Player Matchup

Tiamat
Tiamat
ExiledWolf89
Tiamat
Level 65
God Stats
0W - 1L
1,328 SR
Queue Stats
0W - 2L
1,257 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MopeyHyperion46
Kumbhakarna
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ullr
Ullr
QuickerSilver
Ullr
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,693 Elo+
Party 1
Team Averages
Level 60
1,443 SR
1,483 Elo+

VS

Team Averages
Level 62
1,650 SR
1,319 Elo+
Shiva
Shiva
OnePumpChurnp
Shiva
Level 21
God Stats
5W - 1L
1,950 SR
Queue Stats
5W - 3L
1,360 Elo+
Party 2
Skadi
Skadi
Tdaddy517
Skadi
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,329 Elo+
Party 2
Vulcan
Vulcan
godkiller567
Vulcan
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 6 / 5
7,066
642
5,156
9,414
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
MopeyHyperion46
Kumbhakarna
10
0 / 5 / 1
6,165
560
1,586
10,547
8,476
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
5 / 2 / 0
8,118
738
4,665
9,584
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
8,655
787
5,304
7,210
5,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Skadi
Tdaddy517
Skadi
14
6 / 0 / 6
8,819
802
11,528
6,553
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
12
2 / 4 / 9
7,872
716
7,913
6,305
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
13
13
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
6
5
0.42
L
Kumbhakarna
MopeyHyperion46
Kumbhakarna
0
5
1
0.1
W
5
1
6
8
L
5
2
0
2.5
W
Skadi
Tdaddy517
Skadi
6
0
6
9
W
Vulcan
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,407
Damage
24,745
29,545
Taken
20,068
15,465
Mitigated
9,310
2,806
Healing
5,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,156
331
421
1,213
9,414
3,294
0
1,992
7,422
17,403
0
L
Kumbhakarna
MopeyHyperion46
Kumbhakarna
1,586
276
0
0
10,547
8,476
0
3,464
7,083
4,351
0
W
5,304
1,291
312
2,242
7,210
5,219
0
1,840
5,265
0
14,104
L
4,665
1,480
0
1,172
9,584
3,695
0
2,668
6,916
0
31,811
W
Skadi
Tdaddy517
Skadi
11,528
6,140
0
2,140
6,553
2,151
1,901
2,238
4,229
0
38,842
W
Vulcan
7,913
4,671
139
321
6,305
1,940
743
2,898
3,200
30,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,349
Gold Earned
25,346
100
Minions Killed
120
4
Camps Cleared
5
470,940
Distance Traveled
539,850
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,066
642
40
4
1
162,913
1
L
Kumbhakarna
6,165
560
8
1
0
135,277
0
W
Shiva
8,655
787
22
2
1
179,799
2
L
Ullr
8,118
738
52
5
3
172,750
1
W
Skadi
8,819
802
56
5
1
166,401
1
W
Vulcan
7,872
716
42
4
3
193,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role