Player Matchup

Ares
Ares
C0MANDERXANDER
Ares
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 52L
1,330 Elo+
Solo
Yu Huang
Yu Huang
Happy_Trogdor
Yu Huang
Level 46
God Stats
5W - 4L
1,500 SR
Queue Stats
164W - 179L
1,405 Elo+
Solo
Gilgamesh
Gilgamesh
Opiejaxon
Gilgamesh
Level 65
God Stats
2W - 1L
1,791 SR
Queue Stats
76W - 85L
1,375 Elo+
Party 1
Izanami
Izanami
WantedChar11431
Izanami
Level 69
God Stats
21W - 21L
1,411 SR
Queue Stats
65W - 84L
1,386 Elo+
Party 1
Bellona
Bellona
gamingwarrior13
Bellona
Level 64
God Stats
18W - 13L
1,485 SR
Queue Stats
30W - 31L
1,414 Elo+
Solo
Team Averages
Level 62
1,537 SR
1,382 Elo+

VS

Team Averages
Level 43
1,579 SR
1,452 Elo+
Arachne
Arachne
CantGuardIchi
Arachne
Level 29
God Stats
12W - 11L
1,700 SR
Queue Stats
89W - 81L
1,642 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Lrg3Topping
Morgan Le Fay
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 10L
1,500 Elo+
Solo
Chaac
Chaac
NufsNonerOner
Chaac
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,318 Elo+
Solo
Neith
Neith
nibbakilla
Neith
Level 40
God Stats
4W - 2L
1,494 SR
Queue Stats
171W - 188L
1,403 Elo+
Solo
Ganesha
Ganesha
noobmastef69
Ganesha
Level 75
God Stats
4W - 1L
1,700 SR
Queue Stats
111W - 119L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,027
446
6,974
16,700
17,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yu Huang
Happy_Trogdor
Yu Huang
12
0 / 6 / 0
7,758
431
1,770
10,067
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Opiejaxon
Gilgamesh
14
2 / 5 / 1
8,475
471
6,644
13,958
6,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 4 / 2
9,336
519
4,770
12,135
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 7 / 1
8,794
489
13,826
16,244
15,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
17 / 2 / 2
11,222
623
13,709
13,031
6,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Lrg3Topping
Morgan Le Fay
17
6 / 0 / 5
10,569
587
9,633
6,949
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 2 / 7
9,074
504
5,375
14,556
10,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
14
1 / 3 / 5
8,323
462
10,221
8,995
2,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
noobmastef69
Ganesha
14
1 / 1 / 7
8,977
499
4,928
12,415
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
7
Kills
25
26
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Arachne
17
2
2
9
L
Yu Huang
Happy_Trogdor
Yu Huang
0
6
0
0
W
Morgan Le Fay
Lrg3Topping
Morgan Le Fay
6
0
5
8.5
W
0
2
7
1.75
L
Gilgamesh
Opiejaxon
Gilgamesh
2
5
1
0.5
L
3
4
2
1
L
1
7
1
0.21
W
Neith
1
3
5
1.17
W
Ganesha
noobmastef69
Ganesha
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,984
Damage
43,866
69,104
Taken
55,946
46,351
Mitigated
29,793
16,228
Healing
22,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,974
562
300
3,788
16,700
17,062
110
3,597
13,103
28,263
0
W
Arachne
13,709
10,194
0
5,819
13,031
6,082
748
976
12,017
0
47,746
L
Yu Huang
Happy_Trogdor
Yu Huang
1,770
134
0
1,592
10,067
3,574
495
3,770
6,297
43,582
0
W
Morgan Le Fay
Lrg3Topping
Morgan Le Fay
9,633
594
0
2,663
6,949
2,925
1,988
1,931
4,918
74,578
0
W
5,375
817
0
5,638
14,556
10,597
378
51
14,505
0
42,635
L
Gilgamesh
Opiejaxon
Gilgamesh
6,644
1,769
0
3,708
13,958
6,570
0
1,626
11,984
0
58,862
L
4,770
3,285
0
3,456
12,135
3,840
740
2,904
9,231
0
77,277
L
13,826
5,014
0
3,384
16,244
15,305
0
2,664
13,580
0
63,603
W
Neith
10,221
5,377
0
3,988
8,995
2,997
649
2,918
5,854
0
55,251
W
Ganesha
noobmastef69
Ganesha
4,928
526
269
4,114
12,415
7,192
790
2,698
9,685
30,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,390
Gold Earned
48,165
507
Minions Killed
424
0
Camps Cleared
0
1,557,859
Distance Traveled
1,747,143
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,027
446
45
3
0
325,808
4
W
Arachne
11,222
623
69
4
0
389,520
0
L
Yu Huang
7,758
431
92
5
0
277,640
2
W
Morgan Le Fay
10,569
587
130
7
0
374,316
5
W
Chaac
9,074
504
91
5
0
315,964
0
L
Gilgamesh
8,475
471
101
6
0
359,144
5
L
Izanami
9,336
519
142
8
0
280,376
3
L
Bellona
8,794
489
127
7
0
314,891
1
W
Neith
8,323
462
120
7
0
323,544
2
W
Ganesha
8,977
499
14
1
0
343,799
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role