Player Matchup

Hera
Hera
DecayingLight
Hera
Level 57
God Stats
2W - 0L
1,641 SR
Queue Stats
40W - 41L
1,445 Elo+
Party 2
Set
Set
ImTheMan25
Set
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,442 Elo+
Party 2
Agni
Agni
KingDdySkittles
Agni
Level 58
God Stats
1W - 1L
1,843 SR
Queue Stats
16W - 17L
1,472 Elo+
Party 2
Kukulkan
Kukulkan
Scide
Kukulkan
Level 23
God Stats
1W - 0L
1,818 SR
Queue Stats
8W - 5L
1,504 Elo+
Party 2
Hun Batz
Hun Batz
TacosDeAlpastor
Hun Batz
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,558 Elo+
Party 2
Team Averages
Level 42
1,660 SR
1,484 Elo+

VS

Team Averages
Level 48
1,491 SR
1,552 Elo+
Agni
Agni
Eayoui
Agni
Level 49
God Stats
3W - 2L
1,631 SR
Queue Stats
337W - 233L
1,540 Elo+
Party 1
Kuzenbo
Kuzenbo
Naokith
Kuzenbo
Level 17
God Stats
5W - 6L
1,490 SR
Queue Stats
158W - 98L
1,664 Elo+
Party 1
Charybdis
Charybdis
SamuraiNads
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 113L
1,378 Elo+
Party 1
Nox
Nox
Superslay16
Nox
Level 127
God Stats
4W - 2L
1,259 SR
Queue Stats
367W - 254L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
Weakspartan
Gilgamesh
Level 29
God Stats
8W - 4L
1,574 SR
Queue Stats
209W - 114L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 12
11,242
749
11,410
10,612
4,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
9 / 4 / 13
12,582
839
18,312
21,714
14,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
3 / 4 / 9
10,623
708
10,416
10,665
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Scide
Kukulkan
20
7 / 3 / 12
12,961
864
16,983
9,737
4,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
20
5 / 5 / 9
12,606
840
10,041
14,233
5,585
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Eayoui
Agni
15
2 / 6 / 6
9,003
600
8,358
10,419
4,409
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
Naokith
Kuzenbo
17
1 / 3 / 17
10,337
689
8,851
13,812
18,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charybdis
SamuraiNads
Charybdis
16
0 / 8 / 11
9,131
609
4,002
15,859
6,571
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 4 / 7
11,495
766
12,176
9,890
4,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Weakspartan
Gilgamesh
20
10 / 6 / 9
12,467
831
20,749
24,613
28,655
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
71
27
Kills
21
21
Deaths
27
55
Assists
50
Player
Kills
Deaths
Assists
KDA
W
3
5
12
1.8
L
Agni
Eayoui
Agni
2
6
6
0.83
W
9
4
13
3.88
W
3
4
9
1.88
L
Kuzenbo
Naokith
Kuzenbo
1
3
17
3.17
L
Charybdis
SamuraiNads
Charybdis
0
8
11
0.69
W
Kukulkan
Scide
Kukulkan
7
3
12
4.33
L
8
4
7
2.88
W
Hun Batz
5
5
9
1.9
L
Gilgamesh
Weakspartan
Gilgamesh
10
6
9
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,162
Damage
54,136
66,961
Taken
74,593
32,359
Mitigated
62,264
25,127
Healing
21,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,410
2,062
1,590
1,860
10,612
4,038
1,594
4,079
6,533
29,907
0
L
Agni
Eayoui
Agni
8,358
1,151
1,501
1,375
10,419
4,409
0
7,624
2,686
17,854
0
W
18,312
8,170
1,762
5,781
21,714
14,461
1,165
9,226
12,488
0
26,756
W
10,416
622
2,653
2,011
10,665
4,044
820
4,251
6,414
20,989
0
L
Kuzenbo
Naokith
Kuzenbo
8,851
3,244
1,063
2,109
13,812
18,120
0
6,673
6,907
13,803
0
L
Charybdis
SamuraiNads
Charybdis
4,002
1,845
1,218
3,427
15,859
6,571
0
8,826
6,813
0
23,931
W
Kukulkan
Scide
Kukulkan
16,983
891
2,432
1,724
9,737
4,231
488
4,543
5,194
53,639
0
L
12,176
587
1,300
1,401
9,890
4,509
0
3,873
5,919
32,241
0
W
Hun Batz
10,041
1,226
672
4,642
14,233
5,585
171
7,286
6,947
0
20,680
L
Gilgamesh
Weakspartan
Gilgamesh
20,749
5,810
634
7,839
24,613
28,655
0
11,813
12,343
0
35,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,014
Gold Earned
52,433
185
Minions Killed
136
0
Camps Cleared
0
1,396,407
Distance Traveled
1,360,772
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,242
749
41
3
0
269,410
0
L
Agni
9,003
600
17
1
0
209,898
0
W
Set
12,582
839
15
1
0
278,013
0
W
Agni
10,623
708
23
2
0
264,272
2
L
Kuzenbo
10,337
689
3
0
0
335,857
1
L
Charybdis
9,131
609
47
3
0
241,779
2
W
Kukulkan
12,961
864
84
6
0
289,365
2
L
Nox
11,495
766
51
3
0
279,533
0
W
Hun Batz
12,606
840
22
1
0
295,347
0
L
Gilgamesh
12,467
831
18
1
0
293,705
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role