Player Matchup

Nu Wa
Nu Wa
Enrinkari
Nu Wa
Level 118
God Stats
2W - 3L
1,866 SR
Queue Stats
39W - 41L
1,482 Elo+
Party 3
Kumbhakarna
Kumbhakarna
JustaBirb
Kumbhakarna
Level 107
God Stats
1W - 1L
1,703 SR
Queue Stats
56W - 49L
1,627 Elo+
Party 3
Chiron
Chiron
ProbablyBurst
Chiron
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 60L
1,549 Elo+
Party 3
Serqet
Serqet
crankymean0
Serqet
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 158L
1,517 Elo+
Party 3
Tyr
Tyr
tricksster
Tyr
Level 145
God Stats
3W - 2L
1,817 SR
Queue Stats
86W - 98L
1,481 Elo+
Party 3
Team Averages
Level 98
1,677 SR
1,531 Elo+

VS

Team Averages
Level 88
1,507 SR
1,547 Elo+
Yu Huang
Yu Huang
Doogilly
Yu Huang
Level 49
God Stats
1W - 1L
1,314 SR
Queue Stats
3W - 4L
1,574 Elo+
Party 1
Bastet
Bastet
Dorfunkeldorf
Bastet
Level 129
God Stats
1W - 1L
1,553 SR
Queue Stats
50W - 56L
1,519 Elo+
Party 2
Cabrakan
Cabrakan
Mossjaw
Cabrakan
Level 139
God Stats
7W - 2L
1,457 SR
Queue Stats
34W - 29L
1,547 Elo+
Party 2
Danzaburou
Danzaburou
Takohcat
Danzaburou
Level 24
God Stats
5W - 2L
1,660 SR
Queue Stats
11W - 15L
1,425 Elo+
Party 2
Sol
Sol
socialertread
Sol
Level 101
God Stats
3W - 1L
1,550 SR
Queue Stats
32W - 22L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Enrinkari
Nu Wa
11
2 / 5 / 3
6,912
494
5,202
8,516
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
JustaBirb
Kumbhakarna
11
2 / 0 / 6
7,692
549
3,930
7,534
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 4 / 5
7,267
519
8,591
7,939
2,152
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
11
3 / 5 / 1
6,781
484
3,255
10,007
3,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 3 / 0
8,593
614
5,568
13,157
8,077
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Doogilly
Yu Huang
12
4 / 2 / 5
7,903
565
4,292
7,534
2,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 1 / 4
8,221
587
10,766
10,394
4,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Mossjaw
Cabrakan
10
0 / 2 / 6
6,541
467
2,840
8,322
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Takohcat
Danzaburou
10
1 / 5 / 1
6,111
437
2,961
8,385
2,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
10 / 4 / 4
8,947
639
13,167
10,435
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
14
Kills
17
17
Deaths
14
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Doogilly
Yu Huang
4
2
5
3.25
W
2
1
4
4
L
Nu Wa
Enrinkari
Nu Wa
2
5
3
0.7
L
Kumbhakarna
JustaBirb
Kumbhakarna
2
0
6
5
W
Cabrakan
Mossjaw
Cabrakan
0
2
6
1.5
L
4
4
5
1.63
W
Danzaburou
Takohcat
Danzaburou
1
5
1
0.3
L
Serqet
3
5
1
0.7
W
10
4
4
3
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,546
Damage
34,026
47,153
Taken
45,070
21,450
Mitigated
18,852
14,306
Healing
14,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Doogilly
Yu Huang
4,292
746
0
3,218
7,534
2,396
0
1,180
6,354
35,046
0
W
10,766
3,221
0
5,259
10,394
4,200
0
744
9,408
0
54,731
L
Nu Wa
Enrinkari
Nu Wa
5,202
1,275
0
1,519
8,516
2,937
0
4,973
3,543
35,458
0
L
Kumbhakarna
JustaBirb
Kumbhakarna
3,930
947
0
1,504
7,534
4,742
0
3,307
4,227
19,720
0
W
Cabrakan
Mossjaw
Cabrakan
2,840
524
0
1,073
8,322
5,923
0
1,264
6,996
22,625
0
L
8,591
3,360
765
1,603
7,939
2,152
356
3,650
4,289
0
37,792
W
Danzaburou
Takohcat
Danzaburou
2,961
1,313
0
1,200
8,385
2,285
106
1,805
6,580
0
30,795
L
Serqet
3,255
1,046
0
2,611
10,007
3,542
0
4,919
5,088
0
32,549
W
13,167
6,600
0
3,640
10,435
4,048
764
4,139
5,988
57,800
7,647
L
5,568
958
0
6,304
13,157
8,077
0
1,780
11,377
0
49,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,245
Gold Earned
37,723
364
Minions Killed
391
0
Camps Cleared
0
1,403,948
Distance Traveled
1,313,563
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,903
565
80
6
0
286,017
6
W
Bastet
8,221
587
118
8
0
290,988
2
L
Nu Wa
6,912
494
80
6
0
258,846
1
L
Kumbhakarna
7,692
549
24
2
0
306,415
4
W
Cabrakan
6,541
467
26
2
0
246,310
3
L
Chiron
7,267
519
70
5
0
266,355
2
W
Danzaburou
6,111
437
57
4
0
239,895
5
L
Serqet
6,781
484
66
5
0
311,158
1
W
Sol
8,947
639
110
8
0
250,353
3
L
Tyr
8,593
614
124
9
0
261,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role