Player Matchup

Danzaburou
Danzaburou
Dynasty1X
Danzaburou
Level 35
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 7L
1,223 Elo+
Solo
Raijin
Raijin
Marvida
Raijin
Level 43
God Stats
5W - 7L
1,394 SR
Queue Stats
44W - 65L
1,307 Elo+
Solo
Sylvanus
Sylvanus
MythicCat
Sylvanus
Level 134
God Stats
5W - 9L
1,547 SR
Queue Stats
90W - 96L
1,341 Elo+
Solo
King Arthur
King Arthur
Purgador
King Arthur
Level 144
God Stats
2W - 6L
1,500 SR
Queue Stats
277W - 362L
1,365 Elo+
Solo
Ravana
Ravana
vanillabeanyo
Ravana
Level 66
God Stats
0W - 1L
1,518 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 84
1,451 SR
1,347 Elo+

VS

Team Averages
Level 40
1,484 SR
1,468 Elo+
Da Ji
Da Ji
Coob68
Da Ji
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,440 Elo+
Party 1
Freya
Freya
Dyłan
Freya
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 148L
1,559 Elo+
Party 1
Neith
Neith
PieceGuardian
Neith
Level 16
God Stats
1W - 0L
1,421 SR
Queue Stats
4W - 7L
1,169 Elo+
Party 1
Izanami
Izanami
PieceGuardian
Izanami
Level 22
God Stats
11W - 6L
1,500 SR
Queue Stats
32W - 26L
1,409 Elo+
Party 1
Erlang Shen
Erlang Shen
WinAndSex
Erlang Shen
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,764 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dynasty1X
Danzaburou
12
2 / 7 / 3
7,824
460
7,130
14,497
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
Marvida
Raijin
13
2 / 11 / 1
8,534
502
7,123
13,831
4,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
MythicCat
Sylvanus
11
2 / 6 / 2
7,601
447
4,912
13,100
12,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
Purgador
King Arthur
1
0 / 2 / 0
4,854
286
118
1,427
371
11
2 / 10 / 0
6,999
412
5,947
13,746
4,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Coob68
Da Ji
18
13 / 2 / 5
11,554
680
13,120
13,568
5,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Dyłan
Freya
16
13 / 1 / 6
10,821
637
10,168
14,278
5,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 6
9,084
534
3,372
8,192
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
13
1 / 2 / 10
8,790
517
6,236
10,396
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
WinAndSex
Erlang Shen
19
9 / 1 / 13
12,356
727
14,713
16,636
17,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
76
8
Kills
36
36
Deaths
8
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Coob68
Da Ji
13
2
5
7.75
L
Danzaburou
Dynasty1X
Danzaburou
2
7
3
0.5
W
Freya
Dyłan
Freya
13
1
6
16
L
Raijin
Marvida
Raijin
2
11
1
0.23
L
Sylvanus
MythicCat
Sylvanus
2
6
2
0.5
W
0
2
6
1.5
W
Izanami
1
2
10
3
L
King Arthur
Purgador
King Arthur
0
2
0
0
W
Erlang Shen
WinAndSex
Erlang Shen
9
1
13
15.5
L
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,230
Damage
47,609
56,601
Taken
63,070
27,422
Mitigated
33,056
6,936
Healing
21,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Coob68
Da Ji
13,120
3,149
0
3,666
13,568
5,281
1,132
1,800
11,768
0
77,181
L
Danzaburou
Dynasty1X
Danzaburou
7,130
2,415
0
2,679
14,497
4,511
0
703
13,794
0
36,450
W
Freya
Dyłan
Freya
10,168
4,519
0
7,119
14,278
5,070
739
3,231
11,047
81,300
0
L
Raijin
Marvida
Raijin
7,123
251
0
250
13,831
4,737
808
2,855
10,976
43,304
0
L
Sylvanus
MythicCat
Sylvanus
4,912
533
1,337
2,585
13,100
12,859
0
3,195
9,905
15,433
0
W
3,372
196
0
1,892
8,192
2,778
2,353
1,944
6,248
0
49,340
W
Izanami
6,236
4,254
0
2,227
10,396
2,564
2,027
3,038
7,358
0
42,456
L
King Arthur
Purgador
King Arthur
118
44
0
15
1,427
371
0
686
741
0
1,420
W
Erlang Shen
WinAndSex
Erlang Shen
14,713
7,855
0
6,555
16,636
17,363
2,424
2,022
14,614
0
82,037
L
5,947
1,202
0
70
13,746
4,944
0
2,729
11,017
0
38,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,812
Gold Earned
52,605
217
Minions Killed
571
0
Camps Cleared
0
1,125,849
Distance Traveled
1,690,647
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,554
680
114
7
0
372,178
2
L
Danzaburou
7,824
460
54
3
0
281,503
3
W
Freya
10,821
637
103
6
0
267,295
1
L
Raijin
8,534
502
77
5
0
247,035
1
L
Sylvanus
7,601
447
26
2
0
277,338
2
W
Neith
9,084
534
97
6
0
343,045
0
W
Izanami
8,790
517
98
6
0
343,916
2
L
King Arthur
4,854
286
5
0
0
11,171
0
W
Erlang Shen
12,356
727
159
9
0
364,213
1
L
Ravana
6,999
412
55
3
0
308,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role