Player Matchup

Danzaburou
Danzaburou
TOXICxFL1GHT
Danzaburou
Level 65
God Stats
12W - 4L
1,633 SR
Queue Stats
16W - 9L
1,622 Elo+
Party 2
Cerberus
Cerberus
TOXICxST1NG
Cerberus
Level 18
God Stats
3W - 1L
1,682 SR
Queue Stats
28W - 12L
1,657 Elo+
Party 2
Baron Samedi
Baron Samedi
TOXICxZAGEN
Baron Samedi
Level 125
God Stats
4W - 3L
1,617 SR
Queue Stats
77W - 39L
1,649 Elo+
Party 2
Team Averages
Level 69
1,644 SR
1,643 Elo+

VS

Team Averages
Level 81
1,526 SR
1,409 Elo+
Chang'e
Chang'e
Kaygulator
Chang'e
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
239W - 243L
1,316 Elo+
Party 1
Khepri
Khepri
KingDrizzy111
Khepri
Level 91
God Stats
94W - 52L
1,583 SR
Queue Stats
602W - 559L
1,458 Elo+
Party 1
Shiva
Shiva
Kirito7192
Shiva
Level 29
God Stats
27W - 31L
1,497 SR
Queue Stats
447W - 354L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TOXICxFL1GHT
Danzaburou
14
4 / 3 / 8
9,234
770
15,211
11,281
3,665
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
TOXICxST1NG
Cerberus
13
1 / 1 / 9
9,034
753
3,822
11,237
9,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
TOXICxZAGEN
Baron Samedi
15
8 / 2 / 4
9,698
808
12,089
8,200
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kaygulator
Chang'e
12
2 / 5 / 3
7,900
658
6,484
9,927
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 4 / 5
7,479
623
4,461
13,703
13,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
13
4 / 4 / 2
8,820
735
10,217
12,860
4,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
13
Kills
6
6
Deaths
13
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Kaygulator
Chang'e
2
5
3
0.7
L
0
4
5
0.63
L
Shiva
4
4
2
1.25
W
Danzaburou
TOXICxFL1GHT
Danzaburou
4
3
8
2.67
W
Cerberus
TOXICxST1NG
Cerberus
1
1
9
5.5
W
Baron Samedi
TOXICxZAGEN
Baron Samedi
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,122
Damage
21,162
30,718
Taken
36,490
16,935
Mitigated
20,646
14,266
Healing
7,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Kaygulator
Chang'e
6,484
258
1,674
2,051
9,927
2,683
0
3,158
6,769
24,890
0
L
4,461
310
0
517
13,703
13,127
0
6,573
7,130
10,624
0
L
Shiva
10,217
2,902
373
2,429
12,860
4,836
0
6,291
6,569
0
27,037
W
Danzaburou
TOXICxFL1GHT
Danzaburou
15,211
6,202
0
3,765
11,281
3,665
1,237
5,062
6,219
0
48,333
W
Cerberus
TOXICxST1NG
Cerberus
3,822
382
507
4,760
11,237
9,571
169
3,753
7,484
9,608
0
W
Baron Samedi
TOXICxZAGEN
Baron Samedi
12,089
1,607
1,293
3,941
8,200
3,699
213
3,150
5,050
40,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,966
Gold Earned
24,199
151
Minions Killed
104
7
Camps Cleared
2
638,764
Distance Traveled
621,546
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,900
658
39
3
1
212,804
3
L
Khepri
7,479
623
14
1
0
193,828
1
L
Shiva
8,820
735
51
4
1
214,914
3
W
Danzaburou
9,234
770
80
7
5
206,520
3
W
Cerberus
9,034
753
14
1
0
223,733
2
W
Baron Samedi
9,698
808
57
5
2
208,511
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role