Player Matchup

Persephone
Persephone
BecauseMath
Persephone
Level 129
God Stats
1W - 0L
1,511 SR
Queue Stats
138W - 100L
1,614 Elo+
Party 1
Neith
Neith
Cookiecrumbless
Neith
Level 64
God Stats
11W - 11L
1,588 SR
Queue Stats
101W - 78L
1,565 Elo+
Party 1
Sylvanus
Sylvanus
CremeChrisps
Sylvanus
Level 17
God Stats
1W - 2L
1,361 SR
Queue Stats
17W - 15L
1,551 Elo+
Party 1
Yu Huang
Yu Huang
DrLoveHammer
Yu Huang
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 110L
1,619 Elo+
Party 1
Hercules
Hercules
JimJamJangles
Hercules
Level 79
God Stats
15W - 8L
1,617 SR
Queue Stats
130W - 86L
1,592 Elo+
Party 1
Team Averages
Level 80
1,515 SR
1,588 Elo+

VS

Team Averages
Level 62
1,575 SR
1,478 Elo+
Tiamat
Tiamat
GamingQueen101
Tiamat
Level 89
God Stats
0W - 2L
1,310 SR
Queue Stats
31W - 41L
1,426 Elo+
Party 2
Yu Huang
Yu Huang
Glxtch
Yu Huang
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 73L
1,537 Elo+
Party 2
Danzaburou
Danzaburou
Nosaddict
Danzaburou
Level 43
God Stats
1W - 1L
1,765 SR
Queue Stats
122W - 130L
1,503 Elo+
Solo
Janus
Janus
PrinceDm
Janus
Level 127
God Stats
9W - 8L
1,621 SR
Queue Stats
172W - 179L
1,497 Elo+
Party 2
Cabrakan
Cabrakan
Westside sir
Cabrakan
Level 24
God Stats
59W - 62L
1,679 SR
Queue Stats
629W - 711L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BecauseMath
Persephone
20
9 / 2 / 12
13,478
842
27,491
12,975
4,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
3 / 1 / 14
11,414
713
12,011
9,116
3,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
CremeChrisps
Sylvanus
17
3 / 0 / 9
10,985
687
2,533
11,667
9,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
DrLoveHammer
Yu Huang
20
5 / 3 / 9
12,200
763
13,761
11,859
4,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
JimJamJangles
Hercules
20
8 / 1 / 15
12,599
787
14,448
23,500
17,162
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 5
10,003
625
8,896
16,221
7,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
Glxtch
Yu Huang
16
1 / 7 / 2
10,054
628
5,321
14,725
4,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Nosaddict
Danzaburou
15
0 / 5 / 2
9,635
602
12,750
15,223
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
PrinceDm
Janus
19
4 / 6 / 1
11,515
720
16,796
14,274
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Westside sir
Cabrakan
16
2 / 7 / 2
10,520
658
7,385
20,116
20,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
19
28
Kills
7
7
Deaths
28
59
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Persephone
BecauseMath
Persephone
9
2
12
7.5
W
3
1
14
10
W
Sylvanus
CremeChrisps
Sylvanus
3
0
9
7.5
W
Yu Huang
DrLoveHammer
Yu Huang
5
3
9
3.17
L
0
3
5
0.83
L
Yu Huang
Glxtch
Yu Huang
1
7
2
0.29
W
Hercules
JimJamJangles
Hercules
8
1
15
15.5
L
Danzaburou
Nosaddict
Danzaburou
0
5
2
0.2
L
Janus
PrinceDm
Janus
4
6
1
0.75
L
Cabrakan
Westside sir
Cabrakan
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,244
Damage
51,148
69,117
Taken
80,559
39,960
Mitigated
41,748
23,240
Healing
13,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BecauseMath
Persephone
27,491
1,676
70
4,158
12,975
4,919
2,417
7,065
5,752
71,624
0
W
12,011
4,125
0
1,260
9,116
3,427
1,982
5,230
3,794
0
36,453
W
Sylvanus
CremeChrisps
Sylvanus
2,533
529
3,540
5,070
11,667
9,873
574
6,444
5,139
6,909
0
W
Yu Huang
DrLoveHammer
Yu Huang
13,761
694
0
1,855
11,859
4,579
1,061
7,582
3,993
66,178
0
L
8,896
253
639
3,635
16,221
7,733
745
8,627
7,594
30,844
0
L
Yu Huang
Glxtch
Yu Huang
5,321
1,692
0
1,589
14,725
4,987
145
8,172
6,553
28,199
0
W
Hercules
JimJamJangles
Hercules
14,448
4,001
673
6,614
23,500
17,162
149
11,199
12,041
0
24,118
L
Danzaburou
Nosaddict
Danzaburou
12,750
4,077
0
2,843
15,223
4,634
0
8,204
7,019
0
39,363
L
Janus
PrinceDm
Janus
16,796
247
204
1,734
14,274
4,336
159
7,561
6,713
67,105
0
L
Cabrakan
Westside sir
Cabrakan
7,385
1,152
0
2,706
20,116
20,058
129
11,221
8,895
10,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,676
Gold Earned
51,727
305
Minions Killed
268
0
Camps Cleared
0
1,642,753
Distance Traveled
1,435,814
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,478
842
92
6
0
331,590
0
W
Neith
11,414
713
62
4
0
309,690
1
W
Sylvanus
10,985
687
9
1
0
326,245
1
W
Yu Huang
12,200
763
126
8
0
309,095
0
L
Tiamat
10,003
625
53
3
0
300,692
2
L
Yu Huang
10,054
628
51
3
0
248,721
0
W
Hercules
12,599
787
16
1
0
366,133
7
L
Danzaburou
9,635
602
45
3
0
292,964
1
L
Janus
11,515
720
111
7
0
312,573
0
L
Cabrakan
10,520
658
8
1
0
280,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role