Player Matchup

Shiva
Shiva
 
Shiva
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DeFy__KiNg_
King Arthur
Level 153
God Stats
14W - 9L
1,337 SR
Queue Stats
471W - 474L
1,433 Elo+
Party 4
Yu Huang
Yu Huang
mozatcho
Yu Huang
Level 107
God Stats
8W - 11L
1,500 SR
Queue Stats
211W - 275L
1,454 Elo+
Party 2
Ao Kuang
Ao Kuang
vNoHxpezz7
Ao Kuang
Level 80
God Stats
33W - 26L
1,605 SR
Queue Stats
199W - 256L
1,433 Elo+
Party 2
Izanami
Izanami
whatevermyname-o
Izanami
Level 116
God Stats
10W - 18L
1,343 SR
Queue Stats
423W - 454L
1,406 Elo+
Party 4
Team Averages
Level 114
1,457 SR
1,445 Elo+

VS

Team Averages
Level 90
1,492 SR
1,470 Elo+
Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Brigz_Flawless
Janus
Level 94
God Stats
3W - 2L
1,684 SR
Queue Stats
78W - 85L
1,454 Elo+
Party 3
Agni
Agni
Lua_Gala99
Agni
Level 67
God Stats
0W - 2L
1,257 SR
Queue Stats
111W - 129L
1,532 Elo+
Solo
Cernunnos
Cernunnos
Rivotril420
Cernunnos
Level 59
God Stats
15W - 16L
1,420 SR
Queue Stats
45W - 62L
1,402 Elo+
Party 1
Sobek
Sobek
RodrigoCenda
Sobek
Level 103
God Stats
2W - 1L
1,599 SR
Queue Stats
73W - 77L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
2 / 2 / 1
6,101
555
4,653
8,766
5,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
DeFy__KiNg_
King Arthur
13
5 / 0 / 0
7,379
671
3,894
6,989
2,965
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
mozatcho
Yu Huang
10
1 / 1 / 2
5,776
525
6,113
4,690
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
vNoHxpezz7
Ao Kuang
9
0 / 2 / 2
5,617
511
3,534
8,151
2,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 4 / 0
6,205
564
4,830
6,977
1,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
4 / 2 / 0
5,947
541
5,826
9,922
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 1 / 0
5,155
469
1,385
3,563
888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 0
4,979
453
3,781
5,156
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Rivotril420
Cernunnos
11
4 / 1 / 3
6,723
611
6,802
6,480
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 2 / 6
5,760
524
5,002
12,357
8,982
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
9
Kills
9
9
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
2
1
1.25
L
Bastet
 
Bastet
4
2
0
2
L
0
1
0
0
W
King Arthur
DeFy__KiNg_
King Arthur
5
0
0
5
L
0
3
0
0
L
Cernunnos
Rivotril420
Cernunnos
4
1
3
5.5
L
1
2
6
2
W
Yu Huang
mozatcho
Yu Huang
1
1
2
2
W
Ao Kuang
vNoHxpezz7
Ao Kuang
0
2
2
0.5
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,024
Damage
22,796
35,573
Taken
37,478
13,573
Mitigated
15,787
7,669
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,653
1,379
504
1,695
8,766
5,822
0
2,250
6,516
0
16,870
L
Bastet
 
Bastet
5,826
2,057
0
4,759
9,922
3,087
0
3,068
6,854
0
30,944
L
1,385
69
0
1,145
3,563
888
0
2,324
1,239
26,510
0
W
King Arthur
DeFy__KiNg_
King Arthur
3,894
921
0
1,165
6,989
2,965
0
3,011
3,978
0
43,935
L
3,781
565
0
1,901
5,156
1,203
0
720
4,436
27,450
0
L
Cernunnos
Rivotril420
Cernunnos
6,802
3,476
0
2,150
6,480
1,627
0
564
5,916
0
39,704
L
5,002
815
354
3,448
12,357
8,982
0
2,971
9,386
16,576
0
W
Yu Huang
mozatcho
Yu Huang
6,113
634
0
732
4,690
1,508
0
3,119
1,571
33,404
0
W
Ao Kuang
vNoHxpezz7
Ao Kuang
3,534
1,123
0
1,673
8,151
2,059
0
868
7,283
30,896
0
W
4,830
3,349
0
1,900
6,977
1,219
0
920
6,057
0
34,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,078
Gold Earned
28,564
312
Minions Killed
268
0
Camps Cleared
0
1,054,775
Distance Traveled
1,027,389
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,101
555
25
2
0
212,980
2
L
Bastet
5,947
541
62
6
0
240,606
0
L
Janus
5,155
469
67
6
0
189,112
3
W
King Arthur
7,379
671
89
8
0
236,621
1
L
Agni
4,979
453
46
4
0
174,399
1
L
Cernunnos
6,723
611
77
7
0
201,966
4
L
Sobek
5,760
524
16
1
0
221,306
2
W
Yu Huang
5,776
525
62
6
0
201,460
1
W
Ao Kuang
5,617
511
60
5
0
210,267
0
W
Izanami
6,205
564
76
7
0
193,447
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role