Player Matchup

Mercury
Mercury
Gold II
DimeecSlays
Mercury
Gold II
Level 159
God Stats
17W - 11L
1,631 SR
Queue Stats
139W - 120L
1,566 MMR
Party 2
Apollo
Apollo
Bronze IV
Drakeeeee
Apollo
Bronze IV
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
64W - 64L
1,342 MMR
Party 1
Ah Puch
Ah Puch
Gold V
Paggzz
Ah Puch
Gold V
Level 160
God Stats
0W - 1L
1,469 SR
Queue Stats
65W - 70L
1,452 MMR
Party 2
Cerberus
Cerberus
Silver II
TheLastShot1137
Cerberus
Silver II
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 30L
1,477 MMR
Party 1
Horus
Horus
Bronze V
xSiddag
Horus
Bronze V
Level 85
God Stats
0W - 1L
1,602 SR
Queue Stats
5W - 8L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,540 SR
1,467 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,534 SR
1,493 MMR
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze IV
DragoChops
Rama
Bronze IV
Level 159
God Stats
8W - 6L
1,500 SR
Queue Stats
92W - 65L
1,500 MMR
Party 3
Bellona
Bellona
Platinum V
Oakkwood
Bellona
Platinum V
Level 155
God Stats
36W - 18L
1,732 SR
Queue Stats
462W - 474L
1,508 MMR
Solo
Yemoja
Yemoja
Gold III
cooomslayer
Yemoja
Gold III
Level 138
God Stats
22W - 19L
1,440 SR
Queue Stats
662W - 663L
1,459 MMR
Solo
Hel
Hel
Bronze III
tishnaut
Hel
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 6L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DimeecSlays
Mercury
18
3 / 4 / 1
10,152
508
6,240
15,794
6,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
Drakeeeee
Apollo
17
3 / 5 / 1
10,517
526
6,429
13,993
5,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
Paggzz
Ah Puch
15
2 / 4 / 3
9,365
468
9,137
12,272
4,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
13
0 / 3 / 4
8,460
423
5,616
21,057
21,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
xSiddag
Horus
15
0 / 4 / 2
9,411
471
7,825
19,611
13,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Bans
ThothMedusaSun WukongCliodhnaBastet

VS

Bans
ShivaGebArachneAtlasLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
19
3 / 1 / 12
12,283
614
9,469
20,500
24,494
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
5 / 0 / 9
12,490
625
20,682
15,829
5,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Oakkwood
Bellona
18
3 / 2 / 8
12,044
602
12,808
16,221
17,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
14
1 / 3 / 8
10,501
525
3,880
13,779
12,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
7 / 2 / 7
13,045
652
11,566
11,662
6,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
8
Kills
19
20
Deaths
8
11
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
1
12
9
L
Mercury
DimeecSlays
Mercury
3
4
1
0.88
W
5
0
9
9.5
L
Apollo
Drakeeeee
Apollo
3
5
1
0.7
W
Bellona
Oakkwood
Bellona
3
2
8
3.5
L
Ah Puch
Paggzz
Ah Puch
2
4
3
0.88
L
Cerberus
0
3
4
0.67
W
Yemoja
1
3
8
1.67
W
7
2
7
5.25
L
Horus
xSiddag
Horus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,247
Damage
58,405
82,727
Taken
77,991
51,225
Mitigated
67,034
17,481
Healing
39,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
9,469
3,899
0
8,438
20,500
24,494
619
2,568
17,320
64,320
0
L
Mercury
DimeecSlays
Mercury
6,240
3,541
0
1,359
15,794
6,699
186
2,696
13,098
0
90,731
W
20,682
14,914
0
9,926
15,829
5,554
7,380
4,363
11,374
0
109,445
L
Apollo
Drakeeeee
Apollo
6,429
3,952
0
1,776
13,993
5,259
0
3,824
10,169
0
77,868
W
Bellona
Oakkwood
Bellona
12,808
5,888
0
2,656
16,221
17,104
1,757
3,037
13,031
0
102,336
L
Ah Puch
Paggzz
Ah Puch
9,137
77
0
2,379
12,272
4,802
0
5,639
6,633
61,182
0
L
Cerberus
5,616
225
0
5,524
21,057
21,297
0
6,449
14,608
26,984
0
W
Yemoja
3,880
1,092
1,985
2,285
13,779
12,970
447
5,846
7,783
21,563
3,502
W
11,566
269
6,862
7,700
11,662
6,912
2,554
5,664
5,726
89,128
0
L
Horus
xSiddag
Horus
7,825
4,156
254
6,189
19,611
13,168
1,712
6,939
12,672
0
58,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,905
Gold Earned
60,363
604
Minions Killed
594
0
Camps Cleared
0
2,016,909
Distance Traveled
2,000,076
30
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,283
614
98
5
0
375,746
6
L
Mercury
10,152
508
140
7
0
460,436
5
W
Rama
12,490
625
140
7
0
365,674
7
L
Apollo
10,517
526
171
9
0
391,039
4
W
Bellona
12,044
602
145
7
0
437,508
2
L
Ah Puch
9,365
468
132
7
0
383,842
4
L
Cerberus
8,460
423
47
2
0
432,487
10
W
Yemoja
10,501
525
32
2
0
389,068
6
W
Hel
13,045
652
179
9
0
432,080
0
L
Horus
9,411
471
114
6
0
349,105
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role