Player Matchup

Anubis
Anubis
AlmostComp
Anubis
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 12L
1,591 Elo+
Party 2
Anhur
Anhur
CompLayup
Anhur
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 4L
1,885 Elo+
Party 2
Sobek
Sobek
DankGanks710
Sobek
Level 128
God Stats
0W - 1L
1,285 SR
Queue Stats
133W - 83L
1,699 Elo+
Party 2
Team Averages
Level 62
1,428 SR
1,725 Elo+

VS

Team Averages
Level 81
1,620 SR
1,623 Elo+
Atlas
Atlas
JuniorVolcano30
Atlas
Level 17
God Stats
11W - 4L
1,871 SR
Queue Stats
62W - 28L
1,699 Elo+
Party 1
Scylla
Scylla
Kingofdawolf
Scylla
Level 147
God Stats
10W - 3L
1,550 SR
Queue Stats
366W - 231L
1,734 Elo+
Party 1
Pele
Pele
OSAMABINLUSP
Pele
Level 79
God Stats
10W - 18L
1,440 SR
Queue Stats
56W - 85L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlmostComp
Anubis
10
2 / 10 / 3
7,130
713
6,097
9,136
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
CompLayup
Anhur
11
2 / 4 / 6
7,532
753
6,608
9,767
2,707
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 6 / 4
8,319
832
5,598
12,500
14,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 16
8,939
894
4,760
8,103
4,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
15
13 / 2 / 7
10,237
1,024
14,384
6,623
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 5 / 14
8,898
890
7,366
9,186
3,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
8
Kills
20
20
Deaths
8
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Anubis
AlmostComp
Anubis
2
10
3
0.35
L
Anhur
CompLayup
Anhur
2
4
6
1.25
L
4
6
4
1
W
2
1
16
10
W
Scylla
13
2
7
8.25
W
5
5
14
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,303
Damage
26,510
31,403
Taken
23,912
21,384
Mitigated
10,156
2,696
Healing
4,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AlmostComp
Anubis
6,097
50
0
240
9,136
3,724
104
5,931
3,205
18,006
0
L
Anhur
CompLayup
Anhur
6,608
3,849
0
920
9,767
2,707
0
6,564
3,203
0
25,494
L
5,598
297
0
1,536
12,500
14,953
0
6,726
5,774
9,105
0
W
4,760
1,547
0
1,522
8,103
4,981
414
3,543
4,326
11,283
0
W
Scylla
14,384
1,636
0
1,382
6,623
1,548
1,364
3,278
3,139
32,905
0
W
7,366
2,319
234
1,833
9,186
3,627
1,378
4,580
4,398
0
35,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,981
Gold Earned
28,074
91
Minions Killed
107
2
Camps Cleared
8
492,910
Distance Traveled
600,068
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,130
713
35
4
0
136,451
1
L
Anhur
7,532
753
50
5
1
167,451
3
L
Sobek
8,319
832
6
1
1
189,008
3
W
Atlas
8,939
894
5
1
0
201,449
2
W
Scylla
10,237
1,024
60
6
4
189,411
1
W
Pele
8,898
890
42
4
4
209,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role