Player Matchup

Hun Batz
Hun Batz
AntGLipps
Hun Batz
Level 106
God Stats
0W - 2L
1,580 SR
Queue Stats
214W - 249L
1,375 Elo+
Party 1
Pele
Pele
HurricaneMambo
Pele
Level 133
God Stats
2W - 2L
1,861 SR
Queue Stats
199W - 237L
1,537 Elo+
Party 1
Fenrir
Fenrir
razzzorbak
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,427 Elo+
Party 1
Team Averages
Level 107
1,647 SR
1,447 Elo+

VS

Team Averages
Level 97
1,474 SR
1,420 Elo+
Danzaburou
Danzaburou
Destr-0-Disc
Danzaburou
Level 118
God Stats
1W - 0L
1,491 SR
Queue Stats
317W - 321L
1,550 Elo+
Party 2
Achilles
Achilles
RedEyesBlkDrgn
Achilles
Level 64
God Stats
17W - 20L
1,317 SR
Queue Stats
103W - 186L
1,197 Elo+
Solo
Hades
Hades
midnight_love23
Hades
Level 109
God Stats
35W - 21L
1,612 SR
Queue Stats
182W - 203L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AntGLipps
Hun Batz
12
1 / 3 / 3
7,659
638
6,781
10,277
6,785
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 2 / 4
7,890
658
6,628
9,586
3,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
razzzorbak
Fenrir
13
4 / 4 / 0
8,220
685
5,798
10,758
3,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Destr-0-Disc
Danzaburou
15
4 / 0 / 4
9,514
793
10,885
7,132
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
12
1 / 3 / 6
8,118
677
4,786
10,465
10,977
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 2 / 2
8,560
713
10,416
7,140
3,589
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
9
9
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AntGLipps
Hun Batz
1
3
3
0.83
W
Danzaburou
Destr-0-Disc
Danzaburou
4
0
4
6
L
0
2
4
1
W
Achilles
1
3
6
1.33
W
4
2
2
2.5
L
Fenrir
razzzorbak
Fenrir
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,207
Damage
26,087
30,621
Taken
24,737
14,488
Mitigated
17,720
4,818
Healing
5,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AntGLipps
Hun Batz
6,781
700
677
1,182
10,277
6,785
0
4,747
5,530
0
18,915
W
Danzaburou
Destr-0-Disc
Danzaburou
10,885
3,838
0
1,705
7,132
3,154
792
26
7,106
0
38,382
L
6,628
707
240
1,953
9,586
3,867
0
3,708
5,878
0
33,443
W
Achilles
4,786
1,424
195
943
10,465
10,977
23
161
10,212
0
19,950
W
10,416
166
464
2,411
7,140
3,589
163
170
6,831
23,479
0
L
Fenrir
razzzorbak
Fenrir
5,798
969
0
766
10,758
3,836
0
2,637
8,121
0
17,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,769
Gold Earned
26,192
119
Minions Killed
133
5
Camps Cleared
6
717,866
Distance Traveled
687,153
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,659
638
24
2
0
244,774
2
W
Danzaburou
9,514
793
70
6
2
236,763
3
L
Pele
7,890
658
55
5
5
233,275
2
W
Achilles
8,118
677
31
3
1
228,170
2
W
Hades
8,560
713
32
3
3
222,220
2
L
Fenrir
8,220
685
40
3
0
239,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role