Player Matchup

Hun Batz
Hun Batz
ReachForMySkill
Hun Batz
Level 80
God Stats
0W - 3L
1,261 SR
Queue Stats
66W - 77L
1,443 Elo+
Party 2
Discordia
Discordia
Smelli
Discordia
Level 26
God Stats
34W - 24L
1,539 SR
Queue Stats
50W - 66L
1,437 Elo+
Party 2
Ares
Ares
shwooopin
Ares
Level 29
God Stats
5W - 7L
1,496 SR
Queue Stats
10W - 23L
1,361 Elo+
Party 2
Team Averages
Level 45
1,432 SR
1,413 Elo+

VS

Team Averages
Level 110
1,635 SR
1,745 Elo+
Yu Huang
Yu Huang
DJAcdgg
Yu Huang
Level 144
God Stats
7W - 1L
1,500 SR
Queue Stats
139W - 73L
1,801 Elo+
Solo
Chiron
Chiron
UlteamateB
Chiron
Level 125
God Stats
3W - 2L
1,844 SR
Queue Stats
47W - 30L
1,698 Elo+
Party 1
Jormungandr
Jormungandr
William6
Jormungandr
Level 62
God Stats
19W - 11L
1,562 SR
Queue Stats
33W - 22L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
2 / 8 / 3
9,197
657
6,700
15,209
5,429
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Smelli
Discordia
14
5 / 5 / 2
10,489
749
15,224
11,589
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
12
0 / 7 / 5
8,941
639
4,960
20,200
19,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DJAcdgg
Yu Huang
16
5 / 1 / 12
10,886
778
12,568
9,179
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
UlteamateB
Chiron
15
11 / 4 / 5
11,494
821
18,650
12,351
4,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
William6
Jormungandr
15
4 / 2 / 9
9,990
714
9,198
17,864
20,138
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
7
Kills
20
20
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
DJAcdgg
Yu Huang
5
1
12
11
L
Hun Batz
2
8
3
0.44
L
Discordia
Smelli
Discordia
5
5
2
1.2
W
Chiron
UlteamateB
Chiron
11
4
5
3.38
W
Jormungandr
William6
Jormungandr
4
2
9
4.25
L
Ares
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,884
Damage
40,416
46,998
Taken
39,394
28,215
Mitigated
27,721
6,077
Healing
7,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
DJAcdgg
Yu Huang
12,568
1,694
0
1,073
9,179
3,247
641
5,694
3,485
45,859
0
L
Hun Batz
6,700
1,227
0
52
15,209
5,429
58
6,756
8,221
0
32,244
L
Discordia
Smelli
Discordia
15,224
490
0
1,400
11,589
3,736
322
5,385
5,936
39,740
0
W
Chiron
UlteamateB
Chiron
18,650
6,469
875
3,146
12,351
4,336
1,925
6,408
5,943
0
44,464
W
Jormungandr
William6
Jormungandr
9,198
2,006
549
1,372
17,864
20,138
230
8,571
9,293
30,114
0
L
Ares
4,960
319
457
4,168
20,200
19,050
217
9,081
10,703
10,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,627
Gold Earned
32,370
103
Minions Killed
157
3
Camps Cleared
10
722,180
Distance Traveled
799,598
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,886
778
88
6
8
273,622
4
L
Hun Batz
9,197
657
39
3
2
240,540
0
L
Discordia
10,489
749
52
4
1
247,978
0
W
Chiron
11,494
821
43
3
1
252,436
4
W
Jormungandr
9,990
714
26
2
1
273,540
1
L
Ares
8,941
639
12
1
0
233,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role