Player Matchup

Da Ji
Da Ji
A Bomb187
Da Ji
Level 120
God Stats
0W - 1L
1,763 SR
Queue Stats
37W - 31L
1,581 Elo+
Party 1
Atlas
Atlas
Aikonic
Atlas
Level 157
God Stats
12W - 13L
1,635 SR
Queue Stats
334W - 262L
1,667 Elo+
Party 1
Nu Wa
Nu Wa
Cashmere Jr
Nu Wa
Level 141
God Stats
5W - 10L
1,662 SR
Queue Stats
164W - 141L
1,586 Elo+
Party 1
Shiva
Shiva
D3athD3st0y3r
Shiva
Level 122
God Stats
7W - 4L
1,837 SR
Queue Stats
265W - 216L
1,638 Elo+
Party 1
Cupid
Cupid
DanteNHD
Cupid
Level 60
God Stats
0W - 1L
1,787 SR
Queue Stats
4W - 4L
1,705 Elo+
Party 1
Team Averages
Level 120
1,737 SR
1,635 Elo+

VS

Team Averages
Level 129
1,699 SR
1,610 Elo+
Neith
Neith
Apathetic-Simp
Neith
Level 142
God Stats
11W - 5L
1,760 SR
Queue Stats
45W - 39L
1,640 Elo+
Party 2
Hercules
Hercules
Qwaden
Hercules
Level 127
God Stats
84W - 73L
1,591 SR
Queue Stats
515W - 469L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
Teleportation79
Kuzenbo
Level 119
God Stats
1W - 1L
1,540 SR
Queue Stats
86W - 83L
1,623 Elo+
Party 2
Yu Huang
Yu Huang
Trånce
Yu Huang
Level 155
God Stats
48W - 54L
1,785 SR
Queue Stats
969W - 979L
1,565 Elo+
Solo
Zhong Kui
Zhong Kui
oiLewd
Zhong Kui
Level 101
God Stats
2W - 0L
1,819 SR
Queue Stats
79W - 68L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
A Bomb187
Da Ji
17
3 / 7 / 2
10,010
667
5,950
15,127
5,753
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
Aikonic
Atlas
17
2 / 6 / 3
10,452
697
13,873
15,300
6,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 2 / 5
10,705
714
11,329
10,071
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 9 / 2
10,035
669
13,284
20,538
10,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
DanteNHD
Cupid
18
2 / 3 / 4
10,595
706
5,937
10,874
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 5 / 13
11,228
749
9,204
13,601
4,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Qwaden
Hercules
19
13 / 0 / 10
12,122
808
15,212
18,224
16,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 2 / 17
10,362
691
8,409
13,758
19,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
Trånce
Yu Huang
19
3 / 1 / 7
11,259
751
7,068
9,500
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
oiLewd
Zhong Kui
20
9 / 2 / 8
12,615
841
23,028
15,317
9,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
10
Kills
27
27
Deaths
10
16
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Da Ji
A Bomb187
Da Ji
3
7
2
0.57
L
Atlas
Aikonic
Atlas
2
6
3
0.58
W
2
5
13
1.7
L
1
2
5
1.75
L
2
9
2
0.33
L
Cupid
DanteNHD
Cupid
2
3
4
1.33
W
Hercules
Qwaden
Hercules
13
0
10
18
W
0
2
17
4.25
W
Yu Huang
Trånce
Yu Huang
3
1
7
6.5
W
Zhong Kui
oiLewd
Zhong Kui
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,373
Damage
62,921
71,910
Taken
70,400
28,799
Mitigated
53,697
7,475
Healing
20,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
A Bomb187
Da Ji
5,950
1,130
0
10
15,127
5,753
0
9,081
5,842
0
28,170
L
Atlas
Aikonic
Atlas
13,873
2,741
0
260
15,300
6,054
0
7,778
7,390
37,389
0
W
9,204
3,624
0
2,872
13,601
4,494
1,662
4,141
9,054
0
45,400
L
11,329
1,889
162
1,010
10,071
2,941
0
7,816
2,029
40,775
0
L
13,284
1,046
217
4,130
20,538
10,441
0
9,577
10,745
0
37,051
L
Cupid
DanteNHD
Cupid
5,937
2,315
0
1,686
10,874
3,610
0
5,696
5,080
0
26,301
W
Hercules
Qwaden
Hercules
15,212
4,575
0
5,290
18,224
16,884
0
5,204
12,400
9,599
25,102
W
8,409
3,344
388
2,959
13,758
19,434
194
4,053
9,223
18,248
0
W
Yu Huang
Trånce
Yu Huang
7,068
1,022
0
2,757
9,500
3,619
1,517
2,512
6,732
52,784
0
W
Zhong Kui
oiLewd
Zhong Kui
23,028
1,805
0
5,997
15,317
9,266
1,154
6,782
7,789
59,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,797
Gold Earned
57,586
277
Minions Killed
338
0
Camps Cleared
0
1,488,457
Distance Traveled
1,598,315
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,010
667
46
3
0
289,442
0
L
Atlas
10,452
697
51
3
0
308,179
2
W
Neith
11,228
749
81
5
0
297,888
2
L
Nu Wa
10,705
714
61
4
0
317,957
2
L
Shiva
10,035
669
52
3
0
283,484
1
L
Cupid
10,595
706
67
4
0
289,395
0
W
Hercules
12,122
808
30
2
0
343,043
2
W
Kuzenbo
10,362
691
24
2
0
310,061
5
W
Yu Huang
11,259
751
98
7
0
325,398
1
W
Zhong Kui
12,615
841
105
7
0
321,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role