Player Matchup

Izanami
Izanami
 
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Xx_KennyT
Sol
Level 123
God Stats
7W - 9L
1,572 SR
Queue Stats
655W - 658L
1,421 Elo+
Party 1
Mercury
Mercury
Zemnexx
Mercury
Level 103
God Stats
6W - 12L
1,333 SR
Queue Stats
671W - 676L
1,386 Elo+
Party 1
Team Averages
Level 110
1,468 SR
1,435 Elo+

VS

Team Averages
Level 92
1,553 SR
1,804 Elo+
Ymir
Ymir
Lazy Bones C
Ymir
Level 115
God Stats
4W - 4L
1,500 SR
Queue Stats
122W - 92L
1,783 Elo+
Party 2
Thor
Thor
SquirtCinnabon
Thor
Level 15
God Stats
2W - 1L
1,658 SR
Queue Stats
53W - 17L
1,777 Elo+
Party 2
Yu Huang
Yu Huang
StrawHatChancho
Yu Huang
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 34L
1,850 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 7 / 0
6,651
554
4,029
10,190
3,004
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 0
6,868
572
5,460
9,674
2,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
Zemnexx
Mercury
9
0 / 10 / 0
6,454
538
4,287
13,248
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 14
8,776
731
2,789
11,432
9,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
17 / 0 / 6
10,971
914
19,471
13,627
5,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yu Huang
14
5 / 0 / 13
9,419
785
7,913
6,031
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
56
0
Kills
23
23
Deaths
0
0
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
7
0
0
W
1
0
14
8
W
17
0
6
20
W
Yu Huang
5
0
13
11.5
L
0
6
0
0
L
Mercury
Zemnexx
Mercury
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,776
Damage
30,173
33,112
Taken
31,090
10,165
Mitigated
18,164
1,609
Healing
6,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,029
1,485
0
790
10,190
3,004
0
2,902
7,174
0
18,626
W
2,789
377
0
1,784
11,432
9,752
60
1,744
9,688
15,843
0
W
19,471
5,063
0
3,993
13,627
5,933
1,509
2,551
11,076
0
36,350
W
Yu Huang
7,913
297
0
1,031
6,031
2,479
848
1,526
4,505
49,526
0
L
5,460
1,059
0
729
9,674
2,701
0
1,727
7,909
19,212
1,382
L
Mercury
Zemnexx
Mercury
4,287
1,407
0
90
13,248
4,460
0
5,821
7,327
0
11,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,973
Gold Earned
29,166
87
Minions Killed
147
0
Camps Cleared
9
578,128
Distance Traveled
596,685
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,651
554
33
3
0
179,696
2
W
Ymir
8,776
731
31
3
0
192,386
0
W
Thor
10,971
914
39
3
5
211,420
1
W
Yu Huang
9,419
785
77
6
4
192,879
5
L
Sol
6,868
572
42
4
0
190,748
1
L
Mercury
6,454
538
12
1
0
207,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role