Player Matchup

Yemoja
Yemoja
EyeFein
Yemoja
Level 23
God Stats
9W - 4L
1,773 SR
Queue Stats
22W - 25L
1,489 Elo+
Party 1
Anubis
Anubis
I Stay Pilt
Anubis
Level 64
God Stats
1W - 2L
1,728 SR
Queue Stats
38W - 49L
1,403 Elo+
Party 1
Shiva
Shiva
IControllerI
Shiva
Level 20
God Stats
10W - 12L
1,636 SR
Queue Stats
75W - 104L
1,341 Elo+
Party 1
Fenrir
Fenrir
Jecsk
Fenrir
Level 61
God Stats
3W - 2L
1,652 SR
Queue Stats
35W - 51L
1,409 Elo+
Party 1
Skadi
Skadi
swaveyting
Skadi
Level 96
God Stats
7W - 4L
1,671 SR
Queue Stats
55W - 67L
1,443 Elo+
Party 1
Team Averages
Level 53
1,692 SR
1,417 Elo+

VS

Team Averages
Level 75
1,441 SR
1,425 Elo+
Ah Puch
Ah Puch
DiIIduFugins
Ah Puch
Level 129
God Stats
12W - 10L
1,607 SR
Queue Stats
15W - 18L
1,453 Elo+
Party 3
Fenrir
Fenrir
KrunchyMayo
Fenrir
Level 24
God Stats
2W - 5L
1,175 SR
Queue Stats
3W - 12L
1,101 Elo+
Party 3
King Arthur
King Arthur
Resserve-
King Arthur
Level 86
God Stats
2W - 1L
1,138 SR
Queue Stats
49W - 46L
1,564 Elo+
Party 2
Cupid
Cupid
SectionZ-7
Cupid
Level 45
God Stats
5W - 0L
1,865 SR
Queue Stats
41W - 38L
1,564 Elo+
Party 2
Horus
Horus
perfectionies
Horus
Level 92
God Stats
13W - 11L
1,418 SR
Queue Stats
181W - 198L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
EyeFein
Yemoja
11
2 / 2 / 5
7,266
519
5,471
9,787
7,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
12
1 / 6 / 3
6,971
498
3,619
8,845
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
4 / 1 / 2
8,496
607
9,571
9,425
7,415
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Jecsk
Fenrir
12
5 / 6 / 2
7,839
560
6,961
12,575
5,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
11
2 / 7 / 4
6,874
491
10,632
11,416
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DiIIduFugins
Ah Puch
15
5 / 3 / 4
8,479
606
6,368
8,741
4,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
13
6 / 4 / 2
7,716
551
8,105
10,983
5,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Resserve-
King Arthur
14
1 / 2 / 0
7,727
552
4,465
10,332
7,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
13
9 / 2 / 1
8,510
608
11,425
11,871
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 4 / 8
7,702
550
5,796
13,858
9,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
14
Kills
22
22
Deaths
15
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DiIIduFugins
Ah Puch
5
3
4
2.33
L
Yemoja
EyeFein
Yemoja
2
2
5
2.25
L
Anubis
1
6
3
0.42
L
4
1
2
5
L
Fenrir
Jecsk
Fenrir
5
6
2
1
W
Fenrir
6
4
2
1.75
W
King Arthur
Resserve-
King Arthur
1
2
0
0.5
W
Cupid
9
2
1
4.75
W
1
4
8
1.25
L
Skadi
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,254
Damage
36,159
52,048
Taken
55,785
27,406
Mitigated
31,264
12,478
Healing
18,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DiIIduFugins
Ah Puch
6,368
612
0
2,834
8,741
4,452
0
2,471
6,270
53,399
0
L
Yemoja
EyeFein
Yemoja
5,471
1,071
1,142
1,862
9,787
7,627
190
0
9,787
18,842
0
L
Anubis
3,619
127
0
2,071
8,845
3,810
51
3,384
5,461
33,654
0
L
9,571
3,522
0
2,820
9,425
7,415
528
642
8,783
0
44,618
L
Fenrir
Jecsk
Fenrir
6,961
1,604
0
3,033
12,575
5,177
0
1,849
10,726
0
40,279
W
Fenrir
8,105
2,592
0
2,366
10,983
5,262
0
1,289
9,694
0
35,087
W
King Arthur
Resserve-
King Arthur
4,465
342
0
750
10,332
7,894
0
0
10,332
0
45,151
W
Cupid
11,425
5,297
90
5,776
11,871
3,753
1,081
3,048
8,823
0
47,541
W
5,796
2,563
1,935
4,758
13,858
9,903
163
2,282
11,576
0
26,445
L
Skadi
10,632
5,068
0
1,550
11,416
3,377
268
493
10,923
0
48,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,446
Gold Earned
40,134
332
Minions Killed
396
0
Camps Cleared
0
1,243,079
Distance Traveled
1,322,614
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,479
606
102
7
0
237,978
0
L
Yemoja
7,266
519
20
1
0
259,036
4
L
Anubis
6,971
498
67
5
0
224,850
1
L
Shiva
8,496
607
87
6
0
253,372
0
L
Fenrir
7,839
560
73
5
0
280,403
0
W
Fenrir
7,716
551
60
4
0
263,994
0
W
King Arthur
7,727
552
100
7
0
276,917
1
W
Cupid
8,510
608
100
7
0
269,540
1
W
Horus
7,702
550
34
2
0
274,185
0
L
Skadi
6,874
491
85
6
0
225,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role