
7,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
9 / 6 / 8
12,170
580
15,552
14,541
5,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BellonaMedusaCliodhnaBastet

VS

Bans
AgniAh Muzen CabGebCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
3 / 2 / 4
11,789
561
13,557
14,439
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
FlyingDiildo
Bakasura
17
4 / 6 / 3
11,123
530
9,555
21,993
16,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Leapedparrot
Baron Samedi
16
3 / 8 / 2
11,074
527
10,434
15,797
7,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shiva
Skullishh
Shiva
17
2 / 3 / 1
11,535
549
11,716
17,418
17,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 5 / 7
10,086
480
6,281
18,738
23,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
31
24
Kills
14
14
Deaths
24
37
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
2
4
2.5
W
4
3
3
1.83
L
Bakasura
FlyingDiildo
Bakasura
4
6
3
0.92
L
Baron Samedi
Leapedparrot
Baron Samedi
3
8
2
0.5
L
Shiva
Skullishh
Shiva
2
3
1
0.83
W
Rama
0
3
7
1.17
W
Ymir
0
2
13
3.25
W
9
6
8
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,782
Damage
51,543
80,059
Taken
88,385
42,393
Mitigated
70,936
25,209
Healing
21,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
13,557
5,866
0
6,440
14,439
5,877
0
3,674
10,765
0
88,568
W
13,275
6,590
0
7,382
18,716
9,422
270
1,027
17,292
0
102,963
L
Bakasura
FlyingDiildo
Bakasura
9,555
6,770
0
4,796
21,993
16,107
0
3,075
18,918
0
67,771
L
Baron Samedi
Leapedparrot
Baron Samedi
10,434
1,107
366
2,301
15,797
7,984
310
4,646
11,151
70,444
0
L
Shiva
Skullishh
Shiva
11,716
4,613
1,172
4,152
17,418
17,175
0
660
16,758
427
78,280
W
Rama
14,651
11,730
0
7,630
16,678
5,607
4,156
1,916
14,342
0
111,205
W
Ymir
3,152
715
0
3,141
14,710
14,596
124
3,578
11,102
13,329
0
W
19,152
4,287
0
3,499
15,414
7,708
536
4,109
11,005
0
91,912
W
15,552
228
0
3,557
14,541
5,060
549
6,473
8,058
91,395
0
L
6,281
805
0
2,684
18,738
23,793
0
6,649
12,089
27,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,920
Gold Earned
55,607
710
Minions Killed
564
0
Camps Cleared
0
2,133,773
Distance Traveled
2,040,067
24
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,789
561
154
7
0
392,602
8
W
Kali
13,123
625
203
10
0
468,710
6
L
Bakasura
11,123
530
128
6
0
482,706
6
L
Baron Samedi
11,074
527
120
6
0
370,333
5
L
Shiva
11,535
549
138
7
0
373,863
7
W
Rama
11,318
539
181
9
0
384,620
6
W
Ymir
9,524
454
30
1
0
344,215
2
W
Susano
12,785
609
161
8
0
496,637
7
W
He Bo
12,170
580
135
6
0
439,591
3
L
Khepri
10,086
480
24
1
0
420,563
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role