Player Matchup

Izanami
Izanami
OnyxPanda69
Izanami
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 143L
1,339 Elo+
Party 2
Cthulhu
Cthulhu
OnyxThunder22
Cthulhu
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 82L
1,198 Elo+
Party 2
Baron Samedi
Baron Samedi
jace4022
Baron Samedi
Level 11
God Stats
3W - 10L
1,500 SR
Queue Stats
106W - 110L
1,303 Elo+
Party 2
Team Averages
Level 34
1,500 SR
1,280 Elo+

VS

Team Averages
Level 70
1,413 SR
1,509 Elo+
Achilles
Achilles
ManuDefas
Achilles
Level 12
God Stats
4W - 0L
1,500 SR
Queue Stats
38W - 22L
1,429 Elo+
Party 1
Awilix
Awilix
courtekj
Awilix
Level 150
God Stats
4W - 6L
1,434 SR
Queue Stats
62W - 37L
1,544 Elo+
Party 1
Janus
Janus
mareadn
Janus
Level 49
God Stats
41W - 56L
1,305 SR
Queue Stats
422W - 432L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
OnyxPanda69
Izanami
15
5 / 8 / 7
11,841
740
15,645
15,218
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
15
4 / 6 / 7
10,959
685
12,751
15,837
13,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
jace4022
Baron Samedi
15
5 / 7 / 7
11,089
693
14,235
12,167
6,452
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ManuDefas
Achilles
15
5 / 4 / 10
11,249
703
10,113
24,994
26,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Awilix
courtekj
Awilix
16
10 / 7 / 9
12,365
773
14,074
22,390
12,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
mareadn
Janus
18
6 / 3 / 12
12,496
781
14,065
10,738
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
52
14
Kills
21
21
Deaths
14
21
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Achilles
ManuDefas
Achilles
5
4
10
2.5
L
Izanami
OnyxPanda69
Izanami
5
8
7
1.06
L
Cthulhu
4
6
7
1.25
W
Awilix
courtekj
Awilix
10
7
9
2.07
L
Baron Samedi
jace4022
Baron Samedi
5
7
7
1.21
W
Janus
mareadn
Janus
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,631
Damage
38,252
43,222
Taken
58,122
25,066
Mitigated
42,807
7,935
Healing
13,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ManuDefas
Achilles
10,113
1,436
0
8,782
24,994
26,382
220
10,789
13,620
0
19,744
L
Izanami
OnyxPanda69
Izanami
15,645
9,513
438
1,865
15,218
4,965
810
6,487
8,141
0
43,766
L
Cthulhu
12,751
1,342
427
1,407
15,837
13,649
0
3,779
11,417
25,465
0
W
Awilix
courtekj
Awilix
14,074
3,257
0
3,101
22,390
12,705
494
9,188
12,698
111
45,160
L
Baron Samedi
jace4022
Baron Samedi
14,235
2,735
2,028
1,770
12,167
6,452
0
4,349
7,411
27,756
0
W
Janus
mareadn
Janus
14,065
434
63
2,004
10,738
3,720
1,540
6,739
3,790
56,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,889
Gold Earned
36,110
125
Minions Killed
151
4
Camps Cleared
8
717,519
Distance Traveled
816,259
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,249
703
23
1
0
267,405
0
L
Izanami
11,841
740
73
5
1
226,972
4
L
Cthulhu
10,959
685
25
2
1
275,010
0
W
Awilix
12,365
773
28
2
4
257,319
2
L
Baron Samedi
11,089
693
27
2
2
215,537
2
W
Janus
12,496
781
100
6
4
291,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role