Player Matchup

Merlin
Merlin
GustavoOliver
Merlin
Level 29
God Stats
2W - 2L
1,424 SR
Queue Stats
58W - 73L
1,460 Elo+
Solo
Izanami
Izanami
JMCelCruco
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,538 Elo+
Party 1
Poseidon
Poseidon
Jaytoofay
Poseidon
Level 123
God Stats
2W - 3L
1,706 SR
Queue Stats
152W - 107L
1,553 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Xzexze
Morgan Le Fay
Level 148
God Stats
5W - 2L
1,500 SR
Queue Stats
311W - 310L
1,520 Elo+
Party 1
Jormungandr
Jormungandr
meugle
Jormungandr
Level 39
God Stats
3W - 3L
1,434 SR
Queue Stats
240W - 207L
1,500 Elo+
Party 1
Team Averages
Level 71
1,513 SR
1,514 Elo+

VS

Team Averages
Level 24
1,416 SR
1,436 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MAVERICKxxxGLOK
Sun Wukong
Level 24
God Stats
0W - 3L
1,119 SR
Queue Stats
47W - 56L
1,481 Elo+
Solo
Camazotz
Camazotz
MajorGlitch
Camazotz
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,498 Elo+
Party 2
Tiamat
Tiamat
WhAtThEbRoWn11
Tiamat
Level 27
God Stats
0W - 2L
1,245 SR
Queue Stats
28W - 34L
1,448 Elo+
Solo
Bacchus
Bacchus
ZancorTheSeer
Bacchus
Level 19
God Stats
1W - 1L
1,714 SR
Queue Stats
2W - 6L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 21
8,902
809
10,634
7,170
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
JMCelCruco
Izanami
16
9 / 3 / 16
9,941
904
14,454
7,722
3,402
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Jaytoofay
Poseidon
18
9 / 4 / 15
10,978
998
19,847
9,931
4,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Xzexze
Morgan Le Fay
17
9 / 2 / 16
9,984
908
9,801
6,515
3,165
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
meugle
Jormungandr
16
3 / 3 / 22
10,185
926
8,918
14,977
14,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
2 / 6 / 6
8,278
753
6,691
15,687
23,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
MAVERICKxxxGLOK
Sun Wukong
14
4 / 6 / 6
8,490
772
10,107
15,055
7,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
MajorGlitch
Camazotz
14
5 / 6 / 2
8,536
776
8,272
17,507
11,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 6 / 7
8,052
732
10,588
12,820
7,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
14
0 / 7 / 4
7,193
654
5,408
11,046
13,308
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
38
31
Kills
13
14
Deaths
31
90
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
6
6
0.83
W
1
2
21
5.75
W
Izanami
JMCelCruco
Izanami
9
3
16
5.67
W
Poseidon
Jaytoofay
Poseidon
9
4
15
4.13
L
Sun Wukong
MAVERICKxxxGLOK
Sun Wukong
4
6
6
1.17
L
Camazotz
MajorGlitch
Camazotz
5
6
2
1
L
2
6
7
0.92
W
Morgan Le Fay
Xzexze
Morgan Le Fay
9
2
16
8.5
L
Bacchus
0
7
4
0.29
W
Jormungandr
meugle
Jormungandr
3
3
22
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,654
Damage
41,066
46,315
Taken
72,115
28,348
Mitigated
63,554
16,988
Healing
20,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
6,691
826
661
2,285
15,687
23,630
56
9,862
5,825
12,670
0
W
10,634
449
531
1,923
7,170
2,944
899
3,644
3,488
20,618
0
W
Izanami
JMCelCruco
Izanami
14,454
8,062
1,721
1,480
7,722
3,402
1,503
3,518
4,100
0
26,022
W
Poseidon
Jaytoofay
Poseidon
19,847
3,764
807
3,862
9,931
4,235
1,506
5,800
4,028
39,969
0
L
Sun Wukong
MAVERICKxxxGLOK
Sun Wukong
10,107
759
2,542
5,076
15,055
7,458
0
10,348
4,707
0
23,092
L
Camazotz
MajorGlitch
Camazotz
8,272
2,236
0
5,053
17,507
11,514
525
11,588
5,919
0
11,630
L
10,588
975
1,163
2,722
12,820
7,644
140
8,977
3,843
19,696
0
W
Morgan Le Fay
Xzexze
Morgan Le Fay
9,801
1,454
248
1,153
6,515
3,165
941
4,642
1,768
17,022
0
L
Bacchus
5,408
408
624
461
11,046
13,308
78
8,425
2,621
11,776
0
W
Jormungandr
meugle
Jormungandr
8,918
2,347
980
4,283
14,977
14,602
601
5,083
9,536
17,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,990
Gold Earned
40,549
125
Minions Killed
66
0
Camps Cleared
0
1,005,532
Distance Traveled
978,214
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,278
753
7
1
0
174,809
2
W
Merlin
8,902
809
16
1
0
213,674
0
W
Izanami
9,941
904
32
3
0
155,658
0
W
Poseidon
10,978
998
45
4
0
190,362
0
L
Sun Wukong
8,490
772
23
2
0
201,366
3
L
Camazotz
8,536
776
6
1
0
207,138
0
L
Tiamat
8,052
732
16
1
0
183,909
1
W
Morgan Le Fay
9,984
908
16
1
0
237,096
3
L
Bacchus
7,193
654
14
1
0
210,992
0
W
Jormungandr
10,185
926
16
1
0
208,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role