Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
GigaMaelstrom
Sol
Level 84
God Stats
6W - 4L
1,552 SR
Queue Stats
198W - 238L
1,453 Elo+
Party 2
Guan Yu
Guan Yu
HazyAndLazy
Guan Yu
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 21L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
MissingLunch
Aphrodite
Level 68
God Stats
140W - 166L
1,468 SR
Queue Stats
216W - 273L
1,410 Elo+
Party 2
Danzaburou
Danzaburou
Montreve
Danzaburou
Level 66
God Stats
71W - 74L
1,472 SR
Queue Stats
214W - 268L
1,421 Elo+
Party 2
Team Averages
Level 55
1,498 SR
1,457 Elo+

VS

Team Averages
Level 81
1,577 SR
1,587 Elo+
Cerberus
Cerberus
ArchaicRonin
Cerberus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,684 Elo+
Party 1
Tsukuyomi
Tsukuyomi
BajaBlasting
Tsukuyomi
Level 122
God Stats
10W - 2L
1,771 SR
Queue Stats
90W - 63L
1,626 Elo+
Party 1
Charybdis
Charybdis
IsabelleDelphine
Charybdis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 31L
1,600 Elo+
Party 1
King Arthur
King Arthur
MythicShougun
King Arthur
Level 28
God Stats
4W - 0L
1,849 SR
Queue Stats
16W - 8L
1,582 Elo+
Party 1
Kukulkan
Kukulkan
Waifu4RealLaifu
Kukulkan
Level 128
God Stats
1W - 0L
1,267 SR
Queue Stats
20W - 18L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
4 / 8 / 8
10,460
654
12,562
21,346
15,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
6 / 3 / 12
11,926
745
21,952
22,255
7,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
HazyAndLazy
Guan Yu
17
4 / 7 / 10
11,281
705
9,498
20,925
25,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
MissingLunch
Aphrodite
19
5 / 5 / 15
11,699
731
12,250
18,497
8,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Montreve
Danzaburou
18
4 / 7 / 11
11,271
704
16,381
18,734
6,206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArchaicRonin
Cerberus
19
4 / 3 / 21
13,135
821
9,894
21,235
30,565
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
BajaBlasting
Tsukuyomi
20
13 / 5 / 12
14,016
876
24,707
19,811
9,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
19
7 / 5 / 8
12,628
789
15,031
16,657
6,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
MythicShougun
King Arthur
18
4 / 6 / 19
11,803
738
14,395
16,707
15,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
19
2 / 4 / 17
11,795
737
20,891
13,174
6,002
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
107
23
Kills
30
30
Deaths
23
56
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
8
8
1
W
Cerberus
ArchaicRonin
Cerberus
4
3
21
4.83
W
Tsukuyomi
BajaBlasting
Tsukuyomi
13
5
12
3.8
L
6
3
12
4
L
Guan Yu
HazyAndLazy
Guan Yu
4
7
10
1.29
W
Charybdis
7
5
8
2.2
L
Aphrodite
MissingLunch
Aphrodite
5
5
15
2.5
L
Danzaburou
Montreve
Danzaburou
4
7
11
1.36
W
King Arthur
MythicShougun
King Arthur
4
6
19
2.25
W
Kukulkan
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,643
Damage
84,918
101,757
Taken
87,584
62,439
Mitigated
68,508
39,341
Healing
23,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,562
308
2,257
2,577
21,346
15,440
0
5,144
15,620
25,394
0
W
Cerberus
ArchaicRonin
Cerberus
9,894
818
0
7,538
21,235
30,565
881
9,859
11,110
14,778
0
W
Tsukuyomi
BajaBlasting
Tsukuyomi
24,707
6,008
0
8,075
19,811
9,976
3,187
9,696
9,973
0
66,255
L
21,952
11,112
0
6,761
22,255
7,194
2,511
6,856
14,955
64,528
0
L
Guan Yu
HazyAndLazy
Guan Yu
9,498
928
1,667
3,642
20,925
25,080
514
6,899
13,605
0
24,912
W
Charybdis
15,031
7,814
0
2,912
16,657
6,516
6,711
8,817
7,740
0
33,233
L
Aphrodite
MissingLunch
Aphrodite
12,250
263
9,052
9,365
18,497
8,519
602
5,373
12,936
37,772
0
L
Danzaburou
Montreve
Danzaburou
16,381
7,263
0
4,020
18,734
6,206
141
6,086
12,375
0
43,998
W
King Arthur
MythicShougun
King Arthur
14,395
1,033
0
1,789
16,707
15,449
347
9,353
7,202
0
27,377
W
Kukulkan
20,891
1,835
917
2,537
13,174
6,002
1,474
8,169
4,795
53,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,637
Gold Earned
63,377
239
Minions Killed
234
0
Camps Cleared
0
1,586,184
Distance Traveled
1,507,707
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,460
654
32
2
0
322,386
2
W
Cerberus
13,135
821
19
1
0
297,879
0
W
Tsukuyomi
14,016
876
77
5
0
351,511
1
L
Sol
11,926
745
56
4
0
306,710
1
L
Guan Yu
11,281
705
36
2
0
287,418
3
W
Charybdis
12,628
789
52
3
0
266,949
0
L
Aphrodite
11,699
731
55
3
0
345,090
1
L
Danzaburou
11,271
704
60
4
0
324,580
1
W
King Arthur
11,803
738
20
1
0
306,683
3
W
Kukulkan
11,795
737
66
4
0
284,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role