Player Matchup

Yu Huang
Yu Huang
Desu Mation
Yu Huang
Level 152
God Stats
1W - 2L
1,542 SR
Queue Stats
63W - 65L
1,557 Elo+
Party 1
Arachne
Arachne
Rumored Galaxy
Arachne
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
73W - 79L
1,523 Elo+
Party 1
Medusa
Medusa
Waifu Nation
Medusa
Level 79
God Stats
0W - 1L
1,685 SR
Queue Stats
11W - 9L
1,577 Elo+
Party 1
Erlang Shen
Erlang Shen
Why do drugs
Erlang Shen
Level 149
God Stats
3W - 3L
1,657 SR
Queue Stats
50W - 52L
1,567 Elo+
Party 1
Geb
Geb
gamermidnight2
Geb
Level 86
God Stats
2W - 3L
1,679 SR
Queue Stats
15W - 26L
1,510 Elo+
Party 1
Team Averages
Level 122
1,612 SR
1,547 Elo+

VS

Team Averages
Level 127
1,590 SR
1,582 Elo+
Charybdis
Charybdis
 
Charybdis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BlackHawk1143
Khepri
Level 116
God Stats
1W - 0L
1,268 SR
Queue Stats
84W - 74L
1,621 Elo+
Solo
Baron Samedi
Baron Samedi
FoxyMongrel
Baron Samedi
Level 129
God Stats
25W - 14L
1,686 SR
Queue Stats
226W - 229L
1,615 Elo+
Party 2
Cliodhna
Cliodhna
Japples_126
Cliodhna
Level 124
God Stats
68W - 30L
1,758 SR
Queue Stats
419W - 360L
1,594 Elo+
Solo
Cthulhu
Cthulhu
just KCAAAAA
Cthulhu
Level 119
God Stats
6W - 5L
1,738 SR
Queue Stats
130W - 135L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Desu Mation
Yu Huang
11
0 / 2 / 5
6,906
460
5,849
8,531
2,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 0
7,740
516
5,708
13,303
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
12
0 / 3 / 0
7,222
481
3,798
6,344
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Why do drugs
Erlang Shen
13
1 / 2 / 2
7,688
513
7,036
12,032
8,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 3
6,199
413
2,354
10,449
5,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
4 / 1 / 0
8,600
573
7,487
8,401
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 6
7,361
491
4,319
7,883
7,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
FoxyMongrel
Baron Samedi
13
1 / 2 / 4
7,382
492
6,844
8,836
4,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
Japples_126
Cliodhna
12
2 / 3 / 2
7,426
495
8,286
11,526
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
just KCAAAAA
Cthulhu
15
2 / 1 / 2
8,633
576
5,727
9,880
11,015
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
7
Kills
10
11
Deaths
8
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
1
0
4
W
1
1
6
4
L
Yu Huang
Desu Mation
Yu Huang
0
2
5
1.25
W
Baron Samedi
FoxyMongrel
Baron Samedi
1
2
4
1.5
W
Cliodhna
Japples_126
Cliodhna
2
3
2
1
L
5
1
0
5
L
Medusa
0
3
0
0
L
Erlang Shen
Why do drugs
Erlang Shen
1
2
2
1
L
1
3
3
0.83
W
Cthulhu
just KCAAAAA
Cthulhu
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,745
Damage
32,663
50,659
Taken
46,526
21,044
Mitigated
29,601
19,107
Healing
17,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,487
3,495
0
4,635
8,401
3,011
1,661
696
7,705
0
69,163
W
4,319
467
376
2,197
7,883
7,111
349
2,435
5,281
16,927
2,270
L
Yu Huang
Desu Mation
Yu Huang
5,849
712
0
2,669
8,531
2,642
0
3,490
5,041
39,599
0
W
Baron Samedi
FoxyMongrel
Baron Samedi
6,844
644
1,241
2,406
8,836
4,223
0
3,725
5,111
44,866
0
W
Cliodhna
Japples_126
Cliodhna
8,286
2,196
0
2,413
11,526
4,241
0
1,347
10,179
0
60,155
L
5,708
3,833
0
7,121
13,303
3,632
0
2,246
11,057
0
35,688
L
Medusa
3,798
1,632
0
1,611
6,344
1,228
0
417
5,927
0
51,481
L
Erlang Shen
Why do drugs
Erlang Shen
7,036
3,849
0
5,818
12,032
8,189
0
7,248
4,784
0
49,614
L
2,354
384
203
1,685
10,449
5,353
0
2,758
7,691
10,950
0
W
Cthulhu
just KCAAAAA
Cthulhu
5,727
806
0
3,875
9,880
11,015
0
0
9,880
57,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,755
Gold Earned
39,402
377
Minions Killed
436
0
Camps Cleared
0
1,526,393
Distance Traveled
1,459,077
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,600
573
131
9
0
267,533
4
W
Khepri
7,361
491
24
2
0
295,468
4
L
Yu Huang
6,906
460
66
4
0
280,938
4
W
Baron Samedi
7,382
492
68
5
0
285,986
5
W
Cliodhna
7,426
495
91
6
0
338,799
4
L
Arachne
7,740
516
70
5
0
379,240
5
L
Medusa
7,222
481
103
7
0
298,549
5
L
Erlang Shen
7,688
513
117
8
0
322,556
0
L
Geb
6,199
413
21
1
0
245,110
1
W
Cthulhu
8,633
576
122
8
0
271,291
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role