Player Matchup

Chang'e
Chang'e
Gold III
Bacardashan
Chang'e
Gold III
Level 148
God Stats
35W - 27L
1,547 SR
Queue Stats
217W - 214L
1,570 MMR
Party 2
Shiva
Shiva
Gold IV
CartierCameronJ
Shiva
Gold IV
Level 105
God Stats
1W - 1L
1,413 SR
Queue Stats
133W - 167L
1,385 MMR
Solo
Bastet
Bastet
Platinum II
josecarlosdelca
Bastet
Platinum II
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
283W - 314L
1,926 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,487 SR
1,627 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,636 SR
1,470 MMR
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver II
RiskyCookie7
Bacchus
Silver II
Level 109
God Stats
5W - 7L
1,591 SR
Queue Stats
90W - 120L
1,128 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Two_In1_Shampoo
Zhong Kui
Gold IV
Level 149
God Stats
19W - 13L
1,816 SR
Queue Stats
35W - 24L
1,783 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bacardashan
Chang'e
19
5 / 3 / 3
13,551
713
16,875
17,575
7,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 3 / 7
11,661
614
11,439
21,501
24,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 5 / 6
12,144
639
22,469
21,786
8,984
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaMulanGaneshaAtlasArtio

VS

Bans
PersephoneGebXing TianOdinGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
1 / 4 / 9
11,344
597
14,930
21,125
22,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
RiskyCookie7
Bacchus
17
5 / 1 / 5
12,890
678
12,523
18,630
27,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Two_In1_Shampoo
Zhong Kui
17
5 / 4 / 3
12,016
632
20,159
20,264
14,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
9
Kills
11
11
Deaths
9
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
4
9
1.38
W
Chang'e
Bacardashan
Chang'e
5
3
3
2.17
W
1
3
7
1.5
L
Bacchus
RiskyCookie7
Bacchus
5
1
5
7.5
L
Zhong Kui
Two_In1_Shampoo
Zhong Kui
5
4
3
1.63
W
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,783
Damage
47,612
60,862
Taken
60,019
41,038
Mitigated
64,936
22,668
Healing
16,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,930
1,540
121
6,575
21,125
22,699
0
6,125
15,000
7,499
30,160
W
Chang'e
Bacardashan
Chang'e
16,875
1,017
6,087
8,548
17,575
7,381
895
11,327
5,857
55,732
0
W
11,439
1,516
419
2,124
21,501
24,673
347
11,883
9,054
0
37,954
L
Bacchus
RiskyCookie7
Bacchus
12,523
913
181
2,237
18,630
27,535
0
5,761
12,869
30,368
0
L
Zhong Kui
Two_In1_Shampoo
Zhong Kui
20,159
2,171
0
7,074
20,264
14,702
20
5,387
14,877
70,920
0
W
22,469
3,570
0
5,490
21,786
8,984
966
12,453
8,786
0
52,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,356
Gold Earned
36,250
181
Minions Killed
215
8
Camps Cleared
8
1,084,741
Distance Traveled
991,236
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,344
597
36
2
3
332,329
2
W
Chang'e
13,551
713
89
5
3
360,026
3
W
Shiva
11,661
614
47
2
2
335,328
4
L
Bacchus
12,890
678
29
2
1
360,524
5
L
Zhong Kui
12,016
632
150
8
4
298,383
2
W
Bastet
12,144
639
45
2
3
389,387
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role