Player Matchup

Chiron
Chiron
MetaCerberus
Chiron
Level 22
God Stats
0W - 2L
1,334 SR
Queue Stats
39W - 60L
1,437 Elo+
Party 2
Ah Puch
Ah Puch
MidTyr
Ah Puch
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 19L
1,692 Elo+
Party 1
Chang'e
Chang'e
OmegaMystiQ
Chang'e
Level 140
God Stats
0W - 2L
1,261 SR
Queue Stats
196W - 215L
1,469 Elo+
Party 2
Xbalanque
Xbalanque
TheChillinOne
Xbalanque
Level 26
God Stats
4W - 2L
1,305 SR
Queue Stats
216W - 205L
1,473 Elo+
Solo
Atlas
Atlas
wild willy97
Atlas
Level 67
God Stats
0W - 1L
1,861 SR
Queue Stats
3W - 3L
1,513 Elo+
Party 1
Team Averages
Level 55
1,452 SR
1,517 Elo+

VS

Team Averages
Level 76
1,525 SR
1,541 Elo+
Cthulhu
Cthulhu
DamienXD123
Cthulhu
Level 109
God Stats
4W - 1L
1,757 SR
Queue Stats
69W - 77L
1,560 Elo+
Party 3
Ra
Ra
HuxTiddyMonsoon
Ra
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 84L
1,564 Elo+
Party 3
Ravana
Ravana
Kerby123
Ravana
Level 116
God Stats
3W - 2L
1,174 SR
Queue Stats
149W - 125L
1,607 Elo+
Party 3
Nu Wa
Nu Wa
PoloClass101
Nu Wa
Level 21
God Stats
2W - 0L
1,693 SR
Queue Stats
19W - 16L
1,461 Elo+
Solo
Chaac
Chaac
cynr
Chaac
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
21W - 16L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
4 / 7 / 2
9,232
659
11,973
17,969
6,282
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
MidTyr
Ah Puch
18
7 / 6 / 4
10,778
770
22,580
16,471
6,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
OmegaMystiQ
Chang'e
16
2 / 6 / 6
9,106
650
8,948
15,926
6,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Xbalanque
TheChillinOne
Xbalanque
16
1 / 7 / 8
9,936
710
12,021
17,197
6,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 3 / 8
8,838
631
7,927
17,114
17,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DamienXD123
Cthulhu
17
1 / 3 / 26
11,095
793
18,383
18,338
20,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
11 / 3 / 16
13,176
941
18,664
14,484
4,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ravana
Kerby123
Ravana
19
14 / 1 / 12
12,293
878
12,444
14,216
11,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 3 / 21
10,611
758
20,096
11,913
3,945
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
cynr
Chaac
14
0 / 4 / 22
9,384
670
8,800
19,050
17,552
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
126
14
Kills
29
29
Deaths
14
28
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DamienXD123
Cthulhu
1
3
26
4.67
W
11
3
16
6.33
W
Ravana
Kerby123
Ravana
14
1
12
20
L
Chiron
4
7
2
0.71
L
Ah Puch
MidTyr
Ah Puch
7
6
4
1.5
L
Chang'e
OmegaMystiQ
Chang'e
2
6
6
0.83
W
3
3
21
4.5
L
Xbalanque
TheChillinOne
Xbalanque
1
7
8
0.71
W
Chaac
cynr
Chaac
0
4
22
2.75
L
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,449
Damage
78,387
84,677
Taken
78,001
42,653
Mitigated
58,645
25,437
Healing
41,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DamienXD123
Cthulhu
18,383
377
5,449
3,991
18,338
20,399
428
8,225
9,988
31,497
0
W
18,664
2,259
9,015
5,947
14,484
4,904
1,077
7,206
7,262
50,720
0
W
Ravana
Kerby123
Ravana
12,444
1,831
2,645
4,934
14,216
11,845
633
7,255
6,853
0
18,307
L
Chiron
11,973
5,108
1,657
4,151
17,969
6,282
329
14,191
3,598
0
27,497
L
Ah Puch
MidTyr
Ah Puch
22,580
240
257
2,341
16,471
6,751
76
9,906
6,371
45,169
0
L
Chang'e
OmegaMystiQ
Chang'e
8,948
558
7,300
3,724
15,926
6,136
147
11,893
3,781
26,181
0
W
20,096
7,209
1,632
2,344
11,913
3,945
2,765
8,172
3,715
36,148
0
L
Xbalanque
TheChillinOne
Xbalanque
12,021
2,333
337
3,055
17,197
6,303
900
11,390
5,564
0
32,132
W
Chaac
cynr
Chaac
8,800
1,206
75
5,438
19,050
17,552
641
8,214
10,728
0
12,066
L
7,927
2,679
724
1,891
17,114
17,181
0
9,763
7,232
23,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,890
Gold Earned
56,559
174
Minions Killed
173
0
Camps Cleared
0
1,201,015
Distance Traveled
1,358,775
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,095
793
26
2
0
273,225
0
W
Ra
13,176
941
85
6
0
302,158
3
W
Ravana
12,293
878
15
1
0
265,192
2
L
Chiron
9,232
659
30
2
0
244,775
1
L
Ah Puch
10,778
770
51
4
0
235,780
2
L
Chang'e
9,106
650
37
3
0
223,182
0
W
Nu Wa
10,611
758
41
3
0
239,292
1
L
Xbalanque
9,936
710
45
3
0
238,534
0
W
Chaac
9,384
670
6
0
0
278,908
0
L
Atlas
8,838
631
11
1
0
258,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role