Player Matchup

Hun Batz
Hun Batz
Azghost01
Hun Batz
Level 157
God Stats
3W - 1L
1,959 SR
Queue Stats
137W - 115L
1,581 Elo+
Party 1
Thoth
Thoth
Jimv
Thoth
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,509 Elo+
Party 1
Erlang Shen
Erlang Shen
SrgtKillerSpark
Erlang Shen
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 70L
1,695 Elo+
Party 1
Ullr
Ullr
TheRisingDragon
Ullr
Level 156
God Stats
7W - 6L
1,518 SR
Queue Stats
109W - 85L
1,601 Elo+
Party 1
Sol
Sol
iceman573
Sol
Level 107
God Stats
10W - 12L
1,504 SR
Queue Stats
360W - 332L
1,516 Elo+
Party 1
Team Averages
Level 118
1,596 SR
1,581 Elo+

VS

Team Averages
Level 120
1,538 SR
1,646 Elo+
Gilgamesh
Gilgamesh
ImMrRogers
Gilgamesh
Level 136
God Stats
1W - 3L
1,527 SR
Queue Stats
215W - 156L
1,734 Elo+
Party 2
Yu Huang
Yu Huang
JParky
Yu Huang
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
269W - 185L
1,727 Elo+
Party 2
Artemis
Artemis
PerfectReload
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,232 Elo+
Party 2
Ares
Ares
PopeLagus
Ares
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 70L
1,778 Elo+
Party 2
Da Ji
Da Ji
SolunoJ
Da Ji
Level 145
God Stats
12W - 8L
1,662 SR
Queue Stats
273W - 178L
1,759 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Azghost01
Hun Batz
20
9 / 2 / 9
14,249
648
17,766
15,902
20,328
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
Jimv
Thoth
19
4 / 7 / 6
13,167
599
12,084
14,090
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
SrgtKillerSpark
Erlang Shen
19
5 / 8 / 11
12,160
553
15,929
25,502
22,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
14 / 4 / 7
13,939
634
20,051
20,524
8,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 7 / 8
10,706
487
9,006
12,795
8,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ImMrRogers
Gilgamesh
16
3 / 7 / 3
10,507
478
11,853
22,933
22,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
JParky
Yu Huang
17
3 / 6 / 11
10,309
469
10,566
14,363
6,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
14
1 / 9 / 5
8,917
405
8,517
17,752
6,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ares
17
3 / 5 / 16
11,077
504
8,034
20,118
23,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Da Ji
SolunoJ
Da Ji
19
17 / 7 / 8
12,857
584
20,956
21,084
9,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
70
34
Kills
27
28
Deaths
34
41
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Azghost01
Hun Batz
9
2
9
6.75
L
Gilgamesh
ImMrRogers
Gilgamesh
3
7
3
0.64
L
Yu Huang
JParky
Yu Huang
3
6
11
1.42
W
Thoth
Jimv
Thoth
4
7
6
1
L
Artemis
1
9
5
0.39
L
Ares
3
5
16
2.2
L
Da Ji
SolunoJ
Da Ji
17
7
8
3
W
Erlang Shen
SrgtKillerSpark
Erlang Shen
5
8
11
1.31
W
14
4
7
4.38
W
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,836
Damage
59,926
88,813
Taken
96,250
62,677
Mitigated
68,406
15,397
Healing
16,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Azghost01
Hun Batz
17,766
3,430
0
1,085
15,902
20,328
0
3,080
12,822
0
88,962
L
Gilgamesh
ImMrRogers
Gilgamesh
11,853
4,978
0
4,845
22,933
22,869
0
1,022
20,936
0
67,309
L
Yu Huang
JParky
Yu Huang
10,566
1,278
102
1,365
14,363
6,227
393
6,465
7,898
70,337
0
W
Thoth
Jimv
Thoth
12,084
120
0
556
14,090
3,275
121
3,605
9,200
90,731
0
L
Artemis
8,517
4,323
0
4,665
17,752
6,376
516
1,563
16,189
0
46,618
L
Ares
8,034
1,104
521
4,148
20,118
23,187
39
6,767
13,351
26,631
3,336
L
Da Ji
SolunoJ
Da Ji
20,956
6,288
0
927
21,084
9,747
0
7,232
13,852
0
69,002
W
Erlang Shen
SrgtKillerSpark
Erlang Shen
15,929
11,122
0
4,621
25,502
22,405
0
6,537
18,904
0
85,561
W
20,051
9,556
0
5,463
20,524
8,039
159
3,773
16,751
0
111,125
W
9,006
2,497
0
3,672
12,795
8,630
0
2,767
10,028
48,449
9,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,221
Gold Earned
53,667
650
Minions Killed
466
0
Camps Cleared
0
2,053,843
Distance Traveled
1,956,709
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
14,249
648
159
7
0
476,005
0
L
Gilgamesh
10,507
478
133
6
0
389,338
5
L
Yu Huang
10,309
469
131
6
0
371,179
6
W
Thoth
13,167
599
183
8
0
396,673
5
L
Artemis
8,917
405
76
3
0
359,115
5
L
Ares
11,077
504
32
1
0
439,936
5
L
Da Ji
12,857
584
94
4
0
397,141
8
W
Erlang Shen
12,160
553
102
5
0
405,822
5
W
Ullr
13,939
634
136
6
0
393,969
3
W
Sol
10,706
487
70
3
0
381,374
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role