Player Matchup

Cerberus
Cerberus
KingD580
Cerberus
Level 28
God Stats
5W - 3L
1,428 SR
Queue Stats
195W - 229L
1,268 Elo+
Party 2
Yu Huang
Yu Huang
Thatonetwin_52
Yu Huang
Level 15
God Stats
8W - 7L
1,187 SR
Queue Stats
47W - 45L
1,232 Elo+
Party 2
Anhur
Anhur
ThiccRick954
Anhur
Level 46
God Stats
6W - 11L
1,325 SR
Queue Stats
85W - 122L
1,255 Elo+
Party 2
Team Averages
Level 30
1,313 SR
1,252 Elo+

VS

Team Averages
Level 82
1,411 SR
1,295 Elo+
Cthulhu
Cthulhu
HolyOni
Cthulhu
Level 123
God Stats
25W - 31L
1,398 SR
Queue Stats
242W - 234L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
Shiro_the_weeb
Baron Samedi
Level 26
God Stats
5W - 5L
1,335 SR
Queue Stats
113W - 163L
1,215 Elo+
Party 1
Artemis
Artemis
UraniumPatriot
Artemis
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 162L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KingD580
Cerberus
10
0 / 6 / 2
6,815
682
4,568
13,152
12,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
8
0 / 4 / 0
5,587
559
3,212
6,777
2,310
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 6 / 0
7,443
744
5,217
10,481
3,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HolyOni
Cthulhu
12
2 / 1 / 13
7,669
767
5,140
9,202
5,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Shiro_the_weeb
Baron Samedi
12
4 / 1 / 7
7,702
770
7,588
5,470
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
10 / 1 / 4
8,984
898
11,716
6,161
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
16
16
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
HolyOni
Cthulhu
2
1
13
8.5
L
Cerberus
KingD580
Cerberus
0
6
2
0.17
W
Baron Samedi
Shiro_the_weeb
Baron Samedi
4
1
7
7.5
L
Yu Huang
0
4
0
0
L
3
6
0
0.5
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,997
Damage
24,444
30,410
Taken
20,833
18,033
Mitigated
8,922
2,171
Healing
4,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
HolyOni
Cthulhu
5,140
175
221
773
9,202
5,773
31
2,163
7,005
18,410
0
L
Cerberus
KingD580
Cerberus
4,568
200
0
1,501
13,152
12,503
0
4,984
7,847
18,514
0
W
Baron Samedi
Shiro_the_weeb
Baron Samedi
7,588
1,509
1,315
1,395
5,470
1,671
168
2,559
2,871
25,098
0
L
Yu Huang
3,212
307
225
239
6,777
2,310
0
3,678
3,071
11,573
0
L
5,217
2,987
0
206
10,481
3,220
0
3,681
6,643
0
13,002
W
11,716
7,694
0
371
6,161
1,478
2,087
3,356
2,699
0
29,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,845
Gold Earned
24,355
84
Minions Killed
112
2
Camps Cleared
6
404,130
Distance Traveled
552,224
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,669
767
35
4
0
208,940
4
L
Cerberus
6,815
682
37
4
1
151,157
1
W
Baron Samedi
7,702
770
40
4
2
175,028
2
L
Yu Huang
5,587
559
19
2
0
111,257
0
L
Anhur
7,443
744
28
3
1
141,716
0
W
Artemis
8,984
898
37
4
4
168,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role