Player Matchup

Tiamat
Tiamat
Aiegis
Tiamat
Level 128
God Stats
10W - 10L
1,652 SR
Queue Stats
193W - 105L
1,673 Elo+
Party 1
Bacchus
Bacchus
Blink1958
Bacchus
Level 123
God Stats
1W - 4L
1,266 SR
Queue Stats
116W - 59L
1,703 Elo+
Party 1
Awilix
Awilix
Captain_Milky63
Awilix
Level 130
God Stats
31W - 24L
1,563 SR
Queue Stats
157W - 94L
1,643 Elo+
Party 1
Team Averages
Level 127
1,494 SR
1,673 Elo+

VS

Team Averages
Level 102
1,629 SR
1,669 Elo+
Achilles
Achilles
vV ALAWS Vv
Achilles
Level 40
God Stats
17W - 11L
1,580 SR
Queue Stats
59W - 50L
1,564 Elo+
Party 2
Persephone
Persephone
vV Melee Vv
Persephone
Level 147
God Stats
99W - 35L
1,806 SR
Queue Stats
409W - 170L
1,783 Elo+
Party 2
Artio
Artio
vV Vaughn Vv
Artio
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
220W - 176L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aiegis
Tiamat
15
1 / 5 / 3
9,302
620
9,931
14,028
17,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bacchus
Blink1958
Bacchus
14
2 / 2 / 4
10,108
674
9,015
21,181
32,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
3 / 8 / 1
8,646
576
6,990
12,626
5,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
vV ALAWS Vv
Achilles
16
7 / 1 / 6
10,845
723
11,107
16,588
20,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Persephone
vV Melee Vv
Persephone
16
7 / 1 / 8
11,698
780
25,784
6,968
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 4 / 12
10,757
717
5,627
19,905
22,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
15
15
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aiegis
Tiamat
1
5
3
0.5
L
Bacchus
Blink1958
Bacchus
2
2
4
2
L
3
8
1
0.44
W
Achilles
vV ALAWS Vv
Achilles
7
1
6
10
W
Persephone
vV Melee Vv
Persephone
7
1
8
11
W
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,936
Damage
42,518
47,835
Taken
43,461
54,719
Mitigated
46,255
8,358
Healing
13,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aiegis
Tiamat
9,931
1,015
0
2,160
14,028
17,220
0
9,831
3,988
40,071
0
L
Bacchus
Blink1958
Bacchus
9,015
1,133
0
4,829
21,181
32,390
0
12,305
8,147
22,633
0
L
6,990
2,154
0
1,369
12,626
5,109
0
9,462
3,133
0
16,663
W
Achilles
vV ALAWS Vv
Achilles
11,107
3,073
543
2,953
16,588
20,237
231
7,777
8,438
0
25,294
W
Persephone
vV Melee Vv
Persephone
25,784
349
235
2,345
6,968
3,080
1,123
3,116
3,711
80,117
0
W
5,627
1,128
1,936
5,536
19,905
22,938
647
7,317
11,954
15,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,056
Gold Earned
33,300
115
Minions Killed
188
4
Camps Cleared
8
704,399
Distance Traveled
838,299
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,302
620
73
5
2
261,706
1
L
Bacchus
10,108
674
23
2
0
276,871
5
L
Awilix
8,646
576
19
1
2
165,822
2
W
Achilles
10,845
723
36
2
2
287,014
0
W
Persephone
11,698
780
123
8
5
279,052
2
W
Artio
10,757
717
29
2
1
272,233
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role