Player Matchup

Agni
Agni
Lazy Bones C
Agni
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 92L
1,808 Elo+
Party 1
Bakasura
Bakasura
SquirtCinnabon
Bakasura
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 17L
1,797 Elo+
Party 1
Shiva
Shiva
StrawHatChancho
Shiva
Level 145
God Stats
3W - 1L
1,864 SR
Queue Stats
91W - 34L
1,867 Elo+
Party 1
Team Averages
Level 92
1,621 SR
1,824 Elo+

VS

Team Averages
Level 97
1,425 SR
1,346 Elo+
Hel
Hel
LunarFauxx
Hel
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
969 Elo+
Solo
Achilles
Achilles
TangerineSack
Achilles
Level 60
God Stats
1W - 3L
1,428 SR
Queue Stats
244W - 190L
1,545 Elo+
Party 2
Ares
Ares
WAFFLES503
Ares
Level 128
God Stats
2W - 2L
1,349 SR
Queue Stats
259W - 211L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 12
7,621
762
6,541
4,799
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
14
12 / 0 / 4
9,226
923
15,007
9,058
4,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 13
7,707
771
7,878
7,243
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
5,990
599
3,292
9,607
3,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
TangerineSack
Achilles
11
0 / 2 / 2
6,265
627
4,621
11,116
7,711
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

8
0 / 6 / 0
5,623
562
2,974
12,856
9,969
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
16
Kills
0
2
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
L
0
8
1
0.06
W
Bakasura
12
0
4
14
W
2
0
13
8.5
L
Achilles
TangerineSack
Achilles
0
2
2
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,426
Damage
10,887
21,100
Taken
33,579
11,892
Mitigated
20,899
6,899
Healing
2,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,541
312
0
750
4,799
1,560
490
1,270
3,445
21,081
0
L
3,292
617
745
720
9,607
3,219
0
1,076
7,512
22,414
0
W
Bakasura
15,007
9,887
0
3,187
9,058
4,412
1,368
3,134
5,756
0
29,589
W
7,878
1,968
1,091
1,871
7,243
5,920
556
2,126
4,903
0
23,690
L
Achilles
TangerineSack
Achilles
4,621
324
0
615
11,116
7,711
0
2,877
7,426
0
17,844
L
2,974
117
0
460
12,856
9,969
0
2,779
8,490
8,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,554
Gold Earned
17,878
103
Minions Killed
50
9
Camps Cleared
1
577,567
Distance Traveled
523,490
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,621
762
25
3
1
177,942
1
L
Hel
5,990
599
30
3
0
152,522
0
W
Bakasura
9,226
923
58
6
7
209,689
0
W
Shiva
7,707
771
20
2
1
189,936
5
L
Achilles
6,265
627
17
2
0
202,362
1
L
Ares
5,623
562
3
0
1
168,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role