Player Matchup

Achilles
Achilles
Diamond IV
FallingNome
Achilles
Diamond IV
Level 108
God Stats
17W - 15L
1,564 SR
Queue Stats
166W - 103L
2,206 MMR
Party 1
He Bo
He Bo
Diamond IV
MasonH9
He Bo
Diamond IV
Level 134
God Stats
1W - 0L
1,215 SR
Queue Stats
166W - 103L
2,206 MMR
Party 1
Vamana
Vamana
Diamond IV
Ryancb17
Vamana
Diamond IV
Level 160
God Stats
11W - 3L
1,725 SR
Queue Stats
167W - 103L
2,206 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,501 SR
2,206 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 113
1,626 SR
2,012 MMR
Bacchus
Bacchus
Platinum III
Gvrie
Bacchus
Platinum III
Level 129
God Stats
0W - 1L
1,844 SR
Queue Stats
121W - 92L
1,995 MMR
Solo
Persephone
Persephone
Platinum I
XxAlphaDKxX
Persephone
Platinum I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 112L
2,020 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
dasdsadasfdsf
Ah Muzen Cab
Platinum I
Level 142
God Stats
7W - 2L
1,533 SR
Queue Stats
61W - 67L
2,021 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FallingNome
Achilles
16
1 / 3 / 4
11,705
616
8,145
18,799
19,016
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
MasonH9
He Bo
18
2 / 2 / 6
12,444
655
6,676
10,956
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
Ryancb17
Vamana
20
8 / 2 / 3
14,150
745
16,719
31,675
39,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThothAtlasBastetShivaCliodhna

VS

Bans
AresCerberusCabrakanGilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gvrie
Bacchus
16
1 / 3 / 5
11,137
586
12,174
17,205
27,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Persephone
XxAlphaDKxX
Persephone
14
1 / 6 / 4
11,432
602
14,797
11,016
4,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
dasdsadasfdsf
Ah Muzen Cab
19
5 / 2 / 2
12,794
673
23,244
11,522
6,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
11
Kills
7
7
Deaths
11
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
FallingNome
Achilles
1
3
4
1
L
Bacchus
Gvrie
Bacchus
1
3
5
1.17
W
He Bo
MasonH9
He Bo
2
2
6
2.5
W
Vamana
Ryancb17
Vamana
8
2
3
4.75
L
Persephone
XxAlphaDKxX
Persephone
1
6
4
0.5
L
Ah Muzen Cab
dasdsadasfdsf
Ah Muzen Cab
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,540
Damage
50,215
61,430
Taken
39,743
61,919
Mitigated
38,454
19,125
Healing
8,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
FallingNome
Achilles
8,145
744
436
5,299
18,799
19,016
325
7,300
11,499
0
28,095
L
Bacchus
Gvrie
Bacchus
12,174
1,693
0
1,717
17,205
27,977
18
4,573
11,967
25,717
0
W
He Bo
MasonH9
He Bo
6,676
558
0
1,607
10,956
3,751
998
4,523
6,433
45,195
0
W
Vamana
Ryancb17
Vamana
16,719
7,410
0
11,783
31,675
39,152
1,537
15,392
16,283
0
62,184
L
Persephone
XxAlphaDKxX
Persephone
14,797
1,001
321
1,537
11,016
4,389
255
1,603
9,132
35,105
0
L
Ah Muzen Cab
dasdsadasfdsf
Ah Muzen Cab
23,244
7,778
0
4,979
11,522
6,088
2,061
996
10,272
0
102,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,299
Gold Earned
35,363
249
Minions Killed
230
6
Camps Cleared
10
1,098,968
Distance Traveled
1,069,628
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,705
616
44
2
3
379,769
3
L
Bacchus
11,137
586
18
1
1
368,302
1
W
He Bo
12,444
655
108
6
2
345,906
5
W
Vamana
14,150
745
97
5
1
373,293
2
L
Persephone
11,432
602
47
2
1
325,777
0
L
Ah Muzen Cab
12,794
673
165
9
8
375,549
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role