Player Matchup

Gilgamesh
Gilgamesh
GertrudisGaming
Gilgamesh
Level 86
God Stats
58W - 41L
1,567 SR
Queue Stats
124W - 111L
1,570 Elo+
Solo
Sobek
Sobek
PaintBoi_Nyhiem
Sobek
Level 56
God Stats
1W - 2L
1,800 SR
Queue Stats
10W - 20L
1,366 Elo+
Solo
Neith
Neith
SoulSword14
Neith
Level 106
God Stats
13W - 2L
1,866 SR
Queue Stats
70W - 31L
1,726 Elo+
Party 1
Freya
Freya
spadam24
Freya
Level 138
God Stats
15W - 11L
1,705 SR
Queue Stats
265W - 164L
1,680 Elo+
Party 1
Chronos
Chronos
wazzupfoosmurf
Chronos
Level 15
God Stats
20W - 0L
2,142 SR
Queue Stats
28W - 5L
1,800 Elo+
Party 1
Team Averages
Level 80
1,816 SR
1,628 Elo+

VS

Team Averages
Level 108
1,592 SR
1,529 Elo+
Ymir
Ymir
 
Ymir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ItZabba
Gilgamesh
Level 67
God Stats
6W - 7L
1,731 SR
Queue Stats
41W - 36L
1,620 Elo+
Solo
Fenrir
Fenrir
PARZIVAL236
Fenrir
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 106L
1,430 Elo+
Solo
Xbalanque
Xbalanque
TheElektricWolf
Xbalanque
Level 127
God Stats
155W - 132L
1,729 SR
Queue Stats
264W - 275L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GertrudisGaming
Gilgamesh
14
1 / 1 / 4
8,061
806
3,669
8,080
3,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 8
7,688
769
3,955
12,192
10,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 2 / 7
7,471
747
6,198
7,181
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
spadam24
Freya
15
4 / 3 / 4
8,131
813
6,044
8,472
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 2 / 5
7,853
785
7,827
9,290
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 4 / 7
7,559
756
5,667
11,193
9,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
 
Yu Huang
14
1 / 1 / 8
7,467
747
8,864
3,801
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ItZabba
Gilgamesh
13
4 / 2 / 3
7,454
745
10,537
9,505
6,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
0 / 4 / 1
6,124
612
1,928
5,221
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Xbalanque
TheElektricWolf
Xbalanque
14
5 / 0 / 2
7,785
779
10,002
3,451
1,338
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
11
Kills
11
11
Deaths
11
28
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
4
7
1.13
L
Yu Huang
 
Yu Huang
1
1
8
5
W
Gilgamesh
GertrudisGaming
Gilgamesh
1
1
4
3
L
Gilgamesh
ItZabba
Gilgamesh
4
2
3
2.75
L
Fenrir
0
4
1
0.13
W
2
3
8
2
W
2
2
7
2.75
L
Xbalanque
TheElektricWolf
Xbalanque
5
0
2
6
W
Freya
spadam24
Freya
4
3
4
2
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,693
Damage
36,998
45,215
Taken
33,171
23,300
Mitigated
20,570
14,782
Healing
5,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,667
652
0
2,414
11,193
9,595
102
6,125
5,068
18,532
0
L
Yu Huang
 
Yu Huang
8,864
868
0
567
3,801
1,488
0
1,908
1,893
32,238
0
W
Gilgamesh
GertrudisGaming
Gilgamesh
3,669
834
1,213
3,448
8,080
3,799
324
2,314
5,766
0
24,451
L
Gilgamesh
ItZabba
Gilgamesh
10,537
3,834
0
1,005
9,505
6,218
0
6,539
2,966
0
19,655
L
Fenrir
1,928
443
0
474
5,221
1,931
0
1,702
3,519
0
6,464
W
3,955
501
1,877
4,279
12,192
10,050
216
4,286
7,906
11,598
0
W
6,198
2,692
0
1,197
7,181
3,155
1,006
1,681
5,500
0
23,325
L
Xbalanque
TheElektricWolf
Xbalanque
10,002
2,794
0
858
3,451
1,338
0
1,552
1,899
0
23,183
W
Freya
spadam24
Freya
6,044
1,955
0
2,015
8,472
3,167
252
3,685
4,787
22,921
0
W
7,827
3,951
0
753
9,290
3,129
438
2,565
6,725
35,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,204
Gold Earned
36,389
211
Minions Killed
150
0
Camps Cleared
0
1,045,418
Distance Traveled
870,724
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,559
756
26
3
0
188,240
0
L
Yu Huang
7,467
747
49
5
0
196,022
2
W
Gilgamesh
8,061
806
38
4
0
236,861
2
L
Gilgamesh
7,454
745
23
2
0
203,252
4
L
Fenrir
6,124
612
12
1
0
107,244
1
W
Sobek
7,688
769
15
2
0
201,951
2
W
Neith
7,471
747
43
4
0
183,369
1
L
Xbalanque
7,785
779
40
4
0
175,966
0
W
Freya
8,131
813
62
6
0
195,304
2
W
Chronos
7,853
785
53
5
0
227,933
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role