Player Matchup

Medusa
Medusa
Canaraio48
Medusa
Level 145
God Stats
2W - 2L
1,705 SR
Queue Stats
30W - 22L
1,675 Elo+
Party 1
Yu Huang
Yu Huang
SincFire
Yu Huang
Level 127
God Stats
2W - 3L
1,333 SR
Queue Stats
326W - 275L
1,577 Elo+
Party 3
Awilix
Awilix
UvitaPower
Awilix
Level 147
God Stats
35W - 16L
1,651 SR
Queue Stats
137W - 120L
1,480 Elo+
Party 1
Horus
Horus
batmanrockstead
Horus
Level 127
God Stats
27W - 17L
1,667 SR
Queue Stats
284W - 232L
1,544 Elo+
Party 3
Atlas
Atlas
pointlesstarge
Atlas
Level 126
God Stats
1W - 2L
1,218 SR
Queue Stats
29W - 30L
1,431 Elo+
Solo
Team Averages
Level 134
1,515 SR
1,542 Elo+

VS

Team Averages
Level 105
1,461 SR
1,492 Elo+
Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Adeptoavita
Neith
Level 104
God Stats
0W - 2L
1,287 SR
Queue Stats
42W - 37L
1,500 Elo+
Solo
Da Ji
Da Ji
BigChungus8998
Da Ji
Level 100
God Stats
4W - 3L
1,500 SR
Queue Stats
86W - 102L
1,541 Elo+
Party 2
King Arthur
King Arthur
Bionic1515
King Arthur
Level 69
God Stats
12W - 15L
1,517 SR
Queue Stats
617W - 611L
1,452 Elo+
Solo
Yu Huang
Yu Huang
gotohellp
Yu Huang
Level 92
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 13L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Canaraio48
Medusa
12
3 / 3 / 4
6,871
573
5,335
5,791
1,370
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
SincFire
Yu Huang
12
4 / 3 / 5
7,879
657
6,583
6,278
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
UvitaPower
Awilix
13
5 / 1 / 3
7,726
644
4,704
7,141
2,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 1 / 3
7,321
610
5,705
8,089
5,772
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
3 / 1 / 4
6,397
533
4,456
8,545
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
1 / 3 / 0
4,961
413
2,193
7,358
2,780
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 4 / 2
6,178
515
5,373
6,645
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 3 / 1
6,972
581
7,247
8,779
3,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Bionic1515
King Arthur
11
1 / 3 / 0
6,588
549
4,954
9,739
7,824
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
gotohellp
Yu Huang
10
0 / 4 / 3
6,024
502
2,593
6,680
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
16
Kills
9
9
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
3
0
0.33
L
2
4
2
0.75
L
5
3
1
1.83
L
King Arthur
Bionic1515
King Arthur
1
3
0
0.33
W
Medusa
Canaraio48
Medusa
3
3
4
1.67
W
Yu Huang
SincFire
Yu Huang
4
3
5
2.17
W
Awilix
UvitaPower
Awilix
5
1
3
6.5
W
1
1
3
2.5
L
Yu Huang
gotohellp
Yu Huang
0
4
3
0.38
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,783
Damage
22,360
35,844
Taken
39,201
16,250
Mitigated
17,808
10,512
Healing
4,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,193
1,004
0
836
7,358
2,780
0
2,534
4,824
11,750
0
L
5,373
2,450
0
2,011
6,645
1,932
662
1,718
4,927
0
34,164
L
7,247
1,613
0
470
8,779
3,266
0
2,008
6,771
0
37,748
L
King Arthur
Bionic1515
King Arthur
4,954
496
0
520
9,739
7,824
0
985
8,754
0
41,348
W
Medusa
Canaraio48
Medusa
5,335
2,181
0
858
5,791
1,370
1,498
983
4,808
0
36,545
W
Yu Huang
SincFire
Yu Huang
6,583
946
0
428
6,278
1,972
320
1,594
4,684
43,206
0
W
Awilix
UvitaPower
Awilix
4,704
1,848
0
4,161
7,141
2,268
0
749
6,221
0
40,192
W
5,705
3,082
184
3,000
8,089
5,772
100
0
8,089
0
39,032
L
Yu Huang
gotohellp
Yu Huang
2,593
255
0
1,060
6,680
2,006
0
3,382
3,298
29,137
0
W
4,456
1,855
765
1,116
8,545
4,868
376
1,460
6,855
12,711
4,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,194
Gold Earned
30,723
351
Minions Killed
296
0
Camps Cleared
0
1,227,468
Distance Traveled
975,315
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,961
413
16
1
0
163,821
4
L
Neith
6,178
515
63
5
0
196,266
2
L
Da Ji
6,972
581
68
6
0
239,473
2
L
King Arthur
6,588
549
94
8
0
194,107
2
W
Medusa
6,871
573
71
6
0
243,578
0
W
Yu Huang
7,879
657
88
7
0
236,478
2
W
Awilix
7,726
644
73
6
0
279,387
3
W
Horus
7,321
610
98
8
0
234,398
4
L
Yu Huang
6,024
502
55
5
0
181,648
2
W
Atlas
6,397
533
21
2
0
233,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role