Player Matchup

Gilgamesh
Gilgamesh
BaronRadial
Gilgamesh
Level 151
God Stats
9W - 9L
1,325 SR
Queue Stats
882W - 909L
1,436 Elo+
Solo
Bastet
Bastet
TimIQ30
Bastet
Level 90
God Stats
14W - 3L
1,789 SR
Queue Stats
105W - 61L
1,661 Elo+
Party 2
Bacchus
Bacchus
flawless-raccoon
Bacchus
Level 28
God Stats
5W - 5L
1,852 SR
Queue Stats
107W - 57L
1,701 Elo+
Party 2
Anubis
Anubis
lilpepesuck
Anubis
Level 88
God Stats
56W - 26L
1,808 SR
Queue Stats
113W - 63L
1,670 Elo+
Party 2
Hou Yi
Hou Yi
thelastorm1
Hou Yi
Level 81
God Stats
13W - 4L
1,826 SR
Queue Stats
120W - 69L
1,689 Elo+
Party 2
Team Averages
Level 88
1,720 SR
1,631 Elo+

VS

Team Averages
Level 75
1,557 SR
1,512 Elo+
Atlas
Atlas
FerrumVulpes
Atlas
Level 69
God Stats
60W - 56L
1,504 SR
Queue Stats
94W - 101L
1,451 Elo+
Party 1
Jormungandr
Jormungandr
Fwom
Jormungandr
Level 127
God Stats
31W - 23L
1,703 SR
Queue Stats
351W - 344L
1,540 Elo+
Party 3
Thoth
Thoth
Santiagogc15
Thoth
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,482 Elo+
Solo
Skadi
Skadi
echo_scene
Skadi
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,609 Elo+
Party 3
Tsukuyomi
Tsukuyomi
kjnvakjbsfad
Tsukuyomi
Level 89
God Stats
103W - 85L
1,577 SR
Queue Stats
322W - 353L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BaronRadial
Gilgamesh
15
0 / 5 / 6
9,220
512
4,154
13,721
9,753
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
TimIQ30
Bastet
15
6 / 4 / 6
10,251
570
12,051
14,019
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 1 / 10
11,157
620
8,351
12,645
14,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
17
9 / 3 / 9
11,361
631
20,992
14,896
7,727
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
19
10 / 1 / 3
12,531
696
11,429
13,753
5,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 7
8,732
485
3,628
13,678
12,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
Fwom
Jormungandr
15
8 / 3 / 1
10,412
578
15,753
15,716
10,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 8 / 0
9,043
502
2,073
10,127
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
13
1 / 8 / 4
7,772
432
5,570
13,487
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
kjnvakjbsfad
Tsukuyomi
15
3 / 8 / 4
9,652
536
7,225
14,477
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
30
33
Kills
14
14
Deaths
33
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BaronRadial
Gilgamesh
0
5
6
0.6
L
1
6
7
0.75
L
Jormungandr
Fwom
Jormungandr
8
3
1
2.83
L
1
8
0
0.13
W
Bastet
TimIQ30
Bastet
6
4
6
2.25
L
Skadi
1
8
4
0.38
W
8
1
10
13
L
Tsukuyomi
kjnvakjbsfad
Tsukuyomi
3
8
4
0.63
W
Anubis
9
3
9
4.5
W
Hou Yi
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,977
Damage
34,249
69,034
Taken
67,485
41,779
Mitigated
30,734
23,361
Healing
10,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BaronRadial
Gilgamesh
4,154
983
0
1,208
13,721
9,753
120
5,670
8,051
0
52,196
L
3,628
615
111
1,798
13,678
12,050
0
6,609
7,069
12,928
0
L
Jormungandr
Fwom
Jormungandr
15,753
5,255
0
2,426
15,716
10,876
0
5,842
9,874
60,557
0
L
2,073
438
0
1,006
10,127
2,567
903
2,338
7,789
51,865
0
W
Bastet
TimIQ30
Bastet
12,051
4,453
0
2,894
14,019
4,172
468
4,848
9,171
0
65,876
L
Skadi
5,570
3,333
0
1,155
13,487
2,405
0
8,666
4,821
0
33,509
W
8,351
1,184
0
1,980
12,645
14,985
17
3,977
8,668
23,944
0
L
Tsukuyomi
kjnvakjbsfad
Tsukuyomi
7,225
1,204
0
3,543
14,477
2,836
0
5,888
8,589
0
45,398
W
Anubis
20,992
986
0
7,671
14,896
7,727
416
4,235
10,661
83,226
0
W
Hou Yi
11,429
6,227
0
9,608
13,753
5,142
6,072
2,898
10,855
0
99,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,520
Gold Earned
45,611
549
Minions Killed
380
0
Camps Cleared
0
1,724,975
Distance Traveled
1,564,798
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,220
512
110
6
0
331,958
5
L
Atlas
8,732
485
26
1
0
355,748
3
L
Jormungandr
10,412
578
113
6
0
278,983
1
L
Thoth
9,043
502
116
6
0
286,542
3
W
Bastet
10,251
570
104
6
0
390,488
4
L
Skadi
7,772
432
49
3
0
293,498
1
W
Bacchus
11,157
620
24
1
0
358,618
4
L
Tsukuyomi
9,652
536
76
4
0
350,027
4
W
Anubis
11,361
631
141
8
0
311,016
6
W
Hou Yi
12,531
696
170
9
0
332,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role