Player Matchup

Hachiman
Hachiman
Connman394
Hachiman
Level 7
God Stats
2W - 2L
1,641 SR
Queue Stats
2W - 5L
1,418 Elo+
Party 1
Bacchus
Bacchus
JacornOnTeCob
Bacchus
Level 91
God Stats
0W - 1L
1,323 SR
Queue Stats
16W - 18L
1,506 Elo+
Party 1
Vamana
Vamana
Lebewb
Vamana
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,423 Elo+
Party 1
Bakasura
Bakasura
SLATTSMD
Bakasura
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,702 Elo+
Party 2
Yu Huang
Yu Huang
Zzephyrus
Yu Huang
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 136L
1,470 Elo+
Party 2
Team Averages
Level 86
1,493 SR
1,503 Elo+

VS

Team Averages
Level 70
1,540 SR
1,510 Elo+
Gilgamesh
Gilgamesh
BIG cheese125
Gilgamesh
Level 39
God Stats
8W - 4L
1,258 SR
Queue Stats
92W - 87L
1,546 Elo+
Party 3
Awilix
Awilix
Big Joe1257075
Awilix
Level 80
God Stats
19W - 13L
1,470 SR
Queue Stats
97W - 77L
1,518 Elo+
Party 3
Ymir
Ymir
BigMattress
Ymir
Level 18
God Stats
23W - 15L
1,575 SR
Queue Stats
54W - 44L
1,529 Elo+
Party 3
Ullr
Ullr
RADIANT8804
Ullr
Level 124
God Stats
3W - 5L
1,899 SR
Queue Stats
195W - 153L
1,562 Elo+
Party 3
Yu Huang
Yu Huang
mar3d
Yu Huang
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 170L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Connman394
Hachiman
8
0 / 4 / 0
5,148
468
2,584
5,780
844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
8
0 / 4 / 1
5,307
482
3,437
8,092
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
Lebewb
Vamana
11
4 / 3 / 0
6,925
630
7,260
11,073
6,021
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
SLATTSMD
Bakasura
9
0 / 4 / 1
5,536
503
1,432
7,838
2,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Zzephyrus
Yu Huang
10
2 / 3 / 0
6,168
561
6,100
7,053
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BIG cheese125
Gilgamesh
9
1 / 4 / 1
5,560
505
3,556
7,863
5,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
4 / 0 / 5
7,120
647
6,551
7,230
2,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 9
6,061
551
3,433
6,917
3,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
9 / 0 / 3
7,508
683
9,400
5,997
1,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yu Huang
mar3d
Yu Huang
11
3 / 3 / 0
6,225
566
4,424
6,581
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
18
18
Deaths
7
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BIG cheese125
Gilgamesh
1
4
1
0.38
W
4
0
5
6.5
W
1
0
9
5.5
L
Hachiman
Connman394
Hachiman
0
4
0
0
L
Bacchus
0
4
1
0.13
L
Vamana
Lebewb
Vamana
4
3
0
1.33
W
9
0
3
10.5
L
Bakasura
SLATTSMD
Bakasura
0
4
1
0.13
L
Yu Huang
Zzephyrus
Yu Huang
2
3
0
0.67
W
Yu Huang
mar3d
Yu Huang
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,813
Damage
27,364
39,836
Taken
34,588
15,682
Mitigated
15,918
6,150
Healing
7,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BIG cheese125
Gilgamesh
3,556
1,100
0
1,301
7,863
5,560
0
0
7,863
0
19,359
W
6,551
2,555
0
590
7,230
2,488
0
1,270
5,960
0
44,255
W
3,433
873
252
2,705
6,917
3,961
72
2,568
4,339
12,850
0
L
Hachiman
Connman394
Hachiman
2,584
1,525
0
1,271
5,780
844
0
308
5,472
0
20,064
L
Bacchus
3,437
603
0
858
8,092
4,790
0
2,425
5,667
11,297
0
L
Vamana
Lebewb
Vamana
7,260
3,421
0
1,439
11,073
6,021
0
278
10,795
0
34,881
W
9,400
4,677
0
1,496
5,997
1,934
155
2,175
3,822
0
49,099
L
Bakasura
SLATTSMD
Bakasura
1,432
1,217
0
1,061
7,838
2,308
0
1,947
5,891
0
23,538
L
Yu Huang
Zzephyrus
Yu Huang
6,100
612
0
1,521
7,053
1,719
238
2,899
4,154
38,942
0
W
Yu Huang
mar3d
Yu Huang
4,424
736
0
1,000
6,581
1,975
0
3,524
2,947
37,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,084
Gold Earned
32,474
268
Minions Killed
299
0
Camps Cleared
0
1,183,812
Distance Traveled
1,163,039
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,560
505
36
3
0
211,723
1
W
Awilix
7,120
647
85
8
0
276,338
2
W
Ymir
6,061
551
23
2
0
243,345
1
L
Hachiman
5,148
468
46
4
0
203,724
1
L
Bacchus
5,307
482
21
2
0
229,962
2
L
Vamana
6,925
630
69
6
0
239,953
0
W
Ullr
7,508
683
80
7
0
218,502
2
L
Bakasura
5,536
503
63
6
0
286,626
3
L
Yu Huang
6,168
561
69
6
0
223,547
3
W
Yu Huang
6,225
566
75
7
0
213,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role