Player Matchup

Izanami
Izanami
Fireeyes56
Izanami
Level 36
God Stats
2W - 2L
1,652 SR
Queue Stats
6W - 19L
1,403 Elo+
Party 1
Zeus
Zeus
NameIsJohn
Zeus
Level 22
God Stats
0W - 1L
1,535 SR
Queue Stats
2W - 16L
1,247 Elo+
Party 1
Ares
Ares
Nickghertz
Ares
Level 18
God Stats
1W - 6L
1,290 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 1
Team Averages
Level 25
1,492 SR
1,384 Elo+

VS

Team Averages
Level 69
1,566 SR
1,552 Elo+
Cthulhu
Cthulhu
Gaik05
Cthulhu
Level 78
God Stats
1W - 0L
1,538 SR
Queue Stats
11W - 7L
1,637 Elo+
Party 2
Yu Huang
Yu Huang
saintmisfit183
Yu Huang
Level 44
God Stats
1W - 2L
1,660 SR
Queue Stats
75W - 88L
1,414 Elo+
Solo
Neith
Neith
therealrichie98
Neith
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fireeyes56
Izanami
11
1 / 6 / 1
6,657
666
5,243
11,115
3,900
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 5 / 0
7,306
731
5,581
8,020
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 8 / 2
7,243
724
2,587
11,891
7,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gaik05
Cthulhu
12
5 / 0 / 6
8,527
853
4,993
6,556
5,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
12
6 / 3 / 4
8,191
819
7,436
6,610
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
7 / 1 / 8
8,827
883
14,505
7,280
2,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
18
19
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
Fireeyes56
Izanami
1
6
1
0.25
W
Cthulhu
Gaik05
Cthulhu
5
0
6
8
L
2
5
0
0.4
L
1
8
2
0.25
W
Yu Huang
6
3
4
2.67
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,411
Damage
26,934
31,026
Taken
20,446
14,273
Mitigated
10,745
1,993
Healing
3,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Fireeyes56
Izanami
5,243
2,933
0
1,137
11,115
3,900
0
2,867
7,939
0
22,324
W
Cthulhu
Gaik05
Cthulhu
4,993
0
0
1,516
6,556
5,756
218
2,139
4,260
10,546
0
L
5,581
606
0
267
8,020
2,562
0
5,106
2,548
16,995
0
L
2,587
344
10
579
11,891
7,811
0
3,533
7,987
6,553
0
W
Yu Huang
7,436
490
189
237
6,610
2,313
0
2,769
3,587
23,466
0
W
14,505
8,429
0
1,716
7,280
2,676
1,827
2,952
4,150
0
40,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,206
Gold Earned
25,545
77
Minions Killed
109
2
Camps Cleared
7
459,609
Distance Traveled
511,649
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,657
666
47
5
1
156,009
2
W
Cthulhu
8,527
853
18
2
0
166,378
0
L
Zeus
7,306
731
22
2
1
140,716
3
L
Ares
7,243
724
8
1
0
162,884
1
W
Yu Huang
8,191
819
35
4
3
167,493
3
W
Neith
8,827
883
56
6
4
177,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role