Player Matchup

Thor
Thor
Paiopuchinito
Thor
Level 93
God Stats
22W - 22L
1,523 SR
Queue Stats
255W - 254L
1,523 Elo+
Solo
Izanami
Izanami
QSM RAMPAGE
Izanami
Level 145
God Stats
1W - 3L
1,455 SR
Queue Stats
99W - 107L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
QSM STONEY
Cthulhu
Level 28
God Stats
3W - 4L
1,452 SR
Queue Stats
3W - 5L
1,715 Elo+
Party 2
Yu Huang
Yu Huang
QSM THUNDER
Yu Huang
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 120L
1,532 Elo+
Party 2
Tyr
Tyr
meezus_92
Tyr
Level 127
God Stats
8W - 19L
1,391 SR
Queue Stats
160W - 210L
1,465 Elo+
Solo
Team Averages
Level 104
1,464 SR
1,548 Elo+

VS

Team Averages
Level 93
1,481 SR
1,394 Elo+
Bastet
Bastet
B0TT0M_TEXT69420
Bastet
Level 100
God Stats
18W - 12L
1,562 SR
Queue Stats
130W - 125L
1,497 Elo+
Solo
Cthulhu
Cthulhu
JarJarTwinkx
Cthulhu
Level 108
God Stats
4W - 2L
1,662 SR
Queue Stats
167W - 174L
1,449 Elo+
Solo
Artemis
Artemis
JudgeMan1169
Artemis
Level 104
God Stats
74W - 74L
1,531 SR
Queue Stats
251W - 276L
1,469 Elo+
Solo
Ratatoskr
Ratatoskr
TTVmichaelbl4ze
Ratatoskr
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 18L
1,420 Elo+
Party 1
Nu Wa
Nu Wa
cali_ponyftrkiss
Nu Wa
Level 87
God Stats
1W - 1L
1,151 SR
Queue Stats
2W - 6L
1,134 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,944
495
2,459
7,894
2,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
QSM RAMPAGE
Izanami
12
1 / 2 / 0
6,658
555
4,862
7,185
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
QSM STONEY
Cthulhu
8
0 / 3 / 1
5,525
460
2,289
9,109
3,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
QSM THUNDER
Yu Huang
11
3 / 5 / 1
6,655
555
3,762
5,988
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 3 / 0
6,556
546
5,247
9,213
9,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 6
7,559
630
7,874
7,169
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
JarJarTwinkx
Cthulhu
11
1 / 1 / 8
6,355
530
4,010
7,285
5,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
JudgeMan1169
Artemis
12
3 / 2 / 2
6,980
582
5,457
5,983
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ratatoskr
TTVmichaelbl4ze
Ratatoskr
13
3 / 1 / 1
7,649
637
5,331
9,205
6,011
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 0 / 3
6,319
527
4,153
2,185
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
14
14
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
W
Cthulhu
JarJarTwinkx
Cthulhu
1
1
8
5
W
Artemis
JudgeMan1169
Artemis
3
2
2
2
L
1
1
2
2
L
Izanami
QSM RAMPAGE
Izanami
1
2
0
0.5
L
Cthulhu
QSM STONEY
Cthulhu
0
3
1
0.17
L
Yu Huang
QSM THUNDER
Yu Huang
3
5
1
0.7
W
Ratatoskr
TTVmichaelbl4ze
Ratatoskr
3
1
1
3.5
W
2
0
3
3.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,619
Damage
26,825
39,389
Taken
31,827
18,537
Mitigated
15,680
8,862
Healing
10,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,874
2,534
0
2,976
7,169
2,213
0
1,447
5,622
0
38,410
W
Cthulhu
JarJarTwinkx
Cthulhu
4,010
255
483
1,349
7,285
5,183
0
2,506
4,650
28,817
0
W
Artemis
JudgeMan1169
Artemis
5,457
2,538
0
2,044
5,983
1,721
385
302
5,655
0
45,399
L
2,459
312
0
2,491
7,894
2,275
0
1,721
6,067
0
27,735
L
Izanami
QSM RAMPAGE
Izanami
4,862
2,873
0
1,161
7,185
1,870
656
1,496
5,653
0
47,197
L
Cthulhu
QSM STONEY
Cthulhu
2,289
147
69
1,485
9,109
3,468
175
2,886
6,139
14,309
0
L
Yu Huang
QSM THUNDER
Yu Huang
3,762
143
0
250
5,988
1,569
0
1,236
4,634
29,980
0
W
Ratatoskr
TTVmichaelbl4ze
Ratatoskr
5,331
2,037
0
3,682
9,205
6,011
886
628
8,537
0
41,894
W
4,153
1,676
0
275
2,185
552
780
791
1,312
21,773
0
L
5,247
656
0
3,406
9,213
9,355
0
430
8,733
0
34,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,338
Gold Earned
34,862
346
Minions Killed
352
0
Camps Cleared
0
1,163,321
Distance Traveled
1,229,899
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,559
630
70
6
0
273,006
1
W
Cthulhu
6,355
530
44
4
0
256,064
0
W
Artemis
6,980
582
84
7
0
207,117
4
L
Thor
5,944
495
62
5
0
234,673
1
L
Izanami
6,658
555
114
10
0
230,462
0
L
Cthulhu
5,525
460
22
2
0
250,071
0
L
Yu Huang
6,655
555
60
5
0
205,136
0
W
Ratatoskr
7,649
637
102
9
0
249,605
2
W
Nu Wa
6,319
527
52
4
0
244,107
4
L
Tyr
6,556
546
88
7
0
242,979
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role